Fix T93417: Strip outline not aligned with image

When using non-uniform aspect ratio, strip outline is not aligned
correctly.

Apply pixel aspect ratio to image quad and origin.
This commit is contained in:
Richard Antalik 2021-11-29 12:19:12 +01:00
parent f1118ee51e
commit 7c703b4699
Notes: blender-bot 2023-02-14 03:46:57 +01:00
Referenced by issue #93417, Outline not aligned with image when using non-uniform aspect ratio
1 changed files with 5 additions and 1 deletions

View File

@ -463,9 +463,11 @@ void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene,
r_origin[0] = (image_size[0] * transform->origin[0]) - (image_size[0] * 0.5f) + transform->xofs;
r_origin[1] = (image_size[1] * transform->origin[1]) - (image_size[1] * 0.5f) + transform->yofs;
const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f};
float mirror[2];
SEQ_image_transform_mirror_factor_get(seq, mirror);
mul_v2_v2(r_origin, mirror);
mul_v2_v2(r_origin, viewport_pixel_aspect);
}
static void seq_image_transform_quad_get_ex(const Scene *scene,
@ -483,7 +485,6 @@ static void seq_image_transform_quad_get_ex(const Scene *scene,
}
float transform_matrix[4][4];
float rotation_matrix[3][3];
axis_angle_to_mat3_single(rotation_matrix, 'Z', apply_rotation ? transform->rotation : 0.0f);
loc_rot_size_to_mat4(transform_matrix,
@ -512,9 +513,12 @@ static void seq_image_transform_quad_get_ex(const Scene *scene,
float mirror[2];
SEQ_image_transform_mirror_factor_get(seq, mirror);
const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f};
for (int i = 0; i < 4; i++) {
mul_m4_v3(transform_matrix, quad_temp[i]);
mul_v2_v2(quad_temp[i], mirror);
mul_v2_v2(quad_temp[i], viewport_pixel_aspect);
copy_v2_v2(r_quad[i], quad_temp[i]);
}
}