Cleanup: Typo in comments

This commit is contained in:
Richard Antalik 2021-11-15 22:08:28 +01:00
parent 165cacc6f0
commit 7e42ae7c1a
Notes: blender-bot 2023-07-10 10:12:37 +02:00
Referenced by issue #93123, Massive lag when enabling Viewport Shading -> Color -> Vertex and using Sculpt Vertex Colors
1 changed files with 2 additions and 2 deletions

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@ -524,7 +524,7 @@ static void seq_image_transform_quad_get_ex(const Scene *scene,
* Corner vectors are in viewport space.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate image transform origin
* \param seq: Sequence to calculate transformed image quad
* \param apply_rotation: Apply sequence rotation transform to the quad
* \param r_quad: array of 4 2D vectors
*/
@ -540,7 +540,7 @@ void SEQ_image_transform_quad_get(const Scene *scene,
* Get 4 corner points of strip image. Corner vectors are in viewport space.
*
* \param scene: Scene in which strips are located
* \param seq: Sequence to calculate image transform origin
* \param seq: Sequence to calculate transformed image quad
* \param r_quad: array of 4 2D vectors
*/
void SEQ_image_transform_final_quad_get(const Scene *scene,