Fixed some minor errors in game engine and player.

This commit is contained in:
Lukas Tönne 2016-04-16 12:11:34 +02:00
parent c92b6f1de6
commit 7c57822afa
2 changed files with 1 additions and 5 deletions

View File

@ -388,9 +388,6 @@ void ED_fsmenu_entry_set_path(struct FSMenuEntry *fsentry, const char *name) RET
char *ED_fsmenu_entry_get_name(struct FSMenuEntry *fsentry) RET_NULL
void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name) RET_NONE
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob) RET_NULL
void PE_current_changed(struct Scene *scene, struct Object *ob) RET_NONE
/* rna keymap */
struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap) RET_NULL
struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, const char *idname, int spaceid, int regionid) RET_NULL
@ -513,7 +510,6 @@ bool ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *
bool ED_texture_context_check_world(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_material(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_lamp(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_particles(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO
bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO

View File

@ -169,7 +169,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
rasty->GetViewMatrix().getValue(&viewmat[0][0]);
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL);
GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale);
mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}