drawobject: use float instead of int in glLineWidth
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@ -9499,7 +9499,7 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
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immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR_U32);
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glLineWidth(1);
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glLineWidth(1.0f);
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immBeginAtMost(GWN_PRIM_LINES, imm_len);
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dm->foreachMappedEdge(dm, bbs_mesh_wire__mapFunc, &data);
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@ -9510,7 +9510,7 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
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#else
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static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *UNUSED(dm), int offset)
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{
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glLineWidth(1);
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glLineWidth(1.0f);
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Mesh *me = em->ob->data;
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Gwn_Batch *batch = DRW_mesh_batch_cache_get_edges_with_select_id(me, offset);
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