Fix T61702: obmat used incorrectly when calculating constant detail size

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4372
This commit is contained in:
Jacques Lucke 2019-02-19 15:52:49 +01:00
parent 655eb8eabd
commit 7c53bca1dd
Notes: blender-bot 2023-02-14 03:46:57 +01:00
Referenced by issue #61702, Mesh collapses when sculpting with dyntopo
1 changed files with 2 additions and 2 deletions

View File

@ -5157,7 +5157,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
sculpt_restore_mesh(sd, ob);
if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
float object_space_constant_detail = mat4_to_scale(ob->obmat) / sd->constant_detail;
float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
}
else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
@ -6104,7 +6104,7 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
size = max_fff(dim[0], dim[1], dim[2]);
/* update topology size */
float object_space_constant_detail = mat4_to_scale(ob->obmat) / sd->constant_detail;
float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
sculpt_undo_push_begin("Dynamic topology flood fill");