Farewell BaseLegacy
Finally, bases are all using the latest, newest SceneLayer bases.
This commit is contained in:
parent
06a7db85bc
commit
7defb27f08
Notes:
blender-bot
2023-02-14 06:24:18 +01:00
Referenced by issue #53291, Deleting objects do not delete them from the blend file
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@ -33,7 +33,6 @@
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* \author nzc
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*/
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struct BaseLegacy;
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struct Base;
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struct EvaluationContext;
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struct Group;
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@ -35,7 +35,6 @@ extern "C" {
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#include "BLI_compiler_attrs.h"
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struct BaseLegacy;
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struct EvaluationContext;
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struct Scene;
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struct SceneLayer;
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@ -38,7 +38,6 @@ extern "C" {
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#endif
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struct AviCodecData;
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struct BaseLegacy;
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struct Depsgraph;
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struct EvaluationContext;
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struct Main;
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@ -104,7 +103,7 @@ typedef struct SceneBaseIter {
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int BKE_scene_base_iter_next(
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const struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
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struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob);
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struct Scene **scene, int val, struct Base **base, struct Object **ob);
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void BKE_scene_base_flag_to_objects(struct SceneLayer *scene_layer);
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void BKE_scene_base_flag_from_objects(struct Scene *scene);
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@ -320,7 +320,7 @@ bool BKE_mball_is_basis_for(Object *ob1, Object *ob2)
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void BKE_mball_properties_copy(Scene *scene, Object *active_object)
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{
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Scene *sce_iter = scene;
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BaseLegacy *base;
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Base *base;
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Object *ob;
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MetaBall *active_mball = (MetaBall *)active_object->data;
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int basisnr, obnr;
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@ -1082,7 +1082,7 @@ static void polygonize(PROCESS *process)
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static void init_meta(const EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob)
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{
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Scene *sce_iter = scene;
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BaseLegacy *base;
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Base *base;
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Object *bob;
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MetaBall *mb;
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const MetaElem *ml;
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@ -1153,7 +1153,7 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
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/* Used by metaballs, return *all* objects (including duplis) existing in the scene (including scene's sets) */
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int BKE_scene_base_iter_next(
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const EvaluationContext *eval_ctx, SceneBaseIter *iter,
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Scene **scene, int val, BaseLegacy **base, Object **ob)
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Scene **scene, int val, Base **base, Object **ob)
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{
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bool run_again = true;
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@ -45,7 +45,6 @@
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#include "intern/nodes/deg_node.h"
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#include "intern/nodes/deg_node_operation.h"
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struct BaseLegacy;
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struct bGPdata;
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struct CacheFile;
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struct ListBase;
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@ -628,7 +628,7 @@ static bAnimChannelType ACF_SCENE =
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static int acf_object_icon(bAnimListElem *ale)
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{
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BaseLegacy *base = (BaseLegacy *)ale->data;
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Base *base = (Base *)ale->data;
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Object *ob = base->object;
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/* icon depends on object-type */
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@ -663,7 +663,7 @@ static int acf_object_icon(bAnimListElem *ale)
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/* name for object */
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static void acf_object_name(bAnimListElem *ale, char *name)
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{
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BaseLegacy *base = (BaseLegacy *)ale->data;
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Base *base = (Base *)ale->data;
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Object *ob = base->object;
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/* just copy the name... */
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@ -683,7 +683,7 @@ static bool acf_object_name_prop(bAnimListElem *ale, PointerRNA *ptr, PropertyRN
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/* check if some setting exists for this channel */
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static bool acf_object_setting_valid(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting)
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{
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BaseLegacy *base = (BaseLegacy *)ale->data;
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Base *base = (Base *)ale->data;
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Object *ob = base->object;
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switch (setting) {
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@ -740,7 +740,7 @@ static int acf_object_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settin
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/* get pointer to the setting */
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static void *acf_object_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type)
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{
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BaseLegacy *base = (BaseLegacy *)ale->data;
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Base *base = (Base *)ale->data;
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Object *ob = base->object;
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/* clear extra return data first */
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@ -892,7 +892,7 @@ void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *bl
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int filter;
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bAnimListElem dummychan = {NULL};
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BaseLegacy dummybase = {NULL};
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Base dummybase = {NULL};
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if (ob == NULL)
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return;
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@ -193,7 +193,7 @@ static short ob_keyframes_loop(KeyframeEditData *ked, bDopeSheet *ads, Object *o
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int ret = 0;
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bAnimListElem dummychan = {NULL};
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BaseLegacy dummybase = {NULL};
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Base dummybase = {NULL};
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if (ob == NULL)
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return 0;
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@ -37,7 +37,7 @@ struct wmOperatorType;
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struct bContext;
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struct Scene;
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struct Object;
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struct BaseLegacy;
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struct Base;
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struct bAction;
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struct bPoseChannel;
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@ -35,7 +35,7 @@ extern "C" {
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#endif
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struct bArmature;
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struct BaseLegacy;
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struct Base;
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struct bContext;
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struct Bone;
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struct bPoseChannel;
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@ -45,7 +45,6 @@ struct ListBase;
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struct MeshDeformModifierData;
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struct DerivedMesh;
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struct Object;
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struct Base;
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struct ReportList;
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struct Scene;
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struct SceneLayer;
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@ -36,13 +36,12 @@ extern "C" {
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#endif
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struct bFaceMap;
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struct BaseLegacy;
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struct Base;
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struct EnumPropertyItem;
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struct ID;
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struct Main;
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struct ModifierData;
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struct Object;
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struct Base;
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struct ReportList;
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struct Scene;
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struct SceneLayer;
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@ -110,7 +110,6 @@ enum TfmMode {
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bool calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
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struct TransInfo;
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struct BaseLegacy;
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struct Scene;
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struct Object;
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struct wmManipulatorGroup;
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@ -37,7 +37,7 @@ struct BMEdge;
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struct BMFace;
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struct BMVert;
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struct BPoint;
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struct BaseLegacy;
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struct Base;
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struct BezTriple;
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struct BoundBox;
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struct Camera;
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@ -203,7 +203,7 @@ void pose_foreachScreenBone(
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void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]);
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void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]);
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eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base);
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eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base);
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/* *** short *** */
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eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local,
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@ -398,7 +398,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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int alpha_mode, int samples, bool full_samples, const char *viewname,
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struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
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struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
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void ED_view3d_update_viewmat(
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const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
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@ -602,7 +602,7 @@ static void datadropper_id_sample_pt(bContext *C, DataDropper *ddr, int mx, int
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const int mval[2] = {
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mx - ar->winrct.xmin,
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my - ar->winrct.ymin};
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BaseLegacy *base;
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Base *base;
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CTX_wm_area_set(C, sa);
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CTX_wm_region_set(C, ar);
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@ -541,7 +541,7 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *e
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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View3D *v3d = CTX_wm_view3d(C);
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BaseLegacy *base;
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Base *base;
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Image *ima = NULL;
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Mesh *me;
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Object *obedit;
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@ -331,7 +331,7 @@ static bool buildNavMesh(const RecastData *recastParams, int nverts, float *vert
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}
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static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh, struct recast_polyMeshDetail *dmesh,
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BaseLegacy *base, unsigned int lay)
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Base *base, unsigned int lay)
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{
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float co[3], rot[3];
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BMEditMesh *em;
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static int navmesh_create_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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SceneLayer *sl = CTX_data_scene_layer(C);
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SceneLayer *scene_layer = CTX_data_scene_layer(C);
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LinkNode *obs = NULL;
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BaseLegacy *navmeshBase = NULL;
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Base *navmeshBase = NULL;
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CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
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{
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if (base->object->type == OB_MESH) {
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if (base->object->body_type == OB_BODY_TYPE_NAVMESH) {
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if (!navmeshBase || base == sl->basact) {
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if (!navmeshBase || base == scene_layer->basact) {
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navmeshBase = base;
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}
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}
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@ -925,7 +925,7 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
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{
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Scene *scene = CTX_data_scene(C);
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BaseLegacy *base = NULL;
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Base *base = NULL;
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Image *ima = NULL;
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Object *ob = NULL;
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@ -2413,7 +2413,7 @@ void OBJECT_OT_make_single_user(wmOperatorType *ot)
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static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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{
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BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
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Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
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Material *ma;
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char name[MAX_ID_NAME - 2];
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@ -1071,9 +1071,9 @@ void OBJECT_OT_select_mirror(wmOperatorType *ot)
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static bool object_select_more_less(bContext *C, const bool select)
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{
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SceneLayer *sl = CTX_data_scene_layer(C);
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SceneLayer *scene_layer = CTX_data_scene_layer(C);
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for (BaseLegacy *base = sl->object_bases.first; base; base = base->next) {
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for (Base *base = scene_layer->object_bases.first; base; base = base->next) {
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Object *ob = base->object;
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ob->flag &= ~OB_DONE;
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ob->id.tag &= ~LIB_TAG_DOIT;
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@ -2736,7 +2736,7 @@ static void draw_ghost_poses_range(
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*/
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static void draw_ghost_poses_keys(
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const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
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View3D *v3d, ARegion *ar, BaseLegacy *base)
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View3D *v3d, ARegion *ar, Base *base)
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{
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Object *ob = base->object;
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AnimData *adt = BKE_animdata_from_id(&ob->id);
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@ -1677,7 +1677,7 @@ bool view3d_camera_border_hack_test = false;
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/* ****************** draw clip data *************** */
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static void draw_viewport_object_reconstruction(
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Scene *scene, BaseLegacy *base, const View3D *v3d, const RegionView3D *rv3d,
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Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d,
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MovieClip *clip, MovieTrackingObject *tracking_object,
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const short dflag, const unsigned char ob_wire_col[4],
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int *global_track_index, bool draw_selected)
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}
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static void draw_viewport_reconstruction(
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Scene *scene, BaseLegacy *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip,
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Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip,
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const short dflag, const unsigned char ob_wire_col[4],
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const bool draw_selected)
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{
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/* returns true if nothing was drawn, for detecting to draw an object center */
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static bool draw_mesh_object(
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const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
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const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
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const char dt, const unsigned char ob_wire_col[4], const short dflag)
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{
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Object *ob = base->object;
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@ -5027,7 +5027,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene
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dm->release(dm);
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}
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static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
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static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
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const char dt, const unsigned char ob_wire_col[4], const short dflag)
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{
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EvaluationContext eval_ctx;
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}
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/* return true when nothing was drawn */
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static bool drawCurveDerivedMesh(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, const char dt)
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static bool drawCurveDerivedMesh(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
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{
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Object *ob = base->object;
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DerivedMesh *dm = ob->derivedFinal;
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@ -637,7 +637,7 @@ static int view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *eve
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static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
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{
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BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
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Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
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/* either holding and ctrl and no object, or dropping to empty */
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if (((base == NULL) && event->ctrl) ||
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@ -651,7 +651,7 @@ static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *
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static int view3d_ima_mesh_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
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{
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BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
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Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
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if (base && base->object->type == OB_MESH)
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return view3d_ima_drop_poll(C, drag, event);
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@ -809,12 +809,12 @@ void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
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typedef struct View3DAfter {
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struct View3DAfter *next, *prev;
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struct BaseLegacy *base;
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struct Base *base;
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short dflag;
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} View3DAfter;
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/* temp storage of Objects that need to be drawn as last */
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void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag)
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void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag)
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{
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View3DAfter *v3da = MEM_callocN(sizeof(View3DAfter), "View 3d after");
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BLI_assert((base->flag_legacy & OB_FROMDUPLI) == 0);
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@ -944,7 +944,7 @@ static DupliObject *dupli_step(DupliObject *dob)
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}
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static void draw_dupli_objects_color(
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const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
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const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base,
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const short dflag, const int color)
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{
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RegionView3D *rv3d = ar->regiondata;
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@ -1045,7 +1045,7 @@ static void draw_dupli_objects_color(
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free_object_duplilist(lb);
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}
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void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
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void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base)
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{
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/* define the color here so draw_dupli_objects_color can be called
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* from the set loop */
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@ -37,6 +37,7 @@
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|
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struct ARegion;
|
||||
struct ARegionType;
|
||||
struct Base;
|
||||
struct BoundBox;
|
||||
struct Gwn_Batch;
|
||||
struct DerivedMesh;
|
||||
|
@ -146,7 +147,7 @@ void draw_motion_paths_cleanup(View3D *v3d);
|
|||
/* drawobject.c */
|
||||
void draw_object(
|
||||
const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d,
|
||||
BaseLegacy *base, const short dflag);
|
||||
struct Base *base, const short dflag);
|
||||
void draw_object_select(
|
||||
const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d,
|
||||
Base *base, const short dflag);
|
||||
|
@ -234,7 +235,7 @@ void ED_view3d_draw_depth_loop(
|
|||
void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
|
||||
const bool do_foreground, const bool do_camera_frame);
|
||||
|
||||
void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
|
||||
void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
|
||||
|
||||
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
|
||||
float view3d_depth_near(struct ViewDepths *d);
|
||||
|
@ -365,7 +366,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
|
|||
void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
|
||||
bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d);
|
||||
void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar);
|
||||
void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base);
|
||||
void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base);
|
||||
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
|
||||
void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
|
||||
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
|
||||
|
|
|
@ -72,9 +72,6 @@ struct SceneCollection;
|
|||
/* ************************************************************* */
|
||||
/* Scene Data */
|
||||
|
||||
/* Base - Wrapper for referencing Objects in a Scene */
|
||||
#define BaseLegacy Base
|
||||
|
||||
/* ************************************************************* */
|
||||
/* Output Format Data */
|
||||
|
||||
|
|
|
@ -784,17 +784,4 @@ void RNA_api_object(StructRNA *srna)
|
|||
RNA_def_function_ui_description(func, "Release memory used by caches associated with this object. Intended to be used by render engines only");
|
||||
}
|
||||
|
||||
|
||||
void RNA_api_object_base_legacy(StructRNA *srna)
|
||||
{
|
||||
FunctionRNA *func;
|
||||
PropertyRNA *parm;
|
||||
|
||||
func = RNA_def_function(srna, "layers_from_view", "rna_ObjectBaseLegacy_layers_from_view");
|
||||
RNA_def_function_ui_description(func,
|
||||
"Sets the object layers from a 3D View (use when adding an object in local view)");
|
||||
parm = RNA_def_pointer(func, "view", "SpaceView3D", "", "");
|
||||
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
|
||||
}
|
||||
|
||||
#endif /* RNA_RUNTIME */
|
||||
|
|
|
@ -46,7 +46,6 @@ struct ARegionType;
|
|||
struct bFaceMap;
|
||||
struct BMEditMesh;
|
||||
struct Base;
|
||||
struct BaseLegacy;
|
||||
struct bContext;
|
||||
struct BoundBox;
|
||||
struct Brush;
|
||||
|
|
Loading…
Reference in New Issue