Fix T84990: Proportional Editing falloff drawing for masks in MCE is broken
This got broken in 4b1112c8c9
. A fix which will be consistent with image
editor is not obviously clear, so for the time being revert the change and
go back to state which was working for a long time.
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Notes:
blender-bot
2023-02-14 03:46:57 +01:00
Referenced by issue #84990, Proportional Editing falloff drawing for masks in MCE is broken
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@ -993,10 +993,14 @@ static void clip_main_region_draw(const bContext *C, ARegion *region)
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}
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/* callback */
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GPU_matrix_push_projection();
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wmOrtho2(region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, region->v2d.cur.ymax);
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/* TODO(sergey): For being consistent with space image the projection needs to be configured
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* the way how the commented out code does it. This works corrent for tracking data, but it
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* causes wrong aspect correction for mask editor (see T84990). */
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// GPU_matrix_push_projection();
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// wmOrtho2(region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin,
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// region->v2d.cur.ymax);
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ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW);
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GPU_matrix_pop_projection();
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// GPU_matrix_pop_projection();
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/* reset view matrix */
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UI_view2d_view_restore(C);
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