Merge branch 'blender-v3.1-release'

This commit is contained in:
Hans Goudey 2022-02-18 15:17:01 -06:00
commit 7f68185d34
12 changed files with 43 additions and 48 deletions

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@ -339,8 +339,7 @@ int BKE_mesh_tessface_calc_ex(struct CustomData *fdata,
struct MVert *mvert,
int totface,
int totloop,
int totpoly,
bool do_face_nor_copy);
int totpoly);
void BKE_mesh_tessface_calc(struct Mesh *mesh);
/**

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@ -1827,9 +1827,8 @@ Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph,
mesh_eval = BKE_object_get_evaluated_mesh(ob);
}
if (mesh_eval != nullptr) {
BLI_assert(!(mesh_eval->runtime.cd_dirty_vert & CD_MASK_NORMAL));
}
BKE_mesh_assert_normals_dirty_or_calculated(mesh_eval);
return mesh_eval;
}

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@ -1111,11 +1111,9 @@ Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
/* Ensure that when no normal layers exist, they are marked dirty, because
* normals might not have been included in the mask of copied layers. */
if (!CustomData_has_layer(&me_dst->vdata, CD_NORMAL)) {
me_dst->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
if (!CustomData_has_layer(&me_dst->pdata, CD_NORMAL)) {
me_dst->runtime.cd_dirty_poly |= CD_MASK_NORMAL;
if (!CustomData_has_layer(&me_dst->vdata, CD_NORMAL) ||
!CustomData_has_layer(&me_dst->pdata, CD_NORMAL)) {
BKE_mesh_normals_tag_dirty(me_dst);
}
/* The destination mesh should at least have valid primary CD layers,

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@ -1486,11 +1486,9 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
/* Ensure that when no normal layers exist, they are marked dirty, because
* normals might not have been included in the mask of copied layers. */
if (!CustomData_has_layer(&tmp.vdata, CD_NORMAL)) {
tmp.runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
if (!CustomData_has_layer(&tmp.pdata, CD_NORMAL)) {
tmp.runtime.cd_dirty_poly |= CD_MASK_NORMAL;
if (!CustomData_has_layer(&tmp.vdata, CD_NORMAL) ||
!CustomData_has_layer(&tmp.pdata, CD_NORMAL)) {
BKE_mesh_normals_tag_dirty(&tmp);
}
if (CustomData_has_layer(&mesh_src->vdata, CD_SHAPEKEY)) {

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@ -144,8 +144,7 @@ int BKE_mesh_tessface_calc_ex(CustomData *fdata,
MVert *mvert,
int totface,
int totloop,
int totpoly,
const bool do_face_nor_copy)
int totpoly)
{
#define USE_TESSFACE_SPEEDUP
#define USE_TESSFACE_QUADS
@ -347,18 +346,6 @@ int BKE_mesh_tessface_calc_ex(CustomData *fdata,
CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, mface_to_poly_map, totface);
CustomData_from_bmeshpoly(fdata, ldata, totface);
if (do_face_nor_copy) {
/* If polys have a normals layer, copying that to faces can help
* avoid the need to recalculate normals later. */
if (CustomData_has_layer(pdata, CD_NORMAL)) {
float(*pnors)[3] = CustomData_get_layer(pdata, CD_NORMAL);
float(*fnors)[3] = CustomData_add_layer(fdata, CD_NORMAL, CD_CALLOC, NULL, totface);
for (mface_index = 0; mface_index < totface; mface_index++) {
copy_v3_v3(fnors[mface_index], pnors[mface_to_poly_map[mface_index]]);
}
}
}
/* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
* Polygons take care of their loops ordering, hence not of their vertices ordering.
* Currently, our tfaces' fourth vertex index might be 0 even for a quad.
@ -395,16 +382,13 @@ int BKE_mesh_tessface_calc_ex(CustomData *fdata,
void BKE_mesh_tessface_calc(Mesh *mesh)
{
mesh->totface = BKE_mesh_tessface_calc_ex(
&mesh->fdata,
&mesh->ldata,
&mesh->pdata,
mesh->mvert,
mesh->totface,
mesh->totloop,
mesh->totpoly,
/* Calculate normals right after, don't copy from polys here. */
false);
mesh->totface = BKE_mesh_tessface_calc_ex(&mesh->fdata,
&mesh->ldata,
&mesh->pdata,
mesh->mvert,
mesh->totface,
mesh->totloop,
mesh->totpoly);
BKE_mesh_update_customdata_pointers(mesh, true);
}

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@ -2363,8 +2363,9 @@ void DepsgraphRelationBuilder::build_light(Light *lamp)
/* light's nodetree */
if (lamp->nodetree != nullptr) {
build_nodetree(lamp->nodetree);
ComponentKey nodetree_key(&lamp->nodetree->id, NodeType::NTREE_OUTPUT);
add_relation(nodetree_key, shading_key, "NTree->Light Parameters");
OperationKey ntree_key(
&lamp->nodetree->id, NodeType::NTREE_OUTPUT, OperationCode::NTREE_OUTPUT);
add_relation(ntree_key, shading_key, "NTree->Light Parameters");
build_nested_nodetree(&lamp->id, lamp->nodetree);
}
}

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@ -618,6 +618,12 @@ static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrec
static void current_scene_update(void *rjv, Scene *scene)
{
RenderJob *rj = static_cast<RenderJob *>(rjv);
if (rj->current_scene != scene) {
/* Image must be updated when rendered scene changes. */
BKE_image_partial_update_mark_full_update(rj->image);
}
rj->current_scene = scene;
rj->iuser.scene = scene;
}

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@ -54,7 +54,7 @@ static uint16_t vbo_bind(const ShaderInterface *interface,
const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);
const ShaderInput *input = interface->attr_get(name);
if (input == nullptr) {
if (input == nullptr || input->location == -1) {
continue;
}

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@ -371,7 +371,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
int tot_doubles;
const bool use_merge = (amd->flags & MOD_ARR_MERGE) != 0;
const bool use_recalc_normals = (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) || use_merge;
const bool use_recalc_normals = BKE_mesh_vertex_normals_are_dirty(mesh) || use_merge;
const bool use_offset_ob = ((amd->offset_type & MOD_ARR_OFF_OBJ) && amd->offset_ob != NULL);
int start_cap_nverts = 0, start_cap_nedges = 0, start_cap_npolys = 0, start_cap_nloops = 0;

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@ -313,8 +313,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd,
if (CustomData_has_layer(ldata, CD_CUSTOMLOOPNORMAL)) {
float(*clnors)[3] = NULL;
if ((mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) ||
!CustomData_has_layer(ldata, CD_NORMAL)) {
if (!CustomData_has_layer(ldata, CD_NORMAL)) {
BKE_mesh_calc_normals_split(mesh);
}

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@ -953,7 +953,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
}
/* must recalculate normals with vgroups since they can displace unevenly T26888. */
if ((mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) || do_rim || dvert) {
if (BKE_mesh_vertex_normals_are_dirty(mesh) || do_rim || dvert) {
BKE_mesh_normals_tag_dirty(result);
}
else if (do_shell) {
@ -1009,9 +1009,9 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
#define SOLIDIFY_SIDE_NORMALS
#ifdef SOLIDIFY_SIDE_NORMALS
/* NOTE(@sybren): due to the code setting cd_dirty_vert a few lines above,
/* NOTE(@sybren): due to the code setting normals dirty a few lines above,
* do_side_normals is always false. */
const bool do_side_normals = !(result->runtime.cd_dirty_vert & CD_MASK_NORMAL);
const bool do_side_normals = !BKE_mesh_vertex_normals_are_dirty(result);
/* annoying to allocate these since we only need the edge verts, */
float(*edge_vert_nos)[3] = do_side_normals ?
MEM_calloc_arrayN(numVerts, sizeof(float[3]), __func__) :

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@ -1106,6 +1106,8 @@ static void do_render_compositor_scenes(Render *re)
return;
}
bool changed_scene = false;
/* now foreach render-result node we do a full render */
/* results are stored in a way compositor will find it */
GSet *scenes_rendered = BLI_gset_ptr_new(__func__);
@ -1118,11 +1120,20 @@ static void do_render_compositor_scenes(Render *re)
do_render_compositor_scene(re, scene, cfra);
BLI_gset_add(scenes_rendered, scene);
node->typeinfo->updatefunc(restore_scene->nodetree, node);
if (scene != re->scene) {
changed_scene = true;
}
}
}
}
}
BLI_gset_free(scenes_rendered, NULL);
if (changed_scene) {
/* If rendered another scene, switch back to the current scene with compositing nodes. */
re->current_scene_update(re->suh, re->scene);
}
}
/* bad call... need to think over proper method still */