Fix hair shading after Eevee shader refactor
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@ -187,7 +187,7 @@ void light_hair_common(
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/* Rotate view vector onto the cross(tangent, light) plane */
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view_vec = normalize(norm_lamp * dot(norm_view, V) + N * dot(N, V));
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float occlusion = (dot(norm_view, norm_lamp) * 0.5 + 0.5);
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float occltrans = transmission + (occlusion * (1.0 - transmission)); /* Includes transmission component */
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occlu = (dot(norm_view, norm_lamp) * 0.5 + 0.5);
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occlu_trans = transmission + (occlu * (1.0 - transmission)); /* Includes transmission component */
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}
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#endif
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