Cleanup: Typo in comments
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blender-bot
2023-07-10 10:12:37 +02:00
Referenced by issue #93123, Massive lag when enabling Viewport Shading -> Color -> Vertex and using Sculpt Vertex Colors
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@ -524,7 +524,7 @@ static void seq_image_transform_quad_get_ex(const Scene *scene,
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* Corner vectors are in viewport space.
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*
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* \param scene: Scene in which strips are located
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* \param seq: Sequence to calculate image transform origin
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* \param seq: Sequence to calculate transformed image quad
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* \param apply_rotation: Apply sequence rotation transform to the quad
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* \param r_quad: array of 4 2D vectors
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*/
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@ -540,7 +540,7 @@ void SEQ_image_transform_quad_get(const Scene *scene,
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* Get 4 corner points of strip image. Corner vectors are in viewport space.
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*
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* \param scene: Scene in which strips are located
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* \param seq: Sequence to calculate image transform origin
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* \param seq: Sequence to calculate transformed image quad
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* \param r_quad: array of 4 2D vectors
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*/
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void SEQ_image_transform_final_quad_get(const Scene *scene,
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