Cleanup: Remove silly redundant if check in ED_armature_edit_select_pick

This commit is contained in:
Dalai Felinto 2018-10-26 19:20:12 -03:00
parent 254774a988
commit 7cbbc65faa
Notes: blender-bot 2023-02-14 05:08:22 +01:00
Referenced by issue #57435, Armature  "Select Linked" - missing command option
1 changed files with 6 additions and 8 deletions

View File

@ -705,15 +705,13 @@ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, b
ED_armature_edit_sync_selection(arm->edbo);
if (nearBone) {
/* then now check for active status */
if (ebone_select_flag(nearBone)) {
arm->act_edbone = nearBone;
}
/* then now check for active status */
if (ebone_select_flag(nearBone)) {
arm->act_edbone = nearBone;
}
if (vc.view_layer->basact != basact) {
ED_object_base_activate(C, basact);
}
if (vc.view_layer->basact != basact) {
ED_object_base_activate(C, basact);
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);