Fix T59650: adding texture paint slot image shows wrong color.

This commit is contained in:
Brecht Van Lommel 2019-01-24 19:05:45 +01:00
parent 63bacfed4b
commit 7b48e04b6e
Notes: blender-bot 2023-02-14 04:22:58 +01:00
Referenced by issue #59650, Default color not saving/applying correctly (Texture Slots)
1 changed files with 4 additions and 0 deletions

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@ -6083,8 +6083,12 @@ static void get_default_texture_layer_name_for_object(Object *ob, int texture_ty
static int texture_paint_add_texture_paint_slot_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
/* Get material and default color to display in the popup. */
Object *ob = ED_object_active_context(C);
Material *ma = get_or_create_current_material(C, ob);
int type = get_texture_layer_type(op, "type");
proj_paint_default_color(op, type, ma);
char imagename[MAX_ID_NAME - 2];
get_default_texture_layer_name_for_object(ob, type, (char *)&imagename, sizeof(imagename));