Start bringing back particle edit

Its kind of broken, but have to start somewhere
This commit is contained in:
Mai Lavelle 2018-02-07 22:18:38 -05:00
parent c98af0faaf
commit 7f38e59810
1 changed files with 1 additions and 4 deletions

View File

@ -315,7 +315,7 @@ PTCacheEdit *PE_get_current(Scene *scene, ViewLayer *view_layer, Object *ob)
PTCacheEdit *PE_create_current(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
return pe_get_current(eval_ctx, scene, NULL, ob, 1);
return pe_get_current(eval_ctx, scene, eval_ctx->view_layer, ob, 1);
}
void PE_current_changed(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
@ -4791,9 +4791,6 @@ static int particle_edit_toggle_exec(bContext *C, wmOperator *op)
const int mode_flag = OB_MODE_PARTICLE_EDIT;
const bool is_mode_set = (eval_ctx.object_mode & mode_flag) != 0;
BKE_report(op->reports, RPT_INFO, "Particles are changing, editing is not possible");
return OPERATOR_CANCELLED;
if (!is_mode_set) {
if (!ED_object_mode_compat_set(C, workspace, mode_flag, op->reports)) {
return OPERATOR_CANCELLED;