Merge branch 'master' into blender2.8

This commit is contained in:
Julian Eisel 2017-11-19 13:16:14 +01:00
commit 7f96323cd0
62 changed files with 465 additions and 550 deletions

View File

@ -32,7 +32,6 @@ SET(_blosc_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/blosc
)

View File

@ -32,7 +32,6 @@ SET(_cppunit_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/cppunit
)

View File

@ -32,7 +32,6 @@ SET(_logc4plus_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/logc4plus
)

View File

@ -32,7 +32,6 @@ SET(_tbb_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/tbb
)

View File

@ -30,7 +30,6 @@ SET(_alembic_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/alembic
)

View File

@ -20,7 +20,6 @@ SET(_audaspace_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# Use pkg-config to get hints about paths

View File

@ -28,7 +28,6 @@ SET(_eigen3_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(EIGEN3_INCLUDE_DIR

View File

@ -32,7 +32,6 @@ SET(_fftw3_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(FFTW3_INCLUDE_DIR

View File

@ -445,7 +445,6 @@ if(NOT GFLAGS_FOUND)
/opt/local/include
/usr/include
/sw/include # Fink
/opt/csw/include # Blastwave
/opt/lib/gflags/include)
list(APPEND GFLAGS_CHECK_PATH_SUFFIXES
@ -459,7 +458,6 @@ if(NOT GFLAGS_FOUND)
/opt/local/lib
/usr/lib
/sw/lib # Fink
/opt/csw/lib # Blastwave
/opt/lib/gflags/lib)
list(APPEND GFLAGS_CHECK_LIBRARY_SUFFIXES
gflags/lib # Windows (for C:/Program Files prefix).

View File

@ -129,7 +129,6 @@ list(APPEND GLOG_CHECK_INCLUDE_DIRS
/opt/local/include
/usr/include
/sw/include # Fink
/opt/csw/include # Blastwave
/opt/lib/glog/include)
# Windows (for C:/Program Files prefix).
list(APPEND GLOG_CHECK_PATH_SUFFIXES
@ -145,7 +144,6 @@ list(APPEND GLOG_CHECK_LIBRARY_DIRS
/opt/local/lib
/usr/lib
/sw/lib # Fink
/opt/csw/lib # Blastwave
/opt/lib/gflags/lib)
# Windows (for C:/Program Files prefix).
list(APPEND GLOG_CHECK_LIBRARY_SUFFIXES

View File

@ -29,7 +29,6 @@ SET(_hdf5_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/hdf5
)

View File

@ -35,7 +35,6 @@ SET(_icu_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
# We don't need includes, only libs to link against...

View File

@ -32,7 +32,6 @@ SET(_jack_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(JACK_INCLUDE_DIR

View File

@ -32,7 +32,6 @@ SET(_jemalloc_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/jemalloc
)

View File

@ -32,7 +32,6 @@ SET(_lzo_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LZO_INCLUDE_DIR lzo/lzo1x.h

View File

@ -65,7 +65,6 @@ SET(_opencollada_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opencollada
)

View File

@ -38,7 +38,6 @@ SET(_opencolorio_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/ocio
)

View File

@ -50,7 +50,6 @@ SET(_openexr_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/openexr
)

View File

@ -34,7 +34,6 @@ SET(_openimageio_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)

View File

@ -32,7 +32,6 @@ SET(_openjpeg_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(OPENJPEG_INCLUDE_DIR

View File

@ -38,7 +38,6 @@ SET(_osl_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/osl
)

View File

@ -37,7 +37,6 @@ SET(_opensubdiv_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/opensubdiv
/opt/lib/osd # install_deps.sh
)

View File

@ -32,7 +32,6 @@ SET(_openvdb_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/openvdb
/opt/lib/openvdb
)

View File

@ -32,7 +32,6 @@ SET(_pcre_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(PCRE_INCLUDE_DIR pcre.h

View File

@ -32,7 +32,6 @@ SET(_pugixml_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/oiio
)

View File

@ -34,7 +34,6 @@ SET(_sdl2_SEARCH_DIRS
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SDL2_INCLUDE_DIR

View File

@ -32,7 +32,6 @@ SET(_sndfile_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(LIBSNDFILE_INCLUDE_DIR sndfile.h

View File

@ -32,7 +32,6 @@ SET(_spacenav_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(SPACENAV_INCLUDE_DIR

View File

@ -32,7 +32,6 @@ SET(_tbb_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt/lib/tbb
)

View File

@ -32,7 +32,6 @@ SET(_xml2_SEARCH_DIRS
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
)
FIND_PATH(XML2_INCLUDE_DIR libxml2/libxml/xpath.h

View File

@ -237,10 +237,13 @@ def register_passes(engine, scene, srl):
if srl.use_pass_environment: engine.register_pass(scene, srl, "Env", 3, "RGB", 'COLOR')
crl = srl.cycles
if crl.pass_debug_bvh_traversed_nodes: engine.register_pass(scene, srl, "Debug BVH Traversed Nodes", 1, "X", 'VALUE')
if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE')
if crl.pass_debug_bvh_intersections: engine.register_pass(scene, srl, "Debug BVH Intersections", 1, "X", 'VALUE')
if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE')
if crl.pass_debug_render_time: engine.register_pass(scene, srl, "Debug Render Time", 1, "X", 'VALUE')
if crl.pass_debug_bvh_traversed_nodes: engine.register_pass(scene, srl, "Debug BVH Traversed Nodes", 1, "X", 'VALUE')
if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE')
if crl.pass_debug_bvh_intersections: engine.register_pass(scene, srl, "Debug BVH Intersections", 1, "X", 'VALUE')
if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE')
if crl.use_pass_volume_direct: engine.register_pass(scene, srl, "VolumeDir", 3, "RGB", 'COLOR')
if crl.use_pass_volume_indirect: engine.register_pass(scene, srl, "VolumeInd", 3, "RGB", 'COLOR')
cscene = scene.cycles
if crl.use_denoising and crl.denoising_store_passes and not cscene.use_progressive_refine:

View File

@ -1183,6 +1183,24 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
default=False,
update=update_render_passes,
)
cls.pass_debug_render_time = BoolProperty(
name="Debug Render Time",
description="Render time in milliseconds per sample and pixel",
default=False,
update=update_render_passes,
)
cls.use_pass_volume_direct = BoolProperty(
name="Volume Direct",
description="Deliver direct volumetric scattering pass",
default=False,
update=update_render_passes,
)
cls.use_pass_volume_indirect = BoolProperty(
name="Volume Indirect",
description="Deliver indirect volumetric scattering pass",
default=False,
update=update_render_passes,
)
cls.use_denoising = BoolProperty(
name="Use Denoising",

View File

@ -526,6 +526,10 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
row.prop(rl, "use_pass_subsurface_direct", text="Direct", toggle=True)
row.prop(rl, "use_pass_subsurface_indirect", text="Indirect", toggle=True)
row.prop(rl, "use_pass_subsurface_color", text="Color", toggle=True)
col.label(text="Volume:")
row = col.row(align=True)
row.prop(crl, "use_pass_volume_direct", text="Direct", toggle=True)
row.prop(crl, "use_pass_volume_indirect", text="Indirect", toggle=True)
col.separator()
col.prop(rl, "use_pass_emit", text="Emission")
@ -537,8 +541,9 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel):
sub.active = crl.use_denoising
sub.prop(crl, "denoising_store_passes", text="Denoising")
col = layout.column()
col.prop(crl, "pass_debug_render_time")
if _cycles.with_cycles_debug:
col = layout.column()
col.prop(crl, "pass_debug_bvh_traversed_nodes")
col.prop(crl, "pass_debug_bvh_traversed_instances")
col.prop(crl, "pass_debug_bvh_intersections")

View File

@ -481,11 +481,13 @@ PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
MAP_PASS("GlossDir", PASS_GLOSSY_DIRECT);
MAP_PASS("TransDir", PASS_TRANSMISSION_DIRECT);
MAP_PASS("SubsurfaceDir", PASS_SUBSURFACE_DIRECT);
MAP_PASS("VolumeDir", PASS_VOLUME_DIRECT);
MAP_PASS("DiffInd", PASS_DIFFUSE_INDIRECT);
MAP_PASS("GlossInd", PASS_GLOSSY_INDIRECT);
MAP_PASS("TransInd", PASS_TRANSMISSION_INDIRECT);
MAP_PASS("SubsurfaceInd", PASS_SUBSURFACE_INDIRECT);
MAP_PASS("VolumeInd", PASS_VOLUME_INDIRECT);
MAP_PASS("DiffCol", PASS_DIFFUSE_COLOR);
MAP_PASS("GlossCol", PASS_GLOSSY_COLOR);
@ -503,6 +505,7 @@ PassType BlenderSync::get_pass_type(BL::RenderPass& b_pass)
MAP_PASS("Debug BVH Intersections", PASS_BVH_INTERSECTIONS);
MAP_PASS("Debug Ray Bounces", PASS_RAY_BOUNCES);
#endif
MAP_PASS("Debug Render Time", PASS_RENDER_TIME);
#undef MAP_PASS
return PASS_NONE;
@ -589,6 +592,18 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(PASS_RAY_BOUNCES, passes);
}
#endif
if(get_boolean(crp, "pass_debug_render_time")) {
b_engine.add_pass("Debug Render Time", 1, "X", b_srlay.name().c_str());
Pass::add(PASS_RENDER_TIME, passes);
}
if(get_boolean(crp, "use_pass_volume_direct")) {
b_engine.add_pass("VolumeDir", 3, "RGB", b_srlay.name().c_str());
Pass::add(PASS_VOLUME_DIRECT, passes);
}
if(get_boolean(crp, "use_pass_volume_indirect")) {
b_engine.add_pass("VolumeInd", 3, "RGB", b_srlay.name().c_str());
Pass::add(PASS_VOLUME_INDIRECT, passes);
}
return passes;
}

View File

@ -689,6 +689,8 @@ public:
void path_trace(DeviceTask &task, RenderTile &tile, KernelGlobals *kg)
{
scoped_timer timer(&tile.buffers->render_time);
float *render_buffer = (float*)tile.buffer;
int start_sample = tile.start_sample;
int end_sample = tile.start_sample + tile.num_samples;

View File

@ -1436,6 +1436,8 @@ public:
void path_trace(DeviceTask& task, RenderTile& rtile, device_vector<WorkTile>& work_tiles)
{
scoped_timer timer(&rtile.buffers->render_time);
if(have_error())
return;

View File

@ -59,6 +59,8 @@ public:
void path_trace(RenderTile& rtile, int sample)
{
scoped_timer timer(&rtile.buffers->render_time);
/* Cast arguments to cl types. */
cl_mem d_data = CL_MEM_PTR(const_mem_map["__data"]->device_pointer);
cl_mem d_buffer = CL_MEM_PTR(rtile.buffer);

View File

@ -138,6 +138,8 @@ public:
while(task->acquire_tile(this, tile)) {
if(tile.task == RenderTile::PATH_TRACE) {
assert(tile.task == RenderTile::PATH_TRACE);
scoped_timer timer(&tile.buffers->render_time);
split_kernel->path_trace(task,
tile,
kgbuffer,

View File

@ -187,7 +187,6 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
L->color_glossy = make_float3(0.0f, 0.0f, 0.0f);
L->color_transmission = make_float3(0.0f, 0.0f, 0.0f);
L->color_subsurface = make_float3(0.0f, 0.0f, 0.0f);
L->color_scatter = make_float3(0.0f, 0.0f, 0.0f);
L->direct_diffuse = make_float3(0.0f, 0.0f, 0.0f);
L->direct_glossy = make_float3(0.0f, 0.0f, 0.0f);

View File

@ -170,19 +170,19 @@ ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
PathRadiance *L)
{
int flag = kernel_data.film.pass_flag;
if(flag & PASS_BVH_TRAVERSED_NODES) {
if(flag & PASSMASK(BVH_TRAVERSED_NODES)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes,
L->debug_data.num_bvh_traversed_nodes);
}
if(flag & PASS_BVH_TRAVERSED_INSTANCES) {
if(flag & PASSMASK(BVH_TRAVERSED_INSTANCES)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances,
L->debug_data.num_bvh_traversed_instances);
}
if(flag & PASS_BVH_INTERSECTIONS) {
if(flag & PASSMASK(BVH_INTERSECTIONS)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections,
L->debug_data.num_bvh_intersections);
}
if(flag & PASS_RAY_BOUNCES) {
if(flag & PASSMASK(RAY_BOUNCES)) {
kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces,
L->debug_data.num_ray_bounces);
}
@ -199,8 +199,9 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
return;
int flag = kernel_data.film.pass_flag;
int light_flag = kernel_data.film.light_pass_flag;
if(!(flag & PASS_ALL))
if(!((flag | light_flag) & PASS_ANY))
return;
if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
@ -209,29 +210,29 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold)
{
if(state->sample == 0) {
if(flag & PASS_DEPTH) {
if(flag & PASSMASK(DEPTH)) {
float depth = camera_distance(kg, sd->P);
kernel_write_pass_float(buffer + kernel_data.film.pass_depth, depth);
}
if(flag & PASS_OBJECT_ID) {
if(flag & PASSMASK(OBJECT_ID)) {
float id = object_pass_id(kg, sd->object);
kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, id);
}
if(flag & PASS_MATERIAL_ID) {
if(flag & PASSMASK(MATERIAL_ID)) {
float id = shader_pass_id(kg, sd);
kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, id);
}
}
if(flag & PASS_NORMAL) {
if(flag & PASSMASK(NORMAL)) {
float3 normal = shader_bsdf_average_normal(kg, sd);
kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, normal);
}
if(flag & PASS_UV) {
if(flag & PASSMASK(UV)) {
float3 uv = primitive_uv(kg, sd);
kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, uv);
}
if(flag & PASS_MOTION) {
if(flag & PASSMASK(MOTION)) {
float4 speed = primitive_motion_vector(kg, sd);
kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, speed);
kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, 1.0f);
@ -241,16 +242,16 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
}
}
if(flag & (PASS_DIFFUSE_INDIRECT|PASS_DIFFUSE_COLOR|PASS_DIFFUSE_DIRECT))
if(light_flag & PASSMASK_COMPONENT(DIFFUSE))
L->color_diffuse += shader_bsdf_diffuse(kg, sd)*throughput;
if(flag & (PASS_GLOSSY_INDIRECT|PASS_GLOSSY_COLOR|PASS_GLOSSY_DIRECT))
if(light_flag & PASSMASK_COMPONENT(GLOSSY))
L->color_glossy += shader_bsdf_glossy(kg, sd)*throughput;
if(flag & (PASS_TRANSMISSION_INDIRECT|PASS_TRANSMISSION_COLOR|PASS_TRANSMISSION_DIRECT))
if(light_flag & PASSMASK_COMPONENT(TRANSMISSION))
L->color_transmission += shader_bsdf_transmission(kg, sd)*throughput;
if(flag & (PASS_SUBSURFACE_INDIRECT|PASS_SUBSURFACE_COLOR|PASS_SUBSURFACE_DIRECT))
if(light_flag & PASSMASK_COMPONENT(SUBSURFACE))
L->color_subsurface += shader_bsdf_subsurface(kg, sd)*throughput;
if(flag & PASS_MIST) {
if(light_flag & PASSMASK(MIST)) {
/* bring depth into 0..1 range */
float mist_start = kernel_data.film.mist_start;
float mist_inv_depth = kernel_data.film.mist_inv_depth;
@ -280,49 +281,53 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L)
{
#ifdef __PASSES__
int flag = kernel_data.film.pass_flag;
int light_flag = kernel_data.film.light_pass_flag;
if(!kernel_data.film.use_light_pass)
return;
if(flag & PASS_DIFFUSE_INDIRECT)
if(light_flag & PASSMASK(DIFFUSE_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, L->indirect_diffuse);
if(flag & PASS_GLOSSY_INDIRECT)
if(light_flag & PASSMASK(GLOSSY_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, L->indirect_glossy);
if(flag & PASS_TRANSMISSION_INDIRECT)
if(light_flag & PASSMASK(TRANSMISSION_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, L->indirect_transmission);
if(flag & PASS_SUBSURFACE_INDIRECT)
if(light_flag & PASSMASK(SUBSURFACE_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, L->indirect_subsurface);
if(flag & PASS_DIFFUSE_DIRECT)
if(light_flag & PASSMASK(VOLUME_INDIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_indirect, L->indirect_scatter);
if(light_flag & PASSMASK(DIFFUSE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse);
if(flag & PASS_GLOSSY_DIRECT)
if(light_flag & PASSMASK(GLOSSY_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, L->direct_glossy);
if(flag & PASS_TRANSMISSION_DIRECT)
if(light_flag & PASSMASK(TRANSMISSION_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, L->direct_transmission);
if(flag & PASS_SUBSURFACE_DIRECT)
if(light_flag & PASSMASK(SUBSURFACE_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, L->direct_subsurface);
if(light_flag & PASSMASK(VOLUME_DIRECT))
kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_direct, L->direct_scatter);
if(flag & PASS_EMISSION)
if(light_flag & PASSMASK(EMISSION))
kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission);
if(flag & PASS_BACKGROUND)
if(light_flag & PASSMASK(BACKGROUND))
kernel_write_pass_float3(buffer + kernel_data.film.pass_background, L->background);
if(flag & PASS_AO)
if(light_flag & PASSMASK(AO))
kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, L->ao);
if(flag & PASS_DIFFUSE_COLOR)
if(light_flag & PASSMASK(DIFFUSE_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, L->color_diffuse);
if(flag & PASS_GLOSSY_COLOR)
if(light_flag & PASSMASK(GLOSSY_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, L->color_glossy);
if(flag & PASS_TRANSMISSION_COLOR)
if(light_flag & PASSMASK(TRANSMISSION_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, L->color_transmission);
if(flag & PASS_SUBSURFACE_COLOR)
if(light_flag & PASSMASK(SUBSURFACE_COLOR))
kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, L->color_subsurface);
if(flag & PASS_SHADOW) {
if(light_flag & PASSMASK(SHADOW)) {
float4 shadow = L->shadow;
shadow.w = kernel_data.film.pass_shadow_scale;
kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow);
}
if(flag & PASS_MIST)
if(light_flag & PASSMASK(MIST))
kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist);
#endif
}

View File

@ -140,7 +140,7 @@ ccl_device_forceinline void kernel_path_background(
L->transparent += average(throughput);
#ifdef __PASSES__
if(!(kernel_data.film.pass_flag & PASS_BACKGROUND))
if(!(kernel_data.film.light_pass_flag & PASSMASK(BACKGROUND)))
#endif /* __PASSES__ */
return;
}

View File

@ -368,43 +368,59 @@ typedef enum ClosureLabel {
/* Render Passes */
#define PASS_NAME_JOIN(a, b) a ## _ ## b
#define PASSMASK(pass) (1 << ((PASS_NAME_JOIN(PASS, pass)) % 32))
#define PASSMASK_COMPONENT(comp) (PASSMASK(PASS_NAME_JOIN(comp, DIRECT)) | \
PASSMASK(PASS_NAME_JOIN(comp, INDIRECT)) | \
PASSMASK(PASS_NAME_JOIN(comp, COLOR)))
typedef enum PassType {
PASS_NONE = 0,
PASS_COMBINED = (1 << 0),
PASS_DEPTH = (1 << 1),
PASS_NORMAL = (1 << 2),
PASS_UV = (1 << 3),
PASS_OBJECT_ID = (1 << 4),
PASS_MATERIAL_ID = (1 << 5),
PASS_DIFFUSE_COLOR = (1 << 6),
PASS_GLOSSY_COLOR = (1 << 7),
PASS_TRANSMISSION_COLOR = (1 << 8),
PASS_DIFFUSE_INDIRECT = (1 << 9),
PASS_GLOSSY_INDIRECT = (1 << 10),
PASS_TRANSMISSION_INDIRECT = (1 << 11),
PASS_DIFFUSE_DIRECT = (1 << 12),
PASS_GLOSSY_DIRECT = (1 << 13),
PASS_TRANSMISSION_DIRECT = (1 << 14),
PASS_EMISSION = (1 << 15),
PASS_BACKGROUND = (1 << 16),
PASS_AO = (1 << 17),
PASS_SHADOW = (1 << 18),
PASS_MOTION = (1 << 19),
PASS_MOTION_WEIGHT = (1 << 20),
PASS_MIST = (1 << 21),
PASS_SUBSURFACE_DIRECT = (1 << 22),
PASS_SUBSURFACE_INDIRECT = (1 << 23),
PASS_SUBSURFACE_COLOR = (1 << 24),
PASS_LIGHT = (1 << 25), /* no real pass, used to force use_light_pass */
/* Main passes */
PASS_COMBINED = 1,
PASS_DEPTH,
PASS_NORMAL,
PASS_UV,
PASS_OBJECT_ID,
PASS_MATERIAL_ID,
PASS_MOTION,
PASS_MOTION_WEIGHT,
#ifdef __KERNEL_DEBUG__
PASS_BVH_TRAVERSED_NODES = (1 << 26),
PASS_BVH_TRAVERSED_INSTANCES = (1 << 27),
PASS_BVH_INTERSECTIONS = (1 << 28),
PASS_RAY_BOUNCES = (1 << 29),
PASS_BVH_TRAVERSED_NODES,
PASS_BVH_TRAVERSED_INSTANCES,
PASS_BVH_INTERSECTIONS,
PASS_RAY_BOUNCES,
#endif
PASS_RENDER_TIME,
PASS_CATEGORY_MAIN_END = 31,
PASS_MIST = 32,
PASS_EMISSION,
PASS_BACKGROUND,
PASS_AO,
PASS_SHADOW,
PASS_LIGHT, /* no real pass, used to force use_light_pass */
PASS_DIFFUSE_DIRECT,
PASS_DIFFUSE_INDIRECT,
PASS_DIFFUSE_COLOR,
PASS_GLOSSY_DIRECT,
PASS_GLOSSY_INDIRECT,
PASS_GLOSSY_COLOR,
PASS_TRANSMISSION_DIRECT,
PASS_TRANSMISSION_INDIRECT,
PASS_TRANSMISSION_COLOR,
PASS_SUBSURFACE_DIRECT,
PASS_SUBSURFACE_INDIRECT,
PASS_SUBSURFACE_COLOR,
PASS_VOLUME_DIRECT,
PASS_VOLUME_INDIRECT,
/* No Scatter color since it's tricky to define what it would even mean. */
PASS_CATEGORY_LIGHT_END = 63,
} PassType;
#define PASS_ALL (~0)
#define PASS_ANY (~0)
typedef enum DenoisingPassOffsets {
DENOISING_PASS_NORMAL = 0,
@ -509,7 +525,6 @@ typedef ccl_addr_space struct PathRadiance {
float3 color_glossy;
float3 color_transmission;
float3 color_subsurface;
float3 color_scatter;
float3 direct_diffuse;
float3 direct_glossy;
@ -1179,6 +1194,7 @@ static_assert_align(KernelCamera, 16);
typedef struct KernelFilm {
float exposure;
int pass_flag;
int light_pass_flag;
int pass_stride;
int use_light_pass;
@ -1201,11 +1217,13 @@ typedef struct KernelFilm {
int pass_glossy_indirect;
int pass_transmission_indirect;
int pass_subsurface_indirect;
int pass_volume_indirect;
int pass_diffuse_direct;
int pass_glossy_direct;
int pass_transmission_direct;
int pass_subsurface_direct;
int pass_volume_direct;
int pass_emission;
int pass_background;
@ -1215,7 +1233,6 @@ typedef struct KernelFilm {
int pass_shadow;
float pass_shadow_scale;
int filter_table_offset;
int pass_pad2;
int pass_mist;
float mist_start;
@ -1225,7 +1242,8 @@ typedef struct KernelFilm {
int pass_denoising_data;
int pass_denoising_clean;
int denoising_flags;
int pad;
int pad1, pad2, pad3;
#ifdef __KERNEL_DEBUG__
int pass_bvh_traversed_nodes;

View File

@ -116,7 +116,7 @@ RenderTile::RenderTile()
RenderBuffers::RenderBuffers(Device *device)
: buffer(device, "RenderBuffers", MEM_READ_WRITE),
map_neighbor_copied(false)
map_neighbor_copied(false), render_time(0.0f)
{
}
@ -264,6 +264,12 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
}
}
#endif
else if(type == PASS_RENDER_TIME) {
float val = (float) (1000.0 * render_time/(params.width * params.height * sample));
for(int i = 0; i < size; i++, pixels++) {
pixels[0] = val;
}
}
else {
for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
float f = *in;

View File

@ -75,6 +75,7 @@ public:
/* float buffer */
device_vector<float> buffer;
bool map_neighbor_copied;
double render_time;
explicit RenderBuffers(Device *device);
~RenderBuffers();

View File

@ -85,52 +85,6 @@ void Pass::add(PassType type, array<Pass>& passes)
pass.components = 1;
pass.filter = false;
break;
case PASS_DIFFUSE_COLOR:
case PASS_GLOSSY_COLOR:
case PASS_TRANSMISSION_COLOR:
case PASS_SUBSURFACE_COLOR:
pass.components = 4;
break;
case PASS_DIFFUSE_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_DIFFUSE_COLOR;
break;
case PASS_GLOSSY_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_GLOSSY_COLOR;
break;
case PASS_TRANSMISSION_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_TRANSMISSION_COLOR;
break;
case PASS_SUBSURFACE_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_SUBSURFACE_COLOR;
break;
case PASS_DIFFUSE_DIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_DIFFUSE_COLOR;
break;
case PASS_GLOSSY_DIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_GLOSSY_COLOR;
break;
case PASS_TRANSMISSION_DIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_TRANSMISSION_COLOR;
break;
case PASS_SUBSURFACE_DIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_SUBSURFACE_COLOR;
break;
case PASS_EMISSION:
case PASS_BACKGROUND:
@ -162,6 +116,50 @@ void Pass::add(PassType type, array<Pass>& passes)
pass.exposure = false;
break;
#endif
case PASS_RENDER_TIME:
/* This pass is handled entirely on the host side. */
pass.components = 0;
break;
case PASS_DIFFUSE_COLOR:
case PASS_GLOSSY_COLOR:
case PASS_TRANSMISSION_COLOR:
case PASS_SUBSURFACE_COLOR:
pass.components = 4;
break;
case PASS_DIFFUSE_DIRECT:
case PASS_DIFFUSE_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_DIFFUSE_COLOR;
break;
case PASS_GLOSSY_DIRECT:
case PASS_GLOSSY_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_GLOSSY_COLOR;
break;
case PASS_TRANSMISSION_DIRECT:
case PASS_TRANSMISSION_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_TRANSMISSION_COLOR;
break;
case PASS_SUBSURFACE_DIRECT:
case PASS_SUBSURFACE_INDIRECT:
pass.components = 4;
pass.exposure = true;
pass.divide_type = PASS_SUBSURFACE_COLOR;
break;
case PASS_VOLUME_DIRECT:
case PASS_VOLUME_INDIRECT:
pass.components = 4;
pass.exposure = true;
break;
default:
assert(false);
break;
}
passes.push_back_slow(pass);
@ -318,7 +316,19 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
for(size_t i = 0; i < passes.size(); i++) {
Pass& pass = passes[i];
kfilm->pass_flag |= pass.type;
if(pass.type == PASS_NONE)
continue;
int pass_flag = (1 << (pass.type % 32));
if(pass.type <= PASS_CATEGORY_MAIN_END) {
kfilm->pass_flag |= pass_flag;
}
else {
assert(pass.type <= PASS_CATEGORY_LIGHT_END);
kfilm->use_light_pass = 1;
kfilm->light_pass_flag |= pass_flag;
}
switch(pass.type) {
case PASS_COMBINED:
@ -327,10 +337,6 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
case PASS_DEPTH:
kfilm->pass_depth = kfilm->pass_stride;
break;
case PASS_MIST:
kfilm->pass_mist = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_NORMAL:
kfilm->pass_normal = kfilm->pass_stride;
break;
@ -349,74 +355,67 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
case PASS_MATERIAL_ID:
kfilm->pass_material_id = kfilm->pass_stride;
break;
case PASS_DIFFUSE_COLOR:
kfilm->pass_diffuse_color = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_GLOSSY_COLOR:
kfilm->pass_glossy_color = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_TRANSMISSION_COLOR:
kfilm->pass_transmission_color = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_SUBSURFACE_COLOR:
kfilm->pass_subsurface_color = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_DIFFUSE_INDIRECT:
kfilm->pass_diffuse_indirect = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_GLOSSY_INDIRECT:
kfilm->pass_glossy_indirect = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_TRANSMISSION_INDIRECT:
kfilm->pass_transmission_indirect = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_SUBSURFACE_INDIRECT:
kfilm->pass_subsurface_indirect = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_DIFFUSE_DIRECT:
kfilm->pass_diffuse_direct = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_GLOSSY_DIRECT:
kfilm->pass_glossy_direct = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_TRANSMISSION_DIRECT:
kfilm->pass_transmission_direct = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_SUBSURFACE_DIRECT:
kfilm->pass_subsurface_direct = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_MIST:
kfilm->pass_mist = kfilm->pass_stride;
break;
case PASS_EMISSION:
kfilm->pass_emission = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_BACKGROUND:
kfilm->pass_background = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_AO:
kfilm->pass_ao = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_SHADOW:
kfilm->pass_shadow = kfilm->pass_stride;
kfilm->use_light_pass = 1;
break;
case PASS_LIGHT:
kfilm->use_light_pass = 1;
break;
case PASS_DIFFUSE_COLOR:
kfilm->pass_diffuse_color = kfilm->pass_stride;
break;
case PASS_GLOSSY_COLOR:
kfilm->pass_glossy_color = kfilm->pass_stride;
break;
case PASS_TRANSMISSION_COLOR:
kfilm->pass_transmission_color = kfilm->pass_stride;
break;
case PASS_SUBSURFACE_COLOR:
kfilm->pass_subsurface_color = kfilm->pass_stride;
break;
case PASS_DIFFUSE_INDIRECT:
kfilm->pass_diffuse_indirect = kfilm->pass_stride;
break;
case PASS_GLOSSY_INDIRECT:
kfilm->pass_glossy_indirect = kfilm->pass_stride;
break;
case PASS_TRANSMISSION_INDIRECT:
kfilm->pass_transmission_indirect = kfilm->pass_stride;
break;
case PASS_SUBSURFACE_INDIRECT:
kfilm->pass_subsurface_indirect = kfilm->pass_stride;
break;
case PASS_VOLUME_INDIRECT:
kfilm->pass_volume_indirect = kfilm->pass_stride;
break;
case PASS_DIFFUSE_DIRECT:
kfilm->pass_diffuse_direct = kfilm->pass_stride;
break;
case PASS_GLOSSY_DIRECT:
kfilm->pass_glossy_direct = kfilm->pass_stride;
break;
case PASS_TRANSMISSION_DIRECT:
kfilm->pass_transmission_direct = kfilm->pass_stride;
break;
case PASS_SUBSURFACE_DIRECT:
kfilm->pass_subsurface_direct = kfilm->pass_stride;
break;
case PASS_VOLUME_DIRECT:
kfilm->pass_volume_direct = kfilm->pass_stride;
break;
#ifdef WITH_CYCLES_DEBUG
@ -433,8 +432,11 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
kfilm->pass_ray_bounces = kfilm->pass_stride;
break;
#endif
case PASS_RENDER_TIME:
break;
case PASS_NONE:
default:
assert(false);
break;
}

View File

@ -447,305 +447,132 @@ typedef struct {
int index;
} STmpVert;
static const int g_iCells = 2048;
static const float g_iCells_fl = 2048.0f;
#ifdef _MSC_VER
# define NOINLINE __declspec(noinline)
#else
# define NOINLINE __attribute__ ((noinline))
#endif
// it is IMPORTANT that this function is called to evaluate the hash since
// inlining could potentially reorder instructions and generate different
// results for the same effective input value fVal.
static NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal)
{
const float fIndex = g_iCells_fl * ((fVal-fMin)/(fMax-fMin));
const int iIndex = (int)fIndex;
return iIndex < g_iCells ? (iIndex >= 0 ? iIndex : 0) : (g_iCells - 1);
}
static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in);
static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries);
static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn);
typedef unsigned int uint;
static uint float_as_uint(const float v)
{
return *((uint*)(&v));
}
#define HASH(x, y, z) (((x) * 73856093) ^ ((y) * 19349663) ^ ((z) * 83492791))
#define HASH_F(x, y, z) HASH(float_as_uint(x), float_as_uint(y), float_as_uint(z))
/* Sort comp and data based on comp.
* comp2 and data2 are used as temporary storage. */
static void radixsort_pair(uint *comp, int *data, uint *comp2, int *data2, int n)
{
int shift = 0;
for(int pass = 0; pass < 4; pass++, shift+=8) {
int bins[257] = {0};
/* Count number of elements per bin. */
for(int i = 0; i < n; i++) {
bins[((comp[i] >> shift) & 0xff) + 1]++;
}
/* Compute prefix sum to find position of each bin in the sorted array. */
for(int i = 2; i < 256; i++) {
bins[i] += bins[i-1];
}
/* Insert the elements in their correct location based on their bin. */
for(int i = 0; i < n; i++) {
int pos = bins[(comp[i] >> shift) & 0xff]++;
comp2[pos] = comp[i];
data2[pos] = data[i];
}
/* Swap arrays. */
int *tmpdata = data; data = data2; data2 = tmpdata;
uint *tmpcomp = comp; comp = comp2; comp2 = tmpcomp;
}
}
/* Merge identical vertices.
* To find vertices with identical position, normal and texcoord, we calculate a hash of the 9 values.
* Then, by sorting based on that hash, identical elements (having identical hashes) will be moved next to each other.
* Since there might be hash collisions, the elements of each block are then compared with each other and duplicates
* are merged.
*/
static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)
{
int numVertices = iNrTrianglesIn*3;
// Generate bounding box
int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL;
STmpVert * pTmpVert = NULL;
int i=0, iChannel=0, k=0, e=0;
int iMaxCount=0;
SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim;
float fMin, fMax;
for (i=1; i<(iNrTrianglesIn*3); i++)
{
const int index = piTriList_in_and_out[i];
uint *hashes = (uint*) malloc(sizeof(uint)*numVertices);
int *indices = (int*) malloc(sizeof(int)*numVertices);
uint *temp_hashes = (uint*) malloc(sizeof(uint)*numVertices);
int *temp_indices = (int*) malloc(sizeof(int)*numVertices);
const SVec3 vP = GetPosition(pContext, index);
if (vMin.x > vP.x) vMin.x = vP.x;
else if (vMax.x < vP.x) vMax.x = vP.x;
if (vMin.y > vP.y) vMin.y = vP.y;
else if (vMax.y < vP.y) vMax.y = vP.y;
if (vMin.z > vP.z) vMin.z = vP.z;
else if (vMax.z < vP.z) vMax.z = vP.z;
}
if(hashes == NULL || indices == NULL || temp_hashes == NULL || temp_indices == NULL) {
free(hashes);
free(indices);
free(temp_hashes);
free(temp_indices);
vDim = vsub(vMax,vMin);
iChannel = 0;
fMin = vMin.x; fMax=vMax.x;
if (vDim.y>vDim.x && vDim.y>vDim.z)
{
iChannel=1;
fMin = vMin.y;
fMax = vMax.y;
}
else if (vDim.z>vDim.x)
{
iChannel=2;
fMin = vMin.z;
fMax = vMax.z;
}
// make allocations
piHashTable = (int *) malloc(sizeof(int[3])*iNrTrianglesIn);
piHashCount = (int *) malloc(sizeof(int)*g_iCells);
piHashOffsets = (int *) malloc(sizeof(int)*g_iCells);
piHashCount2 = (int *) malloc(sizeof(int)*g_iCells);
if (piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL)
{
if (piHashTable!=NULL) free(piHashTable);
if (piHashCount!=NULL) free(piHashCount);
if (piHashOffsets!=NULL) free(piHashOffsets);
if (piHashCount2!=NULL) free(piHashCount2);
GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn);
return;
}
memset(piHashCount, 0, sizeof(int)*g_iCells);
memset(piHashCount2, 0, sizeof(int)*g_iCells);
// count amount of elements in each cell unit
for (i=0; i<(iNrTrianglesIn*3); i++)
{
for (int i = 0; i < numVertices; i++) {
const int index = piTriList_in_and_out[i];
const SVec3 vP = GetPosition(pContext, index);
const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
const int iCell = FindGridCell(fMin, fMax, fVal);
++piHashCount[iCell];
}
const uint hashP = HASH_F(vP.x, vP.y, vP.z);
// evaluate start index of each cell.
piHashOffsets[0]=0;
for (k=1; k<g_iCells; k++)
piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1];
// insert vertices
for (i=0; i<(iNrTrianglesIn*3); i++)
{
const int index = piTriList_in_and_out[i];
const SVec3 vP = GetPosition(pContext, index);
const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z);
const int iCell = FindGridCell(fMin, fMax, fVal);
int * pTable = NULL;
assert(piHashCount2[iCell]<piHashCount[iCell]);
pTable = &piHashTable[piHashOffsets[iCell]];
pTable[piHashCount2[iCell]] = i; // vertex i has been inserted.
++piHashCount2[iCell];
}
for (k=0; k<g_iCells; k++)
assert(piHashCount2[k] == piHashCount[k]); // verify the count
free(piHashCount2);
// find maximum amount of entries in any hash entry
iMaxCount = piHashCount[0];
for (k=1; k<g_iCells; k++)
if (iMaxCount<piHashCount[k])
iMaxCount=piHashCount[k];
pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount);
// complete the merge
for (k=0; k<g_iCells; k++)
{
// extract table of cell k and amount of entries in it
int * pTable = &piHashTable[piHashOffsets[k]];
const int iEntries = piHashCount[k];
if (iEntries < 2) continue;
if (pTmpVert!=NULL)
{
for (e=0; e<iEntries; e++)
{
int i = pTable[e];
const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]);
pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y;
pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i;
}
MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1);
}
else
MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries);
}
if (pTmpVert!=NULL) { free(pTmpVert); }
free(piHashTable);
free(piHashCount);
free(piHashOffsets);
}
static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in)
{
// make bbox
int c=0, l=0, channel=0;
float fvMin[3], fvMax[3];
float dx=0, dy=0, dz=0, fSep=0;
for (c=0; c<3; c++)
{ fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c]; }
for (l=(iL_in+1); l<=iR_in; l++) {
for (c=0; c<3; c++) {
if (fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c];
if (fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c];
}
}
dx = fvMax[0]-fvMin[0];
dy = fvMax[1]-fvMin[1];
dz = fvMax[2]-fvMin[2];
channel = 0;
if (dy>dx && dy>dz) channel=1;
else if (dz>dx) channel=2;
fSep = 0.5f*(fvMax[channel]+fvMin[channel]);
// stop if all vertices are NaNs
if (!isfinite(fSep))
return;
// terminate recursion when the separation/average value
// is no longer strictly between fMin and fMax values.
if (fSep>=fvMax[channel] || fSep<=fvMin[channel])
{
// complete the weld
for (l=iL_in; l<=iR_in; l++)
{
int i = pTmpVert[l].index;
const int index = piTriList_in_and_out[i];
const SVec3 vP = GetPosition(pContext, index);
const SVec3 vN = GetNormal(pContext, index);
const SVec3 vT = GetTexCoord(pContext, index);
tbool bNotFound = TTRUE;
int l2=iL_in, i2rec=-1;
while (l2<l && bNotFound)
{
const int i2 = pTmpVert[l2].index;
const int index2 = piTriList_in_and_out[i2];
const SVec3 vP2 = GetPosition(pContext, index2);
const SVec3 vN2 = GetNormal(pContext, index2);
const SVec3 vT2 = GetTexCoord(pContext, index2);
i2rec=i2;
//if (vP==vP2 && vN==vN2 && vT==vT2)
if (vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z &&
vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z &&
vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z)
bNotFound = TFALSE;
else
++l2;
}
// merge if previously found
if (!bNotFound)
piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
}
}
else
{
int iL=iL_in, iR=iR_in;
assert((iR_in-iL_in)>0); // at least 2 entries
// separate (by fSep) all points between iL_in and iR_in in pTmpVert[]
while (iL < iR)
{
tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE;
while ((!bReadyLeftSwap) && iL<iR)
{
assert(iL>=iL_in && iL<=iR_in);
bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep);
if (!bReadyLeftSwap) ++iL;
}
while ((!bReadyRightSwap) && iL<iR)
{
assert(iR>=iL_in && iR<=iR_in);
bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
if (!bReadyRightSwap) --iR;
}
assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) );
if (bReadyLeftSwap && bReadyRightSwap)
{
const STmpVert sTmp = pTmpVert[iL];
assert(iL<iR);
pTmpVert[iL] = pTmpVert[iR];
pTmpVert[iR] = sTmp;
++iL; --iR;
}
}
assert(iL==(iR+1) || (iL==iR));
if (iL==iR)
{
const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep;
if (bReadyRightSwap) ++iL;
else --iR;
}
// only need to weld when there is more than 1 instance of the (x,y,z)
if (iL_in < iR)
MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR); // weld all left of fSep
if (iL < iR_in)
MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in); // weld all right of (or equal to) fSep
}
}
static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries)
{
// this can be optimized further using a tree structure or more hashing.
int e=0;
for (e=0; e<iEntries; e++)
{
int i = pTable[e];
const int index = piTriList_in_and_out[i];
const SVec3 vP = GetPosition(pContext, index);
const SVec3 vN = GetNormal(pContext, index);
const uint hashN = HASH_F(vN.x, vN.y, vN.z);
const SVec3 vT = GetTexCoord(pContext, index);
const uint hashT = HASH_F(vT.x, vT.y, vT.z);
tbool bNotFound = TTRUE;
int e2=0, i2rec=-1;
while (e2<e && bNotFound)
{
const int i2 = pTable[e2];
const int index2 = piTriList_in_and_out[i2];
const SVec3 vP2 = GetPosition(pContext, index2);
const SVec3 vN2 = GetNormal(pContext, index2);
const SVec3 vT2 = GetTexCoord(pContext, index2);
i2rec = i2;
if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2))
bNotFound = TFALSE;
else
++e2;
}
// merge if previously found
if (!bNotFound)
piTriList_in_and_out[i] = piTriList_in_and_out[i2rec];
hashes[i] = HASH(hashP, hashN, hashT);
indices[i] = i;
}
radixsort_pair(hashes, indices, temp_hashes, temp_indices, numVertices);
free(temp_hashes);
free(temp_indices);
/* Process blocks of vertices with the same hash.
* Vertices in the block might still be separate, but we know for sure that
* vertices in different blocks will never be identical. */
int blockstart = 0;
while (blockstart < numVertices) {
/* Find end of this block (exclusive). */
uint hash = hashes[blockstart];
int blockend = blockstart+1;
for(; blockend < numVertices; blockend++) {
if(hashes[blockend] != hash) break;
}
for(int i = blockstart; i < blockend; i++) {
int index1 = piTriList_in_and_out[indices[i]];
const SVec3 vP = GetPosition(pContext, index1);
const SVec3 vN = GetNormal(pContext, index1);
const SVec3 vT = GetTexCoord(pContext, index1);
for(int i2 = i+1; i2 < blockend; i2++) {
int index2 = piTriList_in_and_out[indices[i2]];
if(index1 == index2) continue;
if(veq(vP, GetPosition(pContext, index2)) &&
veq(vN, GetNormal(pContext, index2)) &&
veq(vT, GetTexCoord(pContext, index2)))
{
piTriList_in_and_out[indices[i2]] = index1;
/* Once i2>i has been identified as a duplicate, we can stop since any
* i3>i2>i that is a duplicate of i (and therefore also i2) will also be
* compared to i2 and therefore be identified there anyways. */
break;
}
}
}
/* Advance to next block. */
blockstart = blockend;
}
free(hashes);
free(indices);
}
static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn)

View File

@ -1810,12 +1810,6 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
vpaint = toolsettings.vertex_paint
col = layout.column()
col.label("Falloff:")
row = col.row()
row.prop(vpaint, "use_normal_falloff")
sub = row.row()
sub.active = (vpaint.use_normal_falloff)
sub.prop(vpaint, "normal_angle", text="")
self.unified_paint_settings(col, context)

View File

@ -125,6 +125,8 @@ typedef struct CCGDerivedMesh {
struct CCGFace **gridFaces;
struct DMFlagMat *gridFlagMats;
unsigned int **gridHidden;
/* Elements in arrays above. */
unsigned int numGrid;
struct {
struct MultiresModifierData *mmd;

View File

@ -289,6 +289,33 @@ static bool get_path_user(
}
}
/**
* Special convenience exception for dev builds to allow overrides to the system path.
* With this, need for running 'make install' can be avoided, e.g. by symlinking SOURCE_DIR/release
* to EXECUTABLE_DIR/release, or by running Blender from source directory directly.
*/
static bool get_path_system_dev_build_exception(
char *targetpath, size_t targetpath_len, const char *relfolder)
{
char cwd[FILE_MAX];
/* Try EXECUTABLE_DIR/release/folder_name. Allows symlinking release folder from source dir. */
if (test_path(targetpath, targetpath_len, bprogdir, "release", relfolder)) {
return true;
}
/* Try CWD/release/folder_name. Allows executing Blender from any directory
* (usually source dir), even without a release dir in bprogdir. */
if (BLI_current_working_dir(cwd, sizeof(cwd))) {
if (test_path(targetpath, targetpath_len, cwd, "release", relfolder)) {
return true;
}
}
/* never use if not existing. */
targetpath[0] = '\0';
return false;
}
/**
* Returns the path of a folder within the Blender installation directory.
*
@ -305,7 +332,6 @@ static bool get_path_system(
{
char system_path[FILE_MAX];
const char *system_base_path;
char cwd[FILE_MAX];
char relfolder[FILE_MAX];
if (folder_name) {
@ -320,25 +346,9 @@ static bool get_path_system(
relfolder[0] = '\0';
}
/* first allow developer only overrides to the system path
* these are only used when running blender from source */
/* try CWD/release/folder_name */
if (BLI_current_working_dir(cwd, sizeof(cwd))) {
if (test_path(targetpath, targetpath_len, cwd, "release", relfolder)) {
return true;
}
}
/* try EXECUTABLE_DIR/release/folder_name */
if (test_path(targetpath, targetpath_len, bprogdir, "release", relfolder)) {
if (get_path_system_dev_build_exception(targetpath, targetpath_len, relfolder)) {
return true;
}
/* never use if not existing. */
targetpath[0] = '\0';
/* end developer overrides */
system_path[0] = '\0';

View File

@ -1148,9 +1148,10 @@ static CollPair *cloth_point_collision(
return collpair;
}
static void cloth_points_objcollisions_nearcheck(ClothModifierData * clmd, CollisionModifierData *collmd,
CollPair **collisions, CollPair **collisions_index,
int numresult, BVHTreeOverlap *overlap, float epsilon, double dt)
static void cloth_points_objcollisions_nearcheck(
ClothModifierData *clmd, CollisionModifierData *collmd,
CollPair **collisions, CollPair **collisions_index,
int numresult, BVHTreeOverlap *overlap, float epsilon, double dt)
{
int i;
@ -1164,8 +1165,9 @@ static void cloth_points_objcollisions_nearcheck(ClothModifierData * clmd, Colli
}
}
static int cloth_points_objcollisions_resolve(ClothModifierData * clmd, CollisionModifierData *collmd, PartDeflect *pd,
CollPair *collisions, CollPair *collisions_index, float dt)
static int cloth_points_objcollisions_resolve(
ClothModifierData *clmd, CollisionModifierData *collmd, PartDeflect *pd,
CollPair *collisions, CollPair *collisions_index, float dt)
{
Cloth *cloth = clmd->clothObject;
int i = 0, mvert_num = clmd->clothObject->mvert_num;

View File

@ -3777,10 +3777,12 @@ static void ccgDM_release(DerivedMesh *dm)
if (ccgdm->gridOffset) MEM_freeN(ccgdm->gridOffset);
if (ccgdm->gridFlagMats) MEM_freeN(ccgdm->gridFlagMats);
if (ccgdm->gridHidden) {
int i, numGrids = dm->getNumGrids(dm);
for (i = 0; i < numGrids; i++) {
if (ccgdm->gridHidden[i])
/* Using dm->getNumGrids(dm) accesses freed memory */
uint numGrids = ccgdm->numGrid;
for (uint i = 0; i < numGrids; i++) {
if (ccgdm->gridHidden[i]) {
MEM_freeN(ccgdm->gridHidden[i]);
}
}
MEM_freeN(ccgdm->gridHidden);
}
@ -4084,6 +4086,7 @@ static void ccgdm_create_grids(DerivedMesh *dm)
ccgdm->gridFaces = gridFaces;
ccgdm->gridOffset = gridOffset;
ccgdm->gridFlagMats = gridFlagMats;
ccgdm->numGrid = numGrids;
}
static CCGElem **ccgDM_getGridData(DerivedMesh *dm)

View File

@ -389,11 +389,7 @@ LinkNode *BLI_file_read_as_lines(const char *name)
for (i = 0; i <= size; i++) {
if (i == size || buf[i] == '\n') {
char *line = BLI_strdupn(&buf[last], i - last);
BLI_linklist_append(&lines, line);
/* faster to build singly-linked list in reverse order */
/* alternatively, could process buffer in reverse order so
* list ends up right way round to start with */
last = i + 1;
}
}

View File

@ -50,8 +50,8 @@ int BLI_cpu_support_sse2(void)
"pushl %%ebx\n\t"
"cpuid\n\t"
"popl %%ebx\n\t"
: "=d" (d)
: "a" (1));
: "=d" (d)
: "a" (1));
return (d & 0x04000000) != 0;
#elif (defined(_MSC_VER) && defined(_M_IX86))
/* also check cpuid for MSVC x86 */

View File

@ -184,7 +184,8 @@ typedef struct Offset {
} Offset;
/* Return the generated binary output. */
static char *generate(GHash *messages, size_t *r_output_size) {
static char *generate(GHash *messages, size_t *r_output_size)
{
const uint32_t num_keys = BLI_ghash_size(messages);
/* Get list of sorted keys. */

View File

@ -1000,7 +1000,8 @@ void DepsgraphNodeBuilder::build_obdata_geom(Object *ob)
(MetaBall *)obdata_cow),
DEG_OPCODE_PLACEHOLDER,
"Geometry Eval");
} else {
}
else {
op_node = add_operation_node(obdata,
DEG_NODE_TYPE_GEOMETRY,
NULL,

View File

@ -38,7 +38,7 @@
#include "BLI_string_utils.h"
#include "BKE_context.h"
//#include "BKE_deform.h"
#include "BKE_action.h"
#include "BKE_report.h"
#include "BIF_gl.h"
@ -807,6 +807,7 @@ enum {
SIMEDBONE_PREFIX,
SIMEDBONE_SUFFIX,
SIMEDBONE_LAYER,
SIMEDBONE_SHAPE,
};
static const EnumPropertyItem prop_similar_types[] = {
@ -818,6 +819,7 @@ static const EnumPropertyItem prop_similar_types[] = {
{SIMEDBONE_PREFIX, "PREFIX", 0, "Prefix", ""},
{SIMEDBONE_SUFFIX, "SUFFIX", 0, "Suffix", ""},
{SIMEDBONE_LAYER, "LAYER", 0, "Layer", ""},
{SIMEDBONE_SHAPE, "SHAPE", 0, "Shape", ""},
{0, NULL, 0, NULL, NULL}
};
@ -920,7 +922,27 @@ static void select_similar_suffix(bArmature *arm, EditBone *ebone_act)
}
}
static void is_ancestor(EditBone * bone, EditBone * ancestor)
/** Use for matching any pose channel data. */
static void select_similar_data_pchan(
bArmature *arm, Object *obj, EditBone *ebone_active,
const size_t bytes_size, const int offset)
{
const bPoseChannel *pchan_active = BKE_pose_channel_find_name(obj->pose, ebone_active->name);
const char *data_active = (const char *)POINTER_OFFSET(pchan_active, offset);
for (EditBone *ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (EBONE_SELECTABLE(arm, ebone)) {
const bPoseChannel *pchan = BKE_pose_channel_find_name(obj->pose, ebone->name);
if (pchan) {
const char *data_test = (const char *)POINTER_OFFSET(pchan, offset);
if (memcmp(data_active, data_test, bytes_size) == 0) {
ED_armature_ebone_select_set(ebone, true);
}
}
}
}
}
static void is_ancestor(EditBone *bone, EditBone *ancestor)
{
if (bone->temp.ebone == ancestor || bone->temp.ebone == NULL)
return;
@ -1012,6 +1034,11 @@ static int armature_select_similar_exec(bContext *C, wmOperator *op)
case SIMEDBONE_LAYER:
select_similar_layer(arm, ebone_act);
break;
case SIMEDBONE_SHAPE:
select_similar_data_pchan(
arm, obedit, ebone_act,
sizeof(void *), offsetof(bPoseChannel, custom));
break;
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);

View File

@ -433,7 +433,7 @@ static void ui_imageuser_pass_menu(bContext *UNUSED(C), uiLayout *layout, void *
uiItemS(layout);
nr = (rl == NULL)? 1: 0;
nr = (rl == NULL) ? 1 : 0;
ListBase added_passes;
BLI_listbase_clear(&added_passes);

View File

@ -843,9 +843,9 @@ static void index_rebuild_ffmpeg_finish(FFmpegIndexBuilderContext *context, int
}
static void index_rebuild_ffmpeg_proc_decoded_frame(
FFmpegIndexBuilderContext *context,
AVPacket * curr_packet,
AVFrame *in_frame)
FFmpegIndexBuilderContext *context,
AVPacket *curr_packet,
AVFrame *in_frame)
{
int i;
unsigned long long s_pos = context->seek_pos;

View File

@ -414,11 +414,13 @@ static bool imb_save_openexr_half(
frameBuffer.insert("R", Slice(HALF, (char *) &to->r, xstride, ystride));
frameBuffer.insert("G", Slice(HALF, (char *) &to->g, xstride, ystride));
frameBuffer.insert("B", Slice(HALF, (char *) &to->b, xstride, ystride));
if (is_alpha)
if (is_alpha) {
frameBuffer.insert("A", Slice(HALF, (char *) &to->a, xstride, ystride));
if (is_zbuf)
}
if (is_zbuf) {
frameBuffer.insert("Z", Slice(Imf::FLOAT, (char *)(ibuf->zbuf_float + (height - 1) * width),
sizeof(float), sizeof(float) * -width));
sizeof(float), sizeof(float) * -width));
}
if (ibuf->rect_float) {
float *from;
@ -509,11 +511,13 @@ static bool imb_save_openexr_float(
frameBuffer.insert("R", Slice(Imf::FLOAT, (char *)rect[0], xstride, ystride));
frameBuffer.insert("G", Slice(Imf::FLOAT, (char *)rect[1], xstride, ystride));
frameBuffer.insert("B", Slice(Imf::FLOAT, (char *)rect[2], xstride, ystride));
if (is_alpha)
if (is_alpha) {
frameBuffer.insert("A", Slice(Imf::FLOAT, (char *)rect[3], xstride, ystride));
if (is_zbuf)
}
if (is_zbuf) {
frameBuffer.insert("Z", Slice(Imf::FLOAT, (char *) (ibuf->zbuf_float + (height - 1) * width),
sizeof(float), sizeof(float) * -width));
sizeof(float), sizeof(float) * -width));
}
file.setFrameBuffer(frameBuffer);
file.writePixels(height);
@ -1125,7 +1129,7 @@ void IMB_exr_read_channels(void *handle)
ExrChannel *echan;
for (echan = (ExrChannel *)data->channels.first; echan; echan = echan->next) {
if(echan->m->part_number != i) {
if (echan->m->part_number != i) {
continue;
}

View File

@ -176,7 +176,7 @@ static void rna_ImageUser_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *
BKE_image_user_frame_calc(iuser, scene->r.cfra, 0);
if(ptr->id.data) {
if (ptr->id.data) {
/* Update material or texture for render preview. */
DEG_id_tag_update(ptr->id.data, 0);
}

View File

@ -66,7 +66,7 @@ static void node_shader_free_tex_pointdensity(bNode *node)
MEM_freeN(point_density);
}
static void node_shader_copy_tex_pointdensity(bNodeTree * UNUSED(dest_ntree),
static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree),
bNode *dest_node,
bNode *src_node)
{

View File

@ -486,7 +486,7 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (actuator->m_handle)
AUD_Handle_setAttenuation(actuator->m_handle, prop_value);
} else if (!!strcmp(prop, "cone_angle_inner")) {
} else if (!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
if (actuator->m_handle)
AUD_Handle_setConeAngleInner(actuator->m_handle, prop_value);