Fix T99270: bones using empties as custom shapes can't be selected

Regression in [0] which didn't account for the bounds of empty objects.
Add support support calculating bounds from empty draw-type to use in
pose-bone culling.

[0]: 3267c91b4d
This commit is contained in:
Campbell Barton 2022-07-07 14:57:43 +10:00 committed by Thomas Dinges
parent cc58682344
commit 7fb8e475d9
Notes: blender-bot 2023-02-13 22:39:58 +01:00
Referenced by issue #99270, Regression: Bones using Empties as Custom Shapes cannot be selected properly
Referenced by issue #98661, 3.2: Potential candidates for corrective releases
5 changed files with 95 additions and 6 deletions

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@ -158,9 +158,13 @@ struct BoundBox *BKE_armature_boundbox_get(struct Object *ob);
* or the custom object's bounds (if the bone uses a custom object).
* Visual elements such as the envelopes radius & bendy-bone spline segments are *not* included,
* making this not so useful for viewport culling.
*
* \param use_empty_drawtype: When enabled, the draw type of empty custom-objects is tagen into
* account when calculating the bounds.
*/
void BKE_pchan_minmax(const struct Object *ob,
const struct bPoseChannel *pchan,
const bool use_empty_drawtype,
float r_min[3],
float r_max[3]);
/**

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@ -369,6 +369,9 @@ void BKE_object_empty_draw_type_set(struct Object *ob, int value);
void BKE_object_boundbox_calc_from_mesh(struct Object *ob, const struct Mesh *me_eval);
bool BKE_object_boundbox_calc_from_evaluated_geometry(struct Object *ob);
/**
* Calculate visual bounds from an empty objects draw-type.
*/
void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], bool use_hidden);
bool BKE_object_minmax_dupli(struct Depsgraph *depsgraph,
struct Scene *scene,
@ -376,6 +379,7 @@ bool BKE_object_minmax_dupli(struct Depsgraph *depsgraph,
float r_min[3],
float r_max[3],
bool use_hidden);
bool BKE_object_minmax_empty_drawtype(const struct Object *ob, float r_min[3], float r_max[3]);
/**
* Sometimes min-max isn't enough, we need to loop over each point.

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@ -2661,13 +2661,30 @@ BoundBox *BKE_armature_boundbox_get(Object *ob)
return ob->runtime.bb;
}
void BKE_pchan_minmax(const Object *ob, const bPoseChannel *pchan, float r_min[3], float r_max[3])
void BKE_pchan_minmax(const Object *ob,
const bPoseChannel *pchan,
const bool use_empty_drawtype,
float r_min[3],
float r_max[3])
{
const bArmature *arm = ob->data;
const bPoseChannel *pchan_tx = (pchan->custom && pchan->custom_tx) ? pchan->custom_tx : pchan;
const BoundBox *bb_custom = ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) ?
BKE_object_boundbox_get(pchan->custom) :
NULL;
const BoundBox *bb_custom = NULL;
BoundBox bb_custom_buf;
if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) {
float min[3], max[3];
if (use_empty_drawtype && (pchan->custom->type == OB_EMPTY) &&
BKE_object_minmax_empty_drawtype(pchan->custom, min, max)) {
memset(&bb_custom_buf, 0x0, sizeof(bb_custom_buf));
BKE_boundbox_init_from_minmax(&bb_custom_buf, min, max);
bb_custom = &bb_custom_buf;
}
else {
bb_custom = BKE_object_boundbox_get(pchan->custom);
}
}
if (bb_custom) {
float mat[4][4], smat[4][4], rmat[4][4], tmp[4][4];
scale_m4_fl(smat, PCHAN_CUSTOM_BONE_LENGTH(pchan));
@ -2704,7 +2721,7 @@ bool BKE_pose_minmax(Object *ob, float r_min[3], float r_max[3], bool use_hidden
if (pchan->bone && (!((use_hidden == false) && (PBONE_VISIBLE(arm, pchan->bone) == false)) &&
!((use_select == true) && ((pchan->bone->flag & BONE_SELECTED) == 0)))) {
BKE_pchan_minmax(ob, pchan, r_min, r_max);
BKE_pchan_minmax(ob, pchan, false, r_min, r_max);
changed = true;
}
}

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@ -3990,6 +3990,70 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re
return true;
}
bool BKE_object_minmax_empty_drawtype(const struct Object *ob, float r_min[3], float r_max[3])
{
BLI_assert(ob->type == OB_EMPTY);
float3 min(0), max(0);
bool ok = false;
const float radius = ob->empty_drawsize;
switch (ob->empty_drawtype) {
case OB_ARROWS: {
max = float3(radius);
ok = true;
break;
}
case OB_PLAINAXES:
case OB_CUBE:
case OB_EMPTY_SPHERE: {
min = float3(-radius);
max = float3(radius);
ok = true;
break;
}
case OB_CIRCLE: {
max[0] = max[2] = radius;
min[0] = min[2] = -radius;
ok = true;
break;
}
case OB_SINGLE_ARROW: {
max[2] = radius;
ok = true;
break;
}
case OB_EMPTY_CONE: {
min = float3(-radius, 0.0f, -radius);
max = float3(radius, radius * 2.0f, radius);
ok = true;
break;
}
case OB_EMPTY_IMAGE: {
const float *ofs = ob->ima_ofs;
/* NOTE: this is the best approximation that can be calculated without loading the image. */
min[0] = ofs[0] * radius;
min[1] = ofs[1] * radius;
max[0] = radius + (ofs[0] * radius);
max[1] = radius + (ofs[1] * radius);
/* Since the image aspect can shrink the bounds towards the object origin,
* adjust the min/max to account for that. */
for (int i = 0; i < 2; i++) {
CLAMP_MAX(min[i], 0.0f);
CLAMP_MIN(max[i], 0.0f);
}
ok = true;
break;
}
}
if (ok) {
copy_v3_v3(r_min, min);
copy_v3_v3(r_max, max);
}
return ok;
}
bool BKE_object_minmax_dupli(Depsgraph *depsgraph,
Scene *scene,
Object *ob,

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@ -2102,7 +2102,7 @@ static void pchan_culling_calc_bsphere(const Object *ob,
{
float min[3], max[3];
INIT_MINMAX(min, max);
BKE_pchan_minmax(ob, pchan, min, max);
BKE_pchan_minmax(ob, pchan, true, min, max);
mid_v3_v3v3(r_bsphere->center, min, max);
r_bsphere->radius = len_v3v3(min, r_bsphere->center);
}