Fix T87165: Join geometry node doesn't copy instance IDs

This makes motion blur work incorrectly. With a similar fix to
rBf2d70c02f88cc00, just copy over the instance IDs in this case.
This commit is contained in:
Hans Goudey 2021-04-27 23:37:27 -05:00
parent 28828e0041
commit 7e678c3096
Notes: blender-bot 2023-07-10 10:12:37 +02:00
Referenced by issue #87165, EEVEE Geometry nodes Point Separate node causes motion blur glitches
1 changed files with 2 additions and 1 deletions

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@ -248,8 +248,9 @@ static void join_components(Span<const InstancesComponent *> src_components, Geo
const int size = component->instances_amount();
Span<InstancedData> instanced_data = component->instanced_data();
Span<float4x4> transforms = component->transforms();
Span<int> ids = component->ids();
for (const int i : IndexRange(size)) {
dst_component.add_instance(instanced_data[i], transforms[i]);
dst_component.add_instance(instanced_data[i], transforms[i], ids[i]);
}
}
}