WM: move theme check out of ED_view3d_draw_select_loop
In 2.8x this needs to be in view3d_opengl_select, so simplest to make in master too.
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@ -2523,14 +2523,9 @@ void ED_view3d_draw_select_loop(
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ViewContext *vc, Scene *scene, View3D *v3d, ARegion *ar,
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bool use_obedit_skip, bool use_nearest)
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{
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struct bThemeState theme_state;
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short code = 1;
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const short dflag = DRAW_PICKING | DRAW_CONSTCOLOR;
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/* Tools may request depth outside of regular drawing code. */
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UI_Theme_Store(&theme_state);
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UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
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if (vc->obedit && vc->obedit->type == OB_MBALL) {
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draw_object(scene, ar, v3d, BASACT, dflag);
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}
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@ -2574,8 +2569,6 @@ void ED_view3d_draw_select_loop(
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}
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}
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}
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UI_Theme_Restore(&theme_state);
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}
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typedef struct View3DShadow {
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@ -54,6 +54,8 @@
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "UI_resources.h"
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#include "GPU_select.h"
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#include "WM_api.h"
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@ -1206,6 +1208,7 @@ int view3d_opengl_select(
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ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
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eV3DSelectMode select_mode)
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{
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struct bThemeState theme_state;
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Scene *scene = vc->scene;
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View3D *v3d = vc->v3d;
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ARegion *ar = vc->ar;
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@ -1250,6 +1253,10 @@ int view3d_opengl_select(
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}
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}
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/* Tools may request depth outside of regular drawing code. */
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UI_Theme_Store(&theme_state);
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UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
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/* Re-use cache (rect must be smaller then the cached)
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* other context is assumed to be unchanged */
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if (GPU_select_is_cached()) {
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@ -1302,6 +1309,8 @@ int view3d_opengl_select(
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finally:
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if (hits < 0) printf("Too many objects in select buffer\n"); /* XXX make error message */
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UI_Theme_Restore(&theme_state);
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return hits;
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}
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