LineArt: Remove "Render" in structure names.

This commit is contained in:
YimingWu 2021-03-17 15:04:51 +08:00 committed by Sebastian Parborg
parent 0f1482279c
commit 7f769567d0
5 changed files with 314 additions and 330 deletions

View File

@ -45,12 +45,12 @@ typedef struct LineartStaticMemPool {
SpinLock lock_mem;
} LineartStaticMemPool;
typedef struct LineartRenderTriangleAdjacent {
struct LineartRenderLine *rl[3];
} LineartRenderTriangleAdjacent;
typedef struct LineartTriangleAdjacent {
struct LineartLine *rl[3];
} LineartTriangleAdjacent;
typedef struct LineartRenderTriangle {
struct LineartRenderVert *v[3];
typedef struct LineartTriangle {
struct LineartVert *v[3];
/* first culled in line list to use adjacent triangle info, then go through triangle list. */
double gn[3];
@ -63,18 +63,18 @@ typedef struct LineartRenderTriangle {
* This variable is also reused to store the pointer to adjacent lines of this triangle before
* intersection statge */
struct LinkNode *intersecting_verts;
} LineartRenderTriangle;
} LineartTriangle;
typedef struct LineartRenderTriangleThread {
struct LineartRenderTriangle base;
typedef struct LineartTriangleThread {
struct LineartTriangle base;
/* This variable is used to store per-thread triangle-line testing pair,
* also re-used to store triangle-triangle pair for intersection testing stage.
* Do not directly use LineartRenderTriangleThread.
* The size of LineartRenderTriangle is dynamically allocated to contain set thread number of
* Do not directly use LineartTriangleThread.
* The size of LineartTriangle is dynamically allocated to contain set thread number of
* "testing" field. Worker threads will test lines against the "base" triangle.
* At least one thread is present, thus we always have at least testing[0]. */
struct LineartRenderLine *testing[1];
} LineartRenderTriangleThread;
struct LineartLine *testing[1];
} LineartTriangleThread;
typedef enum eLineArtElementNodeFlag {
LRT_ELEMENT_IS_ADDITIONAL = (1 << 0),
@ -82,8 +82,8 @@ typedef enum eLineArtElementNodeFlag {
LRT_ELEMENT_NO_INTERSECTION = (1 << 2),
} eLineArtElementNodeFlag;
typedef struct LineartRenderElementLinkNode {
struct LineartRenderElementLinkNode *next, *prev;
typedef struct LineartElementLinkNode {
struct LineartElementLinkNode *next, *prev;
void *pointer;
int element_count;
void *object_ref;
@ -91,10 +91,10 @@ typedef struct LineartRenderElementLinkNode {
/* Per object value, always set, if not enabled by ObjectLineArt, then it's set to global. */
float crease_threshold;
} LineartRenderElementLinkNode;
} LineartElementLinkNode;
typedef struct LineartRenderLineSegment {
struct LineartRenderLineSegment *next, *prev;
typedef struct LineartLineSegment {
struct LineartLineSegment *next, *prev;
/** at==0: left at==1: right (this is in 2D projected space) */
double at;
/** Occlusion level after "at" point */
@ -106,9 +106,9 @@ typedef struct LineartRenderLineSegment {
* enought for most cases.
*/
unsigned char transparency_mask;
} LineartRenderLineSegment;
} LineartLineSegment;
typedef struct LineartRenderVert {
typedef struct LineartVert {
double gloc[3];
double fbcoord[4];
@ -121,28 +121,28 @@ typedef struct LineartRenderVert {
*/
char flag;
} LineartRenderVert;
} LineartVert;
typedef struct LineartRenderVertIntersection {
struct LineartRenderVert base;
typedef struct LineartVertIntersection {
struct LineartVert base;
/* Use vert index because we only use this to check vertex equal. This way we save 8 Bytes. */
int isec1, isec2;
struct LineartRenderTriangle *intersecting_with;
} LineartRenderVertIntersection;
struct LineartTriangle *intersecting_with;
} LineartVertIntersection;
typedef enum eLineArtVertFlags {
LRT_VERT_HAS_INTERSECTION_DATA = (1 << 0),
LRT_VERT_EDGE_USED = (1 << 1),
} eLineArtVertFlags;
typedef struct LineartRenderLine {
typedef struct LineartLine {
/* We only need link node kind of list here. */
struct LineartRenderLine *next;
struct LineartRenderVert *l, *r;
struct LineartLine *next;
struct LineartVert *l, *r;
/* Local vertex index for two ends, not puting in RenderVert because all verts are loaded, so as
* long as fewer than half of the mesh edges are becoming a feature line, we save more memory. */
int l_obindex, r_obindex;
struct LineartRenderTriangle *tl, *tr;
struct LineartTriangle *tl, *tr;
ListBase segments;
char min_occ;
@ -154,10 +154,10 @@ typedef struct LineartRenderLine {
* another bit in flags to be able to show the difference.
*/
struct Object *object_ref;
} LineartRenderLine;
} LineartLine;
typedef struct LineartRenderLineChain {
struct LineartRenderLineChain *next, *prev;
typedef struct LineartLineChain {
struct LineartLineChain *next, *prev;
ListBase chain;
/** Calculated before draw cmd. */
@ -172,10 +172,10 @@ typedef struct LineartRenderLineChain {
unsigned char transparency_mask;
struct Object *object_ref;
} LineartRenderLineChain;
} LineartLineChain;
typedef struct LineartRenderLineChainItem {
struct LineartRenderLineChainItem *next, *prev;
typedef struct LineartLineChainItem {
struct LineartLineChainItem *next, *prev;
/** Need z value for fading */
float pos[3];
/** For restoring position to 3d space */
@ -185,12 +185,12 @@ typedef struct LineartRenderLineChainItem {
char occlusion;
unsigned char transparency_mask;
size_t index;
} LineartRenderLineChainItem;
} LineartLineChainItem;
typedef struct LineartChainRegisterEntry {
struct LineartChainRegisterEntry *next, *prev;
LineartRenderLineChain *rlc;
LineartRenderLineChainItem *rlci;
LineartLineChain *rlc;
LineartLineChainItem *rlci;
char picked;
/** left/right mark.
@ -232,29 +232,29 @@ typedef struct LineartRenderBuffer {
unsigned int contour_count;
unsigned int contour_processed;
LineartRenderLine *contour_managed;
LineartLine *contour_managed;
/* Now changed to linknodes. */
LineartRenderLine *contours;
LineartLine *contours;
unsigned int intersection_count;
unsigned int intersection_processed;
LineartRenderLine *intersection_managed;
LineartRenderLine *intersection_lines;
LineartLine *intersection_managed;
LineartLine *intersection_lines;
unsigned int crease_count;
unsigned int crease_processed;
LineartRenderLine *crease_managed;
LineartRenderLine *crease_lines;
LineartLine *crease_managed;
LineartLine *crease_lines;
unsigned int material_line_count;
unsigned int material_processed;
LineartRenderLine *material_managed;
LineartRenderLine *material_lines;
LineartLine *material_managed;
LineartLine *material_lines;
unsigned int edge_mark_count;
unsigned int edge_mark_processed;
LineartRenderLine *edge_mark_managed;
LineartRenderLine *edge_marks;
LineartLine *edge_mark_managed;
LineartLine *edge_marks;
ListBase chains;
@ -317,20 +317,20 @@ typedef struct LineartRenderTaskInfo {
int thread_id;
LineartRenderLine *contour;
LineartRenderLine *contour_end;
LineartLine *contour;
LineartLine *contour_end;
LineartRenderLine *intersection;
LineartRenderLine *intersection_end;
LineartLine *intersection;
LineartLine *intersection_end;
LineartRenderLine *crease;
LineartRenderLine *crease_end;
LineartLine *crease;
LineartLine *crease_end;
LineartRenderLine *material;
LineartRenderLine *material_end;
LineartLine *material;
LineartLine *material_end;
LineartRenderLine *edge_mark;
LineartRenderLine *edge_mark_end;
LineartLine *edge_mark;
LineartLine *edge_mark_end;
} LineartRenderTaskInfo;
@ -507,7 +507,7 @@ void MOD_lineart_chain_connect(LineartRenderBuffer *rb, const bool do_geometry_s
void MOD_lineart_chain_discard_short(LineartRenderBuffer *rb, const float threshold);
void MOD_lineart_chain_split_angle(LineartRenderBuffer *rb, float angle_threshold_rad);
int MOD_lineart_chain_count(const LineartRenderLineChain *rlc);
int MOD_lineart_chain_count(const LineartLineChain *rlc);
void MOD_lineart_chain_clear_picked_flag(struct LineartRenderBuffer *rb);
int MOD_lineart_compute_feature_lines(struct Depsgraph *depsgraph,
@ -545,7 +545,7 @@ void MOD_lineart_gpencil_generate(LineartRenderBuffer *rb,
const char *vgname,
int modifier_flags);
float MOD_lineart_chain_compute_length(LineartRenderLineChain *rlc);
float MOD_lineart_chain_compute_length(LineartLineChain *rlc);
struct wmOperatorType;

View File

@ -48,13 +48,13 @@
/* Get a connected line, only for lines who has the exact given vert, or (in the case of
* intersection lines) who has a vert that has the exact same position. */
static LineartRenderLine *lineart_line_get_connected(LineartBoundingArea *ba,
LineartRenderVert *rv,
LineartRenderVert **new_rv,
int match_flag)
static LineartLine *lineart_line_get_connected(LineartBoundingArea *ba,
LineartVert *rv,
LineartVert **new_rv,
int match_flag)
{
LISTBASE_FOREACH (LinkData *, lip, &ba->linked_lines) {
LineartRenderLine *nrl = lip->data;
LineartLine *nrl = lip->data;
if ((!(nrl->flags & LRT_EDGE_FLAG_ALL_TYPE)) || (nrl->flags & LRT_EDGE_FLAG_CHAIN_PICKED)) {
continue;
@ -84,17 +84,17 @@ static LineartRenderLine *lineart_line_get_connected(LineartBoundingArea *ba,
return NULL;
}
static LineartRenderLineChain *lineart_chain_create(LineartRenderBuffer *rb)
static LineartLineChain *lineart_chain_create(LineartRenderBuffer *rb)
{
LineartRenderLineChain *rlc;
rlc = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderLineChain));
LineartLineChain *rlc;
rlc = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLineChain));
BLI_addtail(&rb->chains, rlc);
return rlc;
}
static bool lineart_point_overlapping(LineartRenderLineChainItem *rlci,
static bool lineart_point_overlapping(LineartLineChainItem *rlci,
float x,
float y,
double threshold)
@ -109,29 +109,29 @@ static bool lineart_point_overlapping(LineartRenderLineChainItem *rlci,
return false;
}
static LineartRenderLineChainItem *lineart_chain_append_point(LineartRenderBuffer *rb,
LineartRenderLineChain *rlc,
float *fbcoord,
float *gpos,
float *normal,
char type,
int level,
unsigned char transparency_mask,
size_t index)
static LineartLineChainItem *lineart_chain_append_point(LineartRenderBuffer *rb,
LineartLineChain *rlc,
float *fbcoord,
float *gpos,
float *normal,
char type,
int level,
unsigned char transparency_mask,
size_t index)
{
LineartRenderLineChainItem *rlci;
LineartLineChainItem *rlci;
if (lineart_point_overlapping(rlc->chain.last, fbcoord[0], fbcoord[1], 1e-5)) {
/* Because the new chain point is overlapping, just replace the type and occlusion level of the
* current point. This makes it so that the line to the point after this one has the correct
* type and level. */
LineartRenderLineChainItem *old_rlci = rlc->chain.last;
LineartLineChainItem *old_rlci = rlc->chain.last;
old_rlci->line_type = type;
old_rlci->occlusion = level;
return old_rlci;
}
rlci = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderLineChainItem));
rlci = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLineChainItem));
copy_v2_v2(rlci->pos, fbcoord);
copy_v3_v3(rlci->gpos, gpos);
@ -145,23 +145,23 @@ static LineartRenderLineChainItem *lineart_chain_append_point(LineartRenderBuffe
return rlci;
}
static LineartRenderLineChainItem *lineart_chain_prepend_point(LineartRenderBuffer *rb,
LineartRenderLineChain *rlc,
float *fbcoord,
float *gpos,
float *normal,
char type,
int level,
unsigned char transparency_mask,
size_t index)
static LineartLineChainItem *lineart_chain_prepend_point(LineartRenderBuffer *rb,
LineartLineChain *rlc,
float *fbcoord,
float *gpos,
float *normal,
char type,
int level,
unsigned char transparency_mask,
size_t index)
{
LineartRenderLineChainItem *rlci;
LineartLineChainItem *rlci;
if (lineart_point_overlapping(rlc->chain.first, fbcoord[0], fbcoord[1], 1e-5)) {
return rlc->chain.first;
}
rlci = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderLineChainItem));
rlci = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLineChainItem));
copy_v2_v2(rlci->pos, fbcoord);
copy_v3_v3(rlci->gpos, gpos);
@ -177,10 +177,10 @@ static LineartRenderLineChainItem *lineart_chain_prepend_point(LineartRenderBuff
void MOD_lineart_chain_feature_lines(LineartRenderBuffer *rb)
{
LineartRenderLineChain *rlc;
LineartRenderLineChainItem *rlci;
LineartLineChain *rlc;
LineartLineChainItem *rlci;
LineartBoundingArea *ba;
LineartRenderLineSegment *rls;
LineartLineSegment *rls;
int last_occlusion;
unsigned char last_transparency;
/* Used when converting from double. */
@ -210,8 +210,8 @@ void MOD_lineart_chain_feature_lines(LineartRenderBuffer *rb)
* so we assign it based on the first segment we found. */
rlc->object_ref = rl->object_ref;
LineartRenderLine *new_rl = rl;
LineartRenderVert *new_rv;
LineartLine *new_rl = rl;
LineartVert *new_rv;
float N[3] = {0};
if (rl->tl) {
@ -337,8 +337,8 @@ void MOD_lineart_chain_feature_lines(LineartRenderBuffer *rb)
/* Step 2: Adding all cuts from the given line, so we can continue connecting the right side
* of the line. */
rls = rl->segments.first;
last_occlusion = ((LineartRenderLineSegment *)rls)->occlusion;
last_transparency = ((LineartRenderLineSegment *)rls)->transparency_mask;
last_occlusion = ((LineartLineSegment *)rls)->occlusion;
last_transparency = ((LineartLineSegment *)rls)->transparency_mask;
for (rls = rls->next; rls; rls = rls->next) {
double gpos[3], lpos[3];
double *lfb = rl->l->fbcoord, *rfb = rl->r->fbcoord;
@ -466,8 +466,9 @@ void MOD_lineart_chain_feature_lines(LineartRenderBuffer *rb)
LRT_ITER_ALL_LINES_END
}
static LineartBoundingArea *lineart_bounding_area_get_rlci_recursive(
LineartRenderBuffer *rb, LineartBoundingArea *root, LineartRenderLineChainItem *rlci)
static LineartBoundingArea *lineart_bounding_area_get_rlci_recursive(LineartRenderBuffer *rb,
LineartBoundingArea *root,
LineartLineChainItem *rlci)
{
if (root->child == NULL) {
return root;
@ -494,7 +495,7 @@ static LineartBoundingArea *lineart_bounding_area_get_rlci_recursive(
}
static LineartBoundingArea *lineart_bounding_area_get_end_point(LineartRenderBuffer *rb,
LineartRenderLineChainItem *rlci)
LineartLineChainItem *rlci)
{
if (!rlci) {
return NULL;
@ -512,8 +513,8 @@ static LineartBoundingArea *lineart_bounding_area_get_end_point(LineartRenderBuf
* is too big that it covers multiple small bounding areas. */
static void lineart_bounding_area_link_point_recursive(LineartRenderBuffer *rb,
LineartBoundingArea *root,
LineartRenderLineChain *rlc,
LineartRenderLineChainItem *rlci)
LineartLineChain *rlc,
LineartLineChainItem *rlci)
{
if (root->child == NULL) {
LineartChainRegisterEntry *cre = lineart_list_append_pointer_pool_sized(
@ -548,10 +549,10 @@ static void lineart_bounding_area_link_point_recursive(LineartRenderBuffer *rb,
}
}
static void lineart_bounding_area_link_chain(LineartRenderBuffer *rb, LineartRenderLineChain *rlc)
static void lineart_bounding_area_link_chain(LineartRenderBuffer *rb, LineartLineChain *rlc)
{
LineartRenderLineChainItem *pl = rlc->chain.first;
LineartRenderLineChainItem *pr = rlc->chain.last;
LineartLineChainItem *pl = rlc->chain.first;
LineartLineChainItem *pr = rlc->chain.last;
LineartBoundingArea *ba1 = MOD_lineart_get_parent_bounding_area(rb, pl->pos[0], pl->pos[1]);
LineartBoundingArea *ba2 = MOD_lineart_get_parent_bounding_area(rb, pr->pos[0], pr->pos[1]);
@ -565,8 +566,8 @@ static void lineart_bounding_area_link_chain(LineartRenderBuffer *rb, LineartRen
void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
{
LineartRenderLineChain *rlc, *new_rlc;
LineartRenderLineChainItem *rlci, *next_rlci;
LineartLineChain *rlc, *new_rlc;
LineartLineChainItem *rlci, *next_rlci;
ListBase swap = {0};
swap.first = rb->chains.first;
@ -577,7 +578,7 @@ void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
while ((rlc = BLI_pophead(&swap)) != NULL) {
rlc->next = rlc->prev = NULL;
BLI_addtail(&rb->chains, rlc);
LineartRenderLineChainItem *first_rlci = (LineartRenderLineChainItem *)rlc->chain.first;
LineartLineChainItem *first_rlci = (LineartLineChainItem *)rlc->chain.first;
int fixed_occ = first_rlci->occlusion;
unsigned char fixed_mask = first_rlci->transparency_mask;
rlc->level = fixed_occ;
@ -601,7 +602,7 @@ void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
new_rlc->chain.first = rlci;
new_rlc->chain.last = rlc->chain.last;
rlc->chain.last = rlci->prev;
((LineartRenderLineChainItem *)rlc->chain.last)->next = 0;
((LineartLineChainItem *)rlc->chain.last)->next = 0;
rlci->prev = 0;
/* End the previous one. */
@ -624,19 +625,19 @@ void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
}
}
}
LISTBASE_FOREACH (LineartRenderLineChain *, irlc, &rb->chains) {
LISTBASE_FOREACH (LineartLineChain *, irlc, &rb->chains) {
lineart_bounding_area_link_chain(rb, irlc);
}
}
/* Note: segment type (crease/material/contour...) is ambiguous after this. */
static void lineart_chain_connect(LineartRenderBuffer *UNUSED(rb),
LineartRenderLineChain *onto,
LineartRenderLineChain *sub,
LineartLineChain *onto,
LineartLineChain *sub,
int reverse_1,
int reverse_2)
{
LineartRenderLineChainItem *rlci;
LineartLineChainItem *rlci;
if (onto->type == LRT_EDGE_FLAG_INTERSECTION) {
if (sub->object_ref) {
onto->object_ref = sub->object_ref;
@ -659,8 +660,8 @@ static void lineart_chain_connect(LineartRenderBuffer *UNUSED(rb),
return;
}
}
((LineartRenderLineChainItem *)onto->chain.last)->next = sub->chain.first;
((LineartRenderLineChainItem *)sub->chain.first)->prev = onto->chain.last;
((LineartLineChainItem *)onto->chain.last)->next = sub->chain.first;
((LineartLineChainItem *)sub->chain.first)->prev = onto->chain.last;
onto->chain.last = sub->chain.last;
}
else { /* L-R L--R. */
@ -674,16 +675,16 @@ static void lineart_chain_connect(LineartRenderBuffer *UNUSED(rb),
return;
}
}
((LineartRenderLineChainItem *)sub->chain.last)->next = onto->chain.first;
((LineartRenderLineChainItem *)onto->chain.first)->prev = sub->chain.last;
((LineartLineChainItem *)sub->chain.last)->next = onto->chain.first;
((LineartLineChainItem *)onto->chain.first)->prev = sub->chain.last;
onto->chain.first = sub->chain.first;
}
}
static LineartChainRegisterEntry *lineart_chain_get_closest_cre(LineartRenderBuffer *rb,
LineartBoundingArea *ba,
LineartRenderLineChain *rlc,
LineartRenderLineChainItem *rlci,
LineartLineChain *rlc,
LineartLineChainItem *rlci,
int occlusion,
unsigned char transparency_mask,
float dist,
@ -784,8 +785,8 @@ static LineartChainRegisterEntry *lineart_chain_get_closest_cre(LineartRenderBuf
* implemented yet. */
void MOD_lineart_chain_connect(LineartRenderBuffer *rb, const bool do_geometry_space)
{
LineartRenderLineChain *rlc;
LineartRenderLineChainItem *rlci_l, *rlci_r;
LineartLineChain *rlc;
LineartLineChainItem *rlci_l, *rlci_r;
LineartBoundingArea *ba_l, *ba_r;
LineartChainRegisterEntry *closest_cre_l, *closest_cre_r, *closest_cre;
float dist = do_geometry_space ? rb->chaining_geometry_threshold : rb->chaining_image_threshold;
@ -877,9 +878,9 @@ void MOD_lineart_chain_connect(LineartRenderBuffer *rb, const bool do_geometry_s
}
/* Length is in image space. */
float MOD_lineart_chain_compute_length(LineartRenderLineChain *rlc)
float MOD_lineart_chain_compute_length(LineartLineChain *rlc)
{
LineartRenderLineChainItem *rlci;
LineartLineChainItem *rlci;
float offset_accum = 0;
float dist;
float last_point[2];
@ -896,7 +897,7 @@ float MOD_lineart_chain_compute_length(LineartRenderLineChain *rlc)
void MOD_lineart_chain_discard_short(LineartRenderBuffer *rb, const float threshold)
{
LineartRenderLineChain *rlc, *next_rlc;
LineartLineChain *rlc, *next_rlc;
for (rlc = rb->chains.first; rlc; rlc = next_rlc) {
next_rlc = rlc->next;
if (MOD_lineart_chain_compute_length(rlc) < threshold) {
@ -905,10 +906,10 @@ void MOD_lineart_chain_discard_short(LineartRenderBuffer *rb, const float thresh
}
}
int MOD_lineart_chain_count(const LineartRenderLineChain *rlc)
int MOD_lineart_chain_count(const LineartLineChain *rlc)
{
int count = 0;
LISTBASE_FOREACH (LineartRenderLineChainItem *, rlci, &rlc->chain) {
LISTBASE_FOREACH (LineartLineChainItem *, rlci, &rlc->chain) {
count++;
}
return count;
@ -919,7 +920,7 @@ void MOD_lineart_chain_clear_picked_flag(LineartRenderBuffer *rb)
if (rb == NULL) {
return;
}
LISTBASE_FOREACH (LineartRenderLineChain *, rlc, &rb->chains) {
LISTBASE_FOREACH (LineartLineChain *, rlc, &rb->chains) {
rlc->picked = 0;
}
}
@ -928,8 +929,8 @@ void MOD_lineart_chain_clear_picked_flag(LineartRenderBuffer *rb)
* MOD_lineart_chain_split_for_fixed_occlusion().*/
void MOD_lineart_chain_split_angle(LineartRenderBuffer *rb, float angle_threshold_rad)
{
LineartRenderLineChain *rlc, *new_rlc;
LineartRenderLineChainItem *rlci, *next_rlci, *prev_rlci;
LineartLineChain *rlc, *new_rlc;
LineartLineChainItem *rlci, *next_rlci, *prev_rlci;
ListBase swap = {0};
swap.first = rb->chains.first;
@ -940,7 +941,7 @@ void MOD_lineart_chain_split_angle(LineartRenderBuffer *rb, float angle_threshol
while ((rlc = BLI_pophead(&swap)) != NULL) {
rlc->next = rlc->prev = NULL;
BLI_addtail(&rb->chains, rlc);
LineartRenderLineChainItem *first_rlci = (LineartRenderLineChainItem *)rlc->chain.first;
LineartLineChainItem *first_rlci = (LineartLineChainItem *)rlc->chain.first;
for (rlci = first_rlci->next; rlci; rlci = next_rlci) {
next_rlci = rlci->next;
prev_rlci = rlci->prev;
@ -956,7 +957,7 @@ void MOD_lineart_chain_split_angle(LineartRenderBuffer *rb, float angle_threshol
new_rlc->chain.first = rlci;
new_rlc->chain.last = rlc->chain.last;
rlc->chain.last = rlci->prev;
((LineartRenderLineChainItem *)rlc->chain.last)->next = 0;
((LineartLineChainItem *)rlc->chain.last)->next = 0;
rlci->prev = 0;
/* End the previous one. */

View File

@ -79,14 +79,14 @@
#include "lineart_intern.h"
static LineartBoundingArea *lineart_line_first_bounding_area(LineartRenderBuffer *rb,
LineartRenderLine *rl);
LineartLine *rl);
static void lineart_bounding_area_link_line(LineartRenderBuffer *rb,
LineartBoundingArea *root_ba,
LineartRenderLine *rl);
LineartLine *rl);
static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *This,
LineartRenderLine *rl,
LineartLine *rl,
double x,
double y,
double k,
@ -96,7 +96,7 @@ static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *This
double *next_y);
static bool lineart_get_line_bounding_areas(LineartRenderBuffer *rb,
LineartRenderLine *rl,
LineartLine *rl,
int *rowbegin,
int *rowend,
int *colbegin,
@ -104,15 +104,15 @@ static bool lineart_get_line_bounding_areas(LineartRenderBuffer *rb,
static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb,
LineartBoundingArea *root_ba,
LineartRenderTriangle *rt,
LineartTriangle *rt,
double *LRUB,
int recursive,
int recursive_level,
bool do_intersection);
static bool lineart_triangle_line_image_space_occlusion(SpinLock *spl,
const LineartRenderTriangle *rt,
const LineartRenderLine *rl,
const LineartTriangle *rt,
const LineartLine *rl,
const double *override_camera_loc,
const bool override_cam_is_persp,
const bool allow_overlapping_edges,
@ -123,13 +123,13 @@ static bool lineart_triangle_line_image_space_occlusion(SpinLock *spl,
double *from,
double *to);
static void lineart_add_line_to_list(LineartRenderBuffer *rb, LineartRenderLine *rl);
static void lineart_add_line_to_list(LineartRenderBuffer *rb, LineartLine *rl);
static void lineart_line_discard_segment(LineartRenderBuffer *rb, LineartRenderLineSegment *rls)
static void lineart_line_discard_segment(LineartRenderBuffer *rb, LineartLineSegment *rls)
{
BLI_spin_lock(&rb->lock_cuts);
memset(rls, 0, sizeof(LineartRenderLineSegment));
memset(rls, 0, sizeof(LineartLineSegment));
/* Storing the node for potentially reuse the memory for new segment data. Line Art data is not
* freed after all calulations are done. */
@ -138,34 +138,34 @@ static void lineart_line_discard_segment(LineartRenderBuffer *rb, LineartRenderL
BLI_spin_unlock(&rb->lock_cuts);
}
static LineartRenderLineSegment *lineart_line_give_segment(LineartRenderBuffer *rb)
static LineartLineSegment *lineart_line_give_segment(LineartRenderBuffer *rb)
{
BLI_spin_lock(&rb->lock_cuts);
/* See if there is any already allocated memory we can reuse. */
if (rb->wasted_cuts.first) {
LineartRenderLineSegment *rls = (LineartRenderLineSegment *)BLI_pophead(&rb->wasted_cuts);
LineartLineSegment *rls = (LineartLineSegment *)BLI_pophead(&rb->wasted_cuts);
BLI_spin_unlock(&rb->lock_cuts);
memset(rls, 0, sizeof(LineartRenderLineSegment));
memset(rls, 0, sizeof(LineartLineSegment));
return rls;
}
BLI_spin_unlock(&rb->lock_cuts);
/* Otherwise allocate some new memory. */
return (LineartRenderLineSegment *)lineart_mem_aquire_thread(&rb->render_data_pool,
sizeof(LineartRenderLineSegment));
return (LineartLineSegment *)lineart_mem_aquire_thread(&rb->render_data_pool,
sizeof(LineartLineSegment));
}
/* Cuts the line in image space and mark occlusion level for each segment. */
static void lineart_line_cut(LineartRenderBuffer *rb,
LineartRenderLine *rl,
LineartLine *rl,
double start,
double end,
unsigned char transparency_mask)
{
LineartRenderLineSegment *rls, *irls, *next_rls, *prev_rls;
LineartRenderLineSegment *cut_start_before = 0, *cut_end_before = 0;
LineartRenderLineSegment *ns = 0, *ns2 = 0;
LineartLineSegment *rls, *irls, *next_rls, *prev_rls;
LineartLineSegment *cut_start_before = 0, *cut_end_before = 0;
LineartLineSegment *ns = 0, *ns2 = 0;
int untouched = 0;
/* If for some reason the occlusion function may give a result that has zero length, or reversed
@ -315,23 +315,20 @@ static void lineart_line_cut(LineartRenderBuffer *rb,
}
/* To see if given line is connected to an adjacent intersection line. */
BLI_INLINE bool lineart_occlusion_is_adjacent_intersection(LineartRenderLine *rl,
LineartRenderTriangle *rt)
BLI_INLINE bool lineart_occlusion_is_adjacent_intersection(LineartLine *rl, LineartTriangle *rt)
{
LineartRenderVertIntersection *l = (void *)rl->l;
LineartRenderVertIntersection *r = (void *)rl->r;
LineartVertIntersection *l = (void *)rl->l;
LineartVertIntersection *r = (void *)rl->r;
return ((l->base.flag && l->intersecting_with == (void *)rt) ||
(r->base.flag && r->intersecting_with == (void *)rt));
}
static void lineart_occlusion_single_line(LineartRenderBuffer *rb,
LineartRenderLine *rl,
int thread_id)
static void lineart_occlusion_single_line(LineartRenderBuffer *rb, LineartLine *rl, int thread_id)
{
double x = rl->l->fbcoord[0], y = rl->l->fbcoord[1];
LineartBoundingArea *ba = lineart_line_first_bounding_area(rb, rl);
LineartBoundingArea *nba = ba;
LineartRenderTriangleThread *rt;
LineartTriangleThread *rt;
/* These values are used for marching along the line. */
double l, r;
@ -350,7 +347,7 @@ static void lineart_occlusion_single_line(LineartRenderBuffer *rb,
rt = lip->data;
/* If we are already testing the line in this thread, then don't do it. */
if (rt->testing[thread_id] == rl || (rt->base.flags & LRT_TRIANGLE_INTERSECTION_ONLY) ||
lineart_occlusion_is_adjacent_intersection(rl, (LineartRenderTriangle *)rt)) {
lineart_occlusion_is_adjacent_intersection(rl, (LineartTriangle *)rt)) {
continue;
}
rt->testing[thread_id] = rl;
@ -381,7 +378,7 @@ static void lineart_occlusion_single_line(LineartRenderBuffer *rb,
static int lineart_occlusion_make_task_info(LineartRenderBuffer *rb, LineartRenderTaskInfo *rti)
{
LineartRenderLine *data;
LineartLine *data;
int i;
int res = 0;
@ -418,7 +415,7 @@ static int lineart_occlusion_make_task_info(LineartRenderBuffer *rb, LineartRend
static void lineart_occlusion_worker(TaskPool *__restrict UNUSED(pool), LineartRenderTaskInfo *rti)
{
LineartRenderBuffer *rb = rti->rb;
LineartRenderLine *lip;
LineartLine *lip;
while (lineart_occlusion_make_task_info(rb, rti)) {
@ -627,53 +624,52 @@ static bool lineart_point_inside_triangle3d(double v[3], double v0[3], double v1
/* The following lineart_memory_get_XXX_space functions are for allocating new memory for some
* modified geometries in the culling stage. */
static LineartRenderElementLinkNode *lineart_memory_get_triangle_space(LineartRenderBuffer *rb)
static LineartElementLinkNode *lineart_memory_get_triangle_space(LineartRenderBuffer *rb)
{
LineartRenderElementLinkNode *reln;
LineartElementLinkNode *reln;
/* We don't need to allocate a whole bunch of triangles because the amount of clipped triangles
* are relatively small. */
LineartRenderTriangle *render_triangles = lineart_mem_aquire(&rb->render_data_pool,
64 * rb->triangle_size);
LineartTriangle *render_triangles = lineart_mem_aquire(&rb->render_data_pool,
64 * rb->triangle_size);
reln = lineart_list_append_pointer_pool_sized(&rb->triangle_buffer_pointers,
&rb->render_data_pool,
render_triangles,
sizeof(LineartRenderElementLinkNode));
sizeof(LineartElementLinkNode));
reln->element_count = 64;
reln->flags |= LRT_ELEMENT_IS_ADDITIONAL;
return reln;
}
static LineartRenderElementLinkNode *lineart_memory_get_vert_space(LineartRenderBuffer *rb)
static LineartElementLinkNode *lineart_memory_get_vert_space(LineartRenderBuffer *rb)
{
LineartRenderElementLinkNode *reln;
LineartElementLinkNode *reln;
LineartRenderVert *render_vertices = lineart_mem_aquire(&rb->render_data_pool,
sizeof(LineartRenderVert) * 64);
LineartVert *render_vertices = lineart_mem_aquire(&rb->render_data_pool,
sizeof(LineartVert) * 64);
reln = lineart_list_append_pointer_pool_sized(&rb->vertex_buffer_pointers,
&rb->render_data_pool,
render_vertices,
sizeof(LineartRenderElementLinkNode));
sizeof(LineartElementLinkNode));
reln->element_count = 64;
reln->flags |= LRT_ELEMENT_IS_ADDITIONAL;
return reln;
}
static LineartRenderElementLinkNode *lineart_memory_get_line_space(LineartRenderBuffer *rb)
static LineartElementLinkNode *lineart_memory_get_line_space(LineartRenderBuffer *rb)
{
LineartRenderElementLinkNode *reln;
LineartElementLinkNode *reln;
LineartRenderLine *render_lines = lineart_mem_aquire(&rb->render_data_pool,
sizeof(LineartRenderLine) * 64);
LineartLine *render_lines = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLine) * 64);
reln = lineart_list_append_pointer_pool_sized(&rb->line_buffer_pointers,
&rb->render_data_pool,
render_lines,
sizeof(LineartRenderElementLinkNode));
sizeof(LineartElementLinkNode));
reln->element_count = 64;
reln->crease_threshold = rb->crease_threshold;
reln->flags |= LRT_ELEMENT_IS_ADDITIONAL;
@ -681,21 +677,21 @@ static LineartRenderElementLinkNode *lineart_memory_get_line_space(LineartRender
return reln;
}
static void lineart_triangle_post(LineartRenderTriangle *rt, LineartRenderTriangle *orig)
static void lineart_triangle_post(LineartTriangle *rt, LineartTriangle *orig)
{
/* Just re-assign normal and set cull flag. */
copy_v3_v3_db(rt->gn, orig->gn);
rt->flags = LRT_CULL_GENERATED;
}
static void lineart_triangle_set_cull_flag(LineartRenderTriangle *rt, unsigned char flag)
static void lineart_triangle_set_cull_flag(LineartTriangle *rt, unsigned char flag)
{
unsigned char intersection_only = (rt->flags & LRT_TRIANGLE_INTERSECTION_ONLY);
rt->flags = flag;
rt->flags |= intersection_only;
}
static bool lineart_line_match(LineartRenderTriangle *rt, LineartRenderLine *rl, int v1, int v2)
static bool lineart_line_match(LineartTriangle *rt, LineartLine *rl, int v1, int v2)
{
return ((rt->v[v1] == rl->l && rt->v[v2] == rl->r) ||
(rt->v[v2] == rl->l && rt->v[v1] == rl->r));
@ -704,7 +700,7 @@ static bool lineart_line_match(LineartRenderTriangle *rt, LineartRenderLine *rl,
/* Does near-plane cut on 1 triangle only. When cutting with far-plane, the camera vectors gets
* reversed by the caller so don't need to implement one in a different direction. */
static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
LineartRenderTriangle *rt,
LineartTriangle *rt,
int in0,
int in1,
int in2,
@ -716,9 +712,9 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
int *r_v_count,
int *r_l_count,
int *r_t_count,
LineartRenderElementLinkNode *veln,
LineartRenderElementLinkNode *leln,
LineartRenderElementLinkNode *teln)
LineartElementLinkNode *veln,
LineartElementLinkNode *leln,
LineartElementLinkNode *teln)
{
double vv1[3], vv2[3], dot1, dot2;
double a;
@ -728,9 +724,9 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
int l_obi, r_obi;
char new_flag = 0;
LineartRenderLine *new_rl, *rl, *old_rl;
LineartRenderLineSegment *rls;
LineartRenderTriangleAdjacent *rta;
LineartLine *new_rl, *rl, *old_rl;
LineartLineSegment *rls;
LineartTriangleAdjacent *rta;
if (rt->flags & (LRT_CULL_USED | LRT_CULL_GENERATED | LRT_CULL_DISCARD)) {
return;
@ -740,13 +736,12 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
* lineart_geometry_object_load() for details. */
rta = (void *)rt->intersecting_verts;
LineartRenderVert *rv = &((LineartRenderVert *)veln->pointer)[v_count];
LineartRenderTriangle *rt1 = (void *)(((unsigned char *)teln->pointer) +
rb->triangle_size * t_count);
LineartRenderTriangle *rt2 = (void *)(((unsigned char *)teln->pointer) +
rb->triangle_size * (t_count + 1));
LineartVert *rv = &((LineartVert *)veln->pointer)[v_count];
LineartTriangle *rt1 = (void *)(((unsigned char *)teln->pointer) + rb->triangle_size * t_count);
LineartTriangle *rt2 = (void *)(((unsigned char *)teln->pointer) +
rb->triangle_size * (t_count + 1));
new_rl = &((LineartRenderLine *)leln->pointer)[l_count];
new_rl = &((LineartLine *)leln->pointer)[l_count];
/* Init rl to the last rl entry. */
rl = new_rl;
@ -754,11 +749,11 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
l_count++; \
l_obi = rl->l_obindex; \
r_obi = rl->r_obindex; \
new_rl = &((LineartRenderLine *)leln->pointer)[l_count]; \
new_rl = &((LineartLine *)leln->pointer)[l_count]; \
rl = new_rl; \
rl->l_obindex = l_obi; \
rl->r_obindex = r_obi; \
rls = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderLineSegment)); \
rls = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLineSegment)); \
BLI_addtail(&rl->segments, rls);
#define SELECT_RL(rl_num, llink, rlink, newrt) \
@ -1160,8 +1155,8 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
*/
static void lineart_main_cull_triangles(LineartRenderBuffer *rb, bool clip_far)
{
LineartRenderTriangle *rt;
LineartRenderElementLinkNode *veln, *teln, *leln;
LineartTriangle *rt;
LineartElementLinkNode *veln, *teln, *leln;
double(*vp)[4] = rb->view_projection;
int i;
int v_count = 0, t_count = 0, l_count = 0;
@ -1249,7 +1244,7 @@ static void lineart_main_cull_triangles(LineartRenderBuffer *rb, bool clip_far)
}
/* Then go through all the other triangles. */
LISTBASE_FOREACH (LineartRenderElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
LISTBASE_FOREACH (LineartElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
if (reln->flags & LRT_ELEMENT_IS_ADDITIONAL) {
continue;
}
@ -1293,28 +1288,28 @@ static void lineart_main_free_adjacent_data(LineartRenderBuffer *rb)
while ((ld = BLI_pophead(&rb->triangle_adjacent_pointers)) != NULL) {
MEM_freeN(ld->data);
}
LISTBASE_FOREACH (LineartRenderElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
LineartRenderTriangle *rt = reln->pointer;
LISTBASE_FOREACH (LineartElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
LineartTriangle *rt = reln->pointer;
int i;
for (i = 0; i < reln->element_count; i++) {
/* See definition of rt->intersecting_verts and the usage in
* lineart_geometry_object_load() for detailes. */
rt->intersecting_verts = NULL;
rt = (LineartRenderTriangle *)(((unsigned char *)rt) + rb->triangle_size);
rt = (LineartTriangle *)(((unsigned char *)rt) + rb->triangle_size);
}
}
}
static void lineart_main_perspective_division(LineartRenderBuffer *rb)
{
LineartRenderVert *rv;
LineartVert *rv;
int i;
if (!rb->cam_is_persp) {
return;
}
LISTBASE_FOREACH (LineartRenderElementLinkNode *, reln, &rb->vertex_buffer_pointers) {
LISTBASE_FOREACH (LineartElementLinkNode *, reln, &rb->vertex_buffer_pointers) {
rv = reln->pointer;
for (i = 0; i < reln->element_count; i++) {
/* Do not divide Z, we use Z to back transform cut points in later chaining process. */
@ -1333,30 +1328,30 @@ static void lineart_main_perspective_division(LineartRenderBuffer *rb)
/* Transform a single vert to it's viewing position. */
static void lineart_vert_transform(
BMVert *v, int index, LineartRenderVert *RvBuf, double (*mv_mat)[4], double (*mvp_mat)[4])
BMVert *v, int index, LineartVert *RvBuf, double (*mv_mat)[4], double (*mvp_mat)[4])
{
double co[4];
LineartRenderVert *rv = &RvBuf[index];
LineartVert *rv = &RvBuf[index];
copy_v3db_v3fl(co, v->co);
mul_v3_m4v3_db(rv->gloc, mv_mat, co);
mul_v4_m4v3_db(rv->fbcoord, mvp_mat, co);
}
/* Because we have a variable size for LineartRenderTriangle, we need an access helper. See
* LineartRenderTriangleThread for more info. */
static LineartRenderTriangle *lineart_triangle_from_index(LineartRenderBuffer *rb,
LineartRenderTriangle *rt_array,
int index)
/* Because we have a variable size for LineartTriangle, we need an access helper. See
* LineartTriangleThread for more info. */
static LineartTriangle *lineart_triangle_from_index(LineartRenderBuffer *rb,
LineartTriangle *rt_array,
int index)
{
char *b = (char *)rt_array;
b += (index * rb->triangle_size);
return (LineartRenderTriangle *)b;
return (LineartTriangle *)b;
}
static char lineart_identify_feature_line(LineartRenderBuffer *rb,
BMEdge *e,
LineartRenderTriangle *rt_array,
LineartRenderVert *rv_array,
LineartTriangle *rt_array,
LineartVert *rv_array,
float crease_threshold,
bool no_crease,
bool count_freestyle,
@ -1372,8 +1367,8 @@ static char lineart_identify_feature_line(LineartRenderBuffer *rb,
return LRT_EDGE_FLAG_CONTOUR;
}
LineartRenderTriangle *rt1, *rt2;
LineartRenderVert *l;
LineartTriangle *rt1, *rt2;
LineartVert *l;
/* The mesh should already be triangulated now, so we can assume each face is a triangle. */
rt1 = lineart_triangle_from_index(rb, rt_array, BM_elem_index_get(ll->f));
@ -1418,7 +1413,7 @@ static char lineart_identify_feature_line(LineartRenderBuffer *rb,
return 0;
}
static void lineart_add_line_to_list(LineartRenderBuffer *rb, LineartRenderLine *rl)
static void lineart_add_line_to_list(LineartRenderBuffer *rb, LineartLine *rl)
{
switch (rl->flags) {
case LRT_EDGE_FLAG_CONTOUR:
@ -1439,9 +1434,9 @@ static void lineart_add_line_to_list(LineartRenderBuffer *rb, LineartRenderLine
}
}
static void lineart_triangle_adjacent_assign(LineartRenderTriangle *rt,
LineartRenderTriangleAdjacent *rta,
LineartRenderLine *rl)
static void lineart_triangle_adjacent_assign(LineartTriangle *rt,
LineartTriangleAdjacent *rta,
LineartLine *rl)
{
if (lineart_line_match(rt, rl, 0, 1)) {
rta->rl[0] = rl;
@ -1467,15 +1462,15 @@ static void lineart_geometry_object_load(Depsgraph *dg,
BMFace *f;
BMEdge *e;
BMLoop *loop;
LineartRenderLine *rl;
LineartRenderTriangle *rt;
LineartRenderTriangleAdjacent *orta;
LineartLine *rl;
LineartTriangle *rt;
LineartTriangleAdjacent *orta;
double new_mvp[4][4], new_mv[4][4], normal[4][4];
float imat[4][4];
LineartRenderElementLinkNode *reln;
LineartRenderVert *orv;
LineartRenderLine *orl;
LineartRenderTriangle *ort;
LineartElementLinkNode *reln;
LineartVert *orv;
LineartLine *orl;
LineartTriangle *ort;
Object *orig_ob;
int CanFindFreestyle = 0;
int i, global_i = (*global_vindex);
@ -1568,15 +1563,13 @@ static void lineart_geometry_object_load(Depsgraph *dg,
/* Only allocate memory for verts and tris as we don't know how many lines we will generate
* yet. */
orv = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderVert) * bm->totvert);
orv = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartVert) * bm->totvert);
ort = lineart_mem_aquire(&rb->render_data_pool, bm->totface * rb->triangle_size);
orig_ob = ob->id.orig_id ? (Object *)ob->id.orig_id : ob;
reln = lineart_list_append_pointer_pool_sized(&rb->vertex_buffer_pointers,
&rb->render_data_pool,
orv,
sizeof(LineartRenderElementLinkNode));
reln = lineart_list_append_pointer_pool_sized(
&rb->vertex_buffer_pointers, &rb->render_data_pool, orv, sizeof(LineartElementLinkNode));
reln->element_count = bm->totvert;
reln->object_ref = orig_ob;
@ -1593,17 +1586,14 @@ static void lineart_geometry_object_load(Depsgraph *dg,
reln->flags |= LRT_ELEMENT_BORDER_ONLY;
}
reln = lineart_list_append_pointer_pool_sized(&rb->triangle_buffer_pointers,
&rb->render_data_pool,
ort,
sizeof(LineartRenderElementLinkNode));
reln = lineart_list_append_pointer_pool_sized(
&rb->triangle_buffer_pointers, &rb->render_data_pool, ort, sizeof(LineartElementLinkNode));
reln->element_count = bm->totface;
reln->object_ref = orig_ob;
reln->flags |= (usage == OBJECT_LRT_NO_INTERSECTION ? LRT_ELEMENT_NO_INTERSECTION : 0);
/* Note this memory is not from pool, will be deleted after culling. */
orta = MEM_callocN(sizeof(LineartRenderTriangleAdjacent) * bm->totface,
"LineartRenderTriangleAdjacent");
orta = MEM_callocN(sizeof(LineartTriangleAdjacent) * bm->totface, "LineartTriangleAdjacent");
/* Link is minimal so we use pool anyway. */
lineart_list_append_pointer_pool(&rb->triangle_adjacent_pointers, &rb->render_data_pool, orta);
@ -1650,7 +1640,7 @@ static void lineart_geometry_object_load(Depsgraph *dg,
/* Re-use this field to refer to adjacent info, will be cleared after culling stage. */
rt->intersecting_verts = (void *)&orta[i];
rt = (LineartRenderTriangle *)(((unsigned char *)rt) + rb->triangle_size);
rt = (LineartTriangle *)(((unsigned char *)rt) + rb->triangle_size);
}
/* Use BM_ELEM_TAG in f->head.hflag to store needed faces in the first iteration. */
@ -1672,11 +1662,9 @@ static void lineart_geometry_object_load(Depsgraph *dg,
e->head.hflag = eflag;
}
orl = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderLine) * allocate_rl);
reln = lineart_list_append_pointer_pool_sized(&rb->line_buffer_pointers,
&rb->render_data_pool,
orl,
sizeof(LineartRenderElementLinkNode));
orl = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLine) * allocate_rl);
reln = lineart_list_append_pointer_pool_sized(
&rb->line_buffer_pointers, &rb->render_data_pool, orl, sizeof(LineartElementLinkNode));
reln->element_count = allocate_rl;
reln->object_ref = orig_ob;
@ -1706,8 +1694,8 @@ static void lineart_geometry_object_load(Depsgraph *dg,
rl->flags = e->head.hflag;
rl->object_ref = orig_ob;
LineartRenderLineSegment *rls = lineart_mem_aquire(&rb->render_data_pool,
sizeof(LineartRenderLineSegment));
LineartLineSegment *rls = lineart_mem_aquire(&rb->render_data_pool,
sizeof(LineartLineSegment));
BLI_addtail(&rl->segments, rls);
if (usage == OBJECT_LRT_INHERENT || usage == OBJECT_LRT_INCLUDE ||
usage == OBJECT_LRT_NO_INTERSECTION) {
@ -1826,10 +1814,10 @@ static void lineart_main_load_geometries(
/* Returns the two other verts of the triangle given a vertex. Returns false if the given vertex
* doesn't belong to this triangle. */
static bool lineart_triangle_get_other_verts(const LineartRenderTriangle *rt,
const LineartRenderVert *rv,
LineartRenderVert **l,
LineartRenderVert **r)
static bool lineart_triangle_get_other_verts(const LineartTriangle *rt,
const LineartVert *rv,
LineartVert **l,
LineartVert **r)
{
if (rt->v[0] == rv) {
*l = rt->v[1];
@ -1849,8 +1837,8 @@ static bool lineart_triangle_get_other_verts(const LineartRenderTriangle *rt,
return false;
}
static bool lineart_edge_from_triangle(const LineartRenderTriangle *rt,
const LineartRenderLine *rl,
static bool lineart_edge_from_triangle(const LineartTriangle *rt,
const LineartLine *rl,
bool allow_overlapping_edges)
{
/* Normally we just determine from the pointer address. */
@ -1911,8 +1899,8 @@ static bool lineart_edge_from_triangle(const LineartRenderTriangle *rt,
* in ratio from rl->l to rl->r. The line is later cut with these two values.
*/
static bool lineart_triangle_line_image_space_occlusion(SpinLock *UNUSED(spl),
const LineartRenderTriangle *rt,
const LineartRenderLine *rl,
const LineartTriangle *rt,
const LineartLine *rl,
const double *override_camera_loc,
const bool override_cam_is_persp,
const bool allow_overlapping_edges,
@ -2140,8 +2128,7 @@ static bool lineart_triangle_line_image_space_occlusion(SpinLock *UNUSED(spl),
/* At this stage of the computation we don't have triangle adjacent info anymore, so we can only
* compare the global vert index. */
static bool lineart_triangle_share_edge(const LineartRenderTriangle *l,
const LineartRenderTriangle *r)
static bool lineart_triangle_share_edge(const LineartTriangle *l, const LineartTriangle *r)
{
if (l->v[0]->index == r->v[0]->index) {
if (l->v[1]->index == r->v[1]->index || l->v[1]->index == r->v[2]->index ||
@ -2184,8 +2171,8 @@ static bool lineart_triangle_share_edge(const LineartRenderTriangle *l,
return false;
}
static LineartRenderVert *lineart_triangle_share_point(const LineartRenderTriangle *l,
const LineartRenderTriangle *r)
static LineartVert *lineart_triangle_share_point(const LineartTriangle *l,
const LineartTriangle *r)
{
if (l->v[0] == r->v[0]) {
return r->v[0];
@ -2218,45 +2205,43 @@ static LineartRenderVert *lineart_triangle_share_point(const LineartRenderTriang
}
/* To save time and prevent overlapping lines when computing intersection lines. */
static bool lineart_vert_already_intersected_2v(LineartRenderVertIntersection *rv,
LineartRenderVertIntersection *v1,
LineartRenderVertIntersection *v2)
static bool lineart_vert_already_intersected_2v(LineartVertIntersection *rv,
LineartVertIntersection *v1,
LineartVertIntersection *v2)
{
return ((rv->isec1 == v1->base.index && rv->isec2 == v2->base.index) ||
(rv->isec2 == v2->base.index && rv->isec1 == v1->base.index));
}
static void lineart_vert_set_intersection_2v(LineartRenderVert *rv,
LineartRenderVert *v1,
LineartRenderVert *v2)
static void lineart_vert_set_intersection_2v(LineartVert *rv, LineartVert *v1, LineartVert *v2)
{
LineartRenderVertIntersection *irv = (LineartRenderVertIntersection *)rv;
LineartVertIntersection *irv = (LineartVertIntersection *)rv;
irv->isec1 = v1->index;
irv->isec2 = v2->index;
}
/* This tests a triangle against a virtual line represented by v1---v2. The vertices returned after
* repeated calls to this function is then used to create a triangle/triangle intersection line. */
static LineartRenderVert *lineart_triangle_2v_intersection_test(LineartRenderBuffer *rb,
LineartRenderVert *v1,
LineartRenderVert *v2,
LineartRenderTriangle *rt,
LineartRenderTriangle *testing,
LineartRenderVert *last)
static LineartVert *lineart_triangle_2v_intersection_test(LineartRenderBuffer *rb,
LineartVert *v1,
LineartVert *v2,
LineartTriangle *rt,
LineartTriangle *testing,
LineartVert *last)
{
double Lv[3];
double Rv[3];
double dot_l, dot_r;
LineartRenderVert *result;
LineartVert *result;
double gloc[3];
LineartRenderVert *l = v1, *r = v2;
LineartVert *l = v1, *r = v2;
for (LinkNode *ln = (void *)testing->intersecting_verts; ln; ln = ln->next) {
LineartRenderVertIntersection *rv = ln->link;
LineartVertIntersection *rv = ln->link;
if (rv->intersecting_with == rt &&
lineart_vert_already_intersected_2v(
rv, (LineartRenderVertIntersection *)l, (LineartRenderVertIntersection *)r)) {
return (LineartRenderVert *)rv;
rv, (LineartVertIntersection *)l, (LineartVertIntersection *)r)) {
return (LineartVert *)rv;
}
}
@ -2287,9 +2272,9 @@ static LineartRenderVert *lineart_triangle_2v_intersection_test(LineartRenderBuf
return NULL;
}
/* This is an intersection vert, the size is bigger than LineartRenderVert,
/* This is an intersection vert, the size is bigger than LineartVert,
* allocated separately. */
result = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderVertIntersection));
result = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartVertIntersection));
/* Indicate the data structure difference. */
result->flag = LRT_VERT_HAS_INTERSECTION_DATA;
@ -2302,37 +2287,36 @@ static LineartRenderVert *lineart_triangle_2v_intersection_test(LineartRenderBuf
}
/* Test if two triangles intersect. Generates one intersection line if the check succeeds */
static LineartRenderLine *lineart_triangle_intersect(LineartRenderBuffer *rb,
LineartRenderTriangle *rt,
LineartRenderTriangle *testing)
static LineartLine *lineart_triangle_intersect(LineartRenderBuffer *rb,
LineartTriangle *rt,
LineartTriangle *testing)
{
LineartRenderVert *l = 0, *r = 0;
LineartRenderVert **next = &l;
LineartRenderLine *result;
LineartRenderVert *E0T = 0;
LineartRenderVert *E1T = 0;
LineartRenderVert *E2T = 0;
LineartRenderVert *TE0 = 0;
LineartRenderVert *TE1 = 0;
LineartRenderVert *TE2 = 0;
LineartRenderVert *sv1, *sv2;
LineartVert *l = 0, *r = 0;
LineartVert **next = &l;
LineartLine *result;
LineartVert *E0T = 0;
LineartVert *E1T = 0;
LineartVert *E2T = 0;
LineartVert *TE0 = 0;
LineartVert *TE1 = 0;
LineartVert *TE2 = 0;
LineartVert *sv1, *sv2;
double cl[3];
double ZMin, ZMax;
ZMax = rb->far_clip;
ZMin = rb->near_clip;
copy_v3_v3_db(cl, rb->camera_pos);
LineartRenderVert *share = lineart_triangle_share_point(testing, rt);
LineartVert *share = lineart_triangle_share_point(testing, rt);
if (share) {
/* If triangles have sharing points like (abc) and (acd), then we only need to detect bc
* against acd or cd against abc.*/
LineartRenderVert *new_share;
LineartVert *new_share;
lineart_triangle_get_other_verts(rt, share, &sv1, &sv2);
l = new_share = lineart_mem_aquire(&rb->render_data_pool,
(sizeof(LineartRenderVertIntersection)));
l = new_share = lineart_mem_aquire(&rb->render_data_pool, (sizeof(LineartVertIntersection)));
new_share->flag = LRT_VERT_HAS_INTERSECTION_DATA;
@ -2428,17 +2412,16 @@ static LineartRenderLine *lineart_triangle_intersect(LineartRenderBuffer *rb,
l->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(l->fbcoord[2]) * (ZMax - ZMin));
r->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(r->fbcoord[2]) * (ZMax - ZMin));
((LineartRenderVertIntersection *)l)->intersecting_with = rt;
((LineartRenderVertIntersection *)r)->intersecting_with = testing;
((LineartVertIntersection *)l)->intersecting_with = rt;
((LineartVertIntersection *)r)->intersecting_with = testing;
result = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartRenderLine));
result = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLine));
result->l = l;
result->r = r;
result->tl = rt;
result->tr = testing;
LineartRenderLineSegment *rls = lineart_mem_aquire(&rb->render_data_pool,
sizeof(LineartRenderLineSegment));
LineartLineSegment *rls = lineart_mem_aquire(&rb->render_data_pool, sizeof(LineartLineSegment));
BLI_addtail(&result->segments, rls);
/* Don't need to OR flags right now, just a type mark. */
result->flags = LRT_EDGE_FLAG_INTERSECTION;
@ -2459,13 +2442,13 @@ static LineartRenderLine *lineart_triangle_intersect(LineartRenderBuffer *rb,
}
static void lineart_triangle_intersect_in_bounding_area(LineartRenderBuffer *rb,
LineartRenderTriangle *rt,
LineartTriangle *rt,
LineartBoundingArea *ba)
{
/* Testing_triangle->testing[0] is used to store pairing triangle reference.
* See definition of LineartRenderTriangleThread for more info. */
LineartRenderTriangle *testing_triangle;
LineartRenderTriangleThread *rtt;
* See definition of LineartTriangleThread for more info. */
LineartTriangle *testing_triangle;
LineartTriangleThread *rtt;
LinkData *lip, *next_lip;
double *G0 = rt->v[0]->gloc, *G1 = rt->v[1]->gloc, *G2 = rt->v[2]->gloc;
@ -2483,9 +2466,9 @@ static void lineart_triangle_intersect_in_bounding_area(LineartRenderBuffer *rb,
for (lip = ba->linked_triangles.first; lip; lip = next_lip) {
next_lip = lip->next;
testing_triangle = lip->data;
rtt = (LineartRenderTriangleThread *)testing_triangle;
rtt = (LineartTriangleThread *)testing_triangle;
if (testing_triangle == rt || rtt->testing[0] == (LineartRenderLine *)rt ||
if (testing_triangle == rt || rtt->testing[0] == (LineartLine *)rt ||
(testing_triangle->flags & LRT_TRIANGLE_NO_INTERSECTION) ||
((testing_triangle->flags & LRT_TRIANGLE_INTERSECTION_ONLY) &&
(rt->flags & LRT_TRIANGLE_INTERSECTION_ONLY)) ||
@ -2493,7 +2476,7 @@ static void lineart_triangle_intersect_in_bounding_area(LineartRenderBuffer *rb,
continue;
}
rtt->testing[0] = (LineartRenderLine *)rt;
rtt->testing[0] = (LineartLine *)rt;
double *RG0 = testing_triangle->v[0]->gloc, *RG1 = testing_triangle->v[1]->gloc,
*RG2 = testing_triangle->v[2]->gloc;
@ -2646,7 +2629,7 @@ static int lineart_triangle_size_get(const Scene *scene, LineartRenderBuffer *rb
if (rb->thread_count == 0) {
rb->thread_count = BKE_render_num_threads(&scene->r);
}
return sizeof(LineartRenderTriangle) + (sizeof(LineartRenderLine *) * (rb->thread_count));
return sizeof(LineartTriangle) + (sizeof(LineartLine *) * (rb->thread_count));
}
static void lineart_main_bounding_area_make_initial(LineartRenderBuffer *rb)
@ -2862,8 +2845,8 @@ static void lineart_bounding_area_split(LineartRenderBuffer *rb,
{
LineartBoundingArea *ba = lineart_mem_aquire(&rb->render_data_pool,
sizeof(LineartBoundingArea) * 4);
LineartRenderTriangle *rt;
LineartRenderLine *rl;
LineartTriangle *rt;
LineartLine *rl;
ba[0].l = root->cx;
ba[0].r = root->r;
@ -2969,7 +2952,7 @@ static bool lineart_bounding_area_line_intersect(LineartRenderBuffer *UNUSED(fb)
}
static bool lineart_bounding_area_triangle_intersect(LineartRenderBuffer *fb,
LineartRenderTriangle *rt,
LineartTriangle *rt,
LineartBoundingArea *ba)
{
double p1[2], p2[2], p3[2], p4[2];
@ -3006,7 +2989,7 @@ static bool lineart_bounding_area_triangle_intersect(LineartRenderBuffer *fb,
* 2) Test triangles with existing(added previously) triangles for intersection lines. */
static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb,
LineartBoundingArea *root_ba,
LineartRenderTriangle *rt,
LineartTriangle *rt,
double *LRUB,
int recursive,
int recursive_level,
@ -3061,7 +3044,7 @@ static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb,
static void lineart_bounding_area_link_line(LineartRenderBuffer *rb,
LineartBoundingArea *root_ba,
LineartRenderLine *rl)
LineartLine *rl)
{
if (root_ba->child == NULL) {
lineart_list_append_pointer_pool(&root_ba->linked_lines, &rb->render_data_pool, rl);
@ -3105,7 +3088,7 @@ static void lineart_main_link_lines(LineartRenderBuffer *rb)
}
static bool lineart_get_triangle_bounding_areas(LineartRenderBuffer *rb,
LineartRenderTriangle *rt,
LineartTriangle *rt,
int *rowbegin,
int *rowend,
int *colbegin,
@ -3149,7 +3132,7 @@ static bool lineart_get_triangle_bounding_areas(LineartRenderBuffer *rb,
}
static bool lineart_get_line_bounding_areas(LineartRenderBuffer *rb,
LineartRenderLine *rl,
LineartLine *rl,
int *rowbegin,
int *rowend,
int *colbegin,
@ -3283,12 +3266,12 @@ LineartBoundingArea *MOD_lineart_get_bounding_area(LineartRenderBuffer *rb, doub
/* Sequentially add triangles into render buffer. This also does intersection along the way. */
static void lineart_main_add_triangles(LineartRenderBuffer *rb)
{
LineartRenderTriangle *rt;
LineartTriangle *rt;
int i, lim;
int x1, x2, y1, y2;
int r, co;
LISTBASE_FOREACH (LineartRenderElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
LISTBASE_FOREACH (LineartElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
rt = reln->pointer;
lim = reln->element_count;
for (i = 0; i < lim; i++) {
@ -3317,7 +3300,7 @@ static void lineart_main_add_triangles(LineartRenderBuffer *rb)
/* This function gets the tile for the point rl->l, and later use lineart_bounding_area_next() to
* get next along the way. */
static LineartBoundingArea *lineart_line_first_bounding_area(LineartRenderBuffer *rb,
LineartRenderLine *rl)
LineartLine *rl)
{
double data[2] = {rl->l->fbcoord[0], rl->l->fbcoord[1]};
double LU[2] = {-1, 1}, RU[2] = {1, 1}, LB[2] = {-1, -1}, RB[2] = {1, -1};
@ -3351,7 +3334,7 @@ static LineartBoundingArea *lineart_line_first_bounding_area(LineartRenderBuffer
/* This march along one render line in image space and
* get the next bounding area the line is crossing. */
static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *this,
LineartRenderLine *rl,
LineartLine *rl,
double x,
double y,
double k,
@ -3583,7 +3566,7 @@ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifi
rb = lineart_create_render_buffer(scene, lmd);
/* Triangle thread testing data size varies depending on the thread count.
* See definition of LineartRenderTriangleThread for details. */
* See definition of LineartTriangleThread for details. */
rb->triangle_size = lineart_triangle_size_get(scene, rb);
/* This is used to limit calculation to a certain level to save time, lines who have higher
@ -3746,7 +3729,7 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb,
bool match_output = modifier_flags & LRT_GPENCIL_MATCH_OUTPUT_VGROUP;
bool preserve_weight = modifier_flags & LRT_GPENCIL_SOFT_SELECTION;
LISTBASE_FOREACH (LineartRenderLineChain *, rlc, &rb->chains) {
LISTBASE_FOREACH (LineartLineChain *, rlc, &rb->chains) {
if (rlc->picked) {
continue;
@ -3788,7 +3771,7 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb,
float *stroke_data = MEM_callocN(sizeof(float) * count * GP_PRIM_DATABUF_SIZE,
"line art add stroke");
LISTBASE_FOREACH (LineartRenderLineChainItem *, rlci, &rlc->chain) {
LISTBASE_FOREACH (LineartLineChainItem *, rlci, &rlc->chain) {
stroke_data[array_idx] = rlci->gpos[0];
stroke_data[array_idx + 1] = rlci->gpos[1];
stroke_data[array_idx + 2] = rlci->gpos[2];
@ -3821,7 +3804,7 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb,
}
}
int sindex = 0, vindex;
LISTBASE_FOREACH (LineartRenderLineChainItem *, rlci, &rlc->chain) {
LISTBASE_FOREACH (LineartLineChainItem *, rlci, &rlc->chain) {
vindex = rlci->index;
if (vindex >= me->totvert) {
break;

View File

@ -35,7 +35,7 @@
struct LineartStaticMemPool;
struct LineartStaticMemPoolNode;
struct LineartRenderLine;
struct LineartLine;
struct LineartRenderBuffer;
void *lineart_list_append_pointer_pool(ListBase *h, struct LineartStaticMemPool *smp, void *data);
@ -58,7 +58,7 @@ void *lineart_mem_aquire(struct LineartStaticMemPool *smp, size_t size);
void *lineart_mem_aquire_thread(struct LineartStaticMemPool *smp, size_t size);
void lineart_mem_destroy(struct LineartStaticMemPool *smp);
void lineart_prepend_line_direct(struct LineartRenderLine **first, void *node);
void lineart_prepend_line_direct(struct LineartLine **first, void *node);
void lineart_prepend_pool(LinkNode **first, struct LineartStaticMemPool *smp, void *link);
void lineart_matrix_ortho_44d(double (*mProjection)[4],
@ -76,7 +76,7 @@ int lineart_count_intersection_segment_count(struct LineartRenderBuffer *rb);
void lineart_count_and_print_render_buffer_memory(struct LineartRenderBuffer *rb);
#define LRT_ITER_ALL_LINES_BEGIN \
LineartRenderLine *rl, *next_rl, **current_list; \
LineartLine *rl, *next_rl, **current_list; \
rl = rb->contours; \
for (current_list = &rb->contours; rl; rl = next_rl) { \
next_rl = rl->next;

View File

@ -130,9 +130,9 @@ void lineart_mem_destroy(LineartStaticMemPool *smp)
}
}
void lineart_prepend_line_direct(LineartRenderLine **first, void *node)
void lineart_prepend_line_direct(LineartLine **first, void *node)
{
LineartRenderLine *ln = (LineartRenderLine *)node;
LineartLine *ln = (LineartLine *)node;
ln->next = (*first);
(*first) = ln;
}
@ -213,16 +213,16 @@ void lineart_count_and_print_render_buffer_memory(LineartRenderBuffer *rb)
sum_this = 0;
count_this = 0;
LISTBASE_FOREACH (LineartRenderElementLinkNode *, reln, &rb->line_buffer_pointers) {
LISTBASE_FOREACH (LineartElementLinkNode *, reln, &rb->line_buffer_pointers) {
count_this++;
sum_this += reln->element_count * sizeof(LineartRenderLine);
sum_this += reln->element_count * sizeof(LineartLine);
}
printf(" allocated %lu edge blocks, total %lu Bytes.\n", count_this, sum_this);
total += sum_this;
sum_this = 0;
count_this = 0;
LISTBASE_FOREACH (LineartRenderElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
LISTBASE_FOREACH (LineartElementLinkNode *, reln, &rb->triangle_buffer_pointers) {
count_this++;
sum_this += reln->element_count * rb->triangle_size;
}