Vertex Paint: multiply vertex paint overlay
Fixes the first part of T56999. Reviewer: brecht Differential Revision: https://developer.blender.org/D3768
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@ -115,10 +115,10 @@ static void PAINT_VERTEX_cache_init(void *vedata)
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/* Create a pass */
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psl->vcolor_faces = DRW_pass_create(
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"Vert Color Pass",
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DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND);
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DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY);
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stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces);
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DRW_shgroup_uniform_float(stl->g_data->fvcolor_shgrp, "alpha", &v3d->overlay.vertex_paint_mode_opacity, 1);
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DRW_shgroup_uniform_float_copy(stl->g_data->fvcolor_shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity);
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}
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{
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@ -2,7 +2,8 @@
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in vec3 finalColor;
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out vec4 fragColor;
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uniform float alpha = 1.0;
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uniform float white_factor = 1.0;
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vec3 linear_to_srgb_attrib(vec3 c) {
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c = max(c, vec3(0.0));
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vec3 c1 = c * 12.92;
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@ -12,6 +13,6 @@ vec3 linear_to_srgb_attrib(vec3 c) {
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void main()
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{
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fragColor.rgb = linear_to_srgb_attrib(finalColor);
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fragColor.a = alpha;
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fragColor.rgb = mix(linear_to_srgb_attrib(finalColor), vec3(1.0), white_factor);
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fragColor.a = 1.0;
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}
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