Fix T90718: Object selection toggle do not work inside edit mode
The object was not deselected as it was expected that it would be activated. But this activation does not happen in edit mode.
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Notes:
blender-bot
2023-02-13 17:54:40 +01:00
Referenced by issue #90718, Object selection toggle do not work inside edit mode
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@ -2521,6 +2521,7 @@ static bool ed_object_select_pick(bContext *C,
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}
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/* also prevent making it active on mouse selection */
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else if (BASE_SELECTABLE(v3d, basact)) {
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const bool use_activate_selected_base = (oldbasact != basact) && (is_obedit == false);
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if (extend) {
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ED_object_base_select(basact, BA_SELECT);
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}
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@ -2529,7 +2530,8 @@ static bool ed_object_select_pick(bContext *C,
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}
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else if (toggle) {
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if (basact->flag & BASE_SELECTED) {
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if (basact == oldbasact) {
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/* Keep selected if the base is to be activated. */
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if (use_activate_selected_base == false) {
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ED_object_base_select(basact, BA_DESELECT);
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}
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}
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@ -2545,7 +2547,7 @@ static bool ed_object_select_pick(bContext *C,
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}
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}
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if ((oldbasact != basact) && (is_obedit == false)) {
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if (use_activate_selected_base) {
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ED_object_base_activate(C, basact); /* adds notifier */
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if ((scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) {
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WM_toolsystem_update_from_context_view3d(C);
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