initial assets

This commit is contained in:
Jacques Lucke 2023-01-18 16:01:34 +01:00
parent 873003975b
commit 807e85976a
6 changed files with 33 additions and 3 deletions

View File

@ -259,6 +259,12 @@ StringRefNull AssetLibrary::root_path() const
Vector<AssetLibraryReference> all_valid_asset_library_refs()
{
Vector<AssetLibraryReference> result;
{
AssetLibraryReference library_ref{};
library_ref.custom_library_index = -1;
library_ref.type = ASSET_LIBRARY_BUNDLED;
result.append(library_ref);
}
int i;
LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) {
if (!BLI_is_dir(asset_library->path)) {

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@ -60,6 +60,11 @@ AssetLibrary *AssetLibraryService::get_asset_library(
const eAssetLibraryType type = eAssetLibraryType(library_reference.type);
switch (type) {
case ASSET_LIBRARY_BUNDLED: {
const std::string root_path =
"/home/jacques/blender/build_release/bin/3.5/datafiles/assets/base_meshes";
return get_asset_library_on_disk(root_path);
}
case ASSET_LIBRARY_LOCAL: {
/* For the "Current File" library we get the asset library root path based on main. */
std::string root_path = bmain ? AS_asset_library_find_suitable_root_path_from_main(bmain) :

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@ -47,7 +47,7 @@ AssetLibraryReference ED_asset_library_reference_from_enum_value(int value)
if (value < ASSET_LIBRARY_CUSTOM) {
library.type = value;
library.custom_library_index = -1;
BLI_assert(ELEM(value, ASSET_LIBRARY_ALL, ASSET_LIBRARY_LOCAL));
BLI_assert(ELEM(value, ASSET_LIBRARY_ALL, ASSET_LIBRARY_LOCAL, ASSET_LIBRARY_BUNDLED));
return library;
}
@ -100,6 +100,18 @@ const EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf(const bool
RNA_enum_item_add_separator(&item, &totitem);
}
{
AssetLibraryReference library_reference;
library_reference.type = ASSET_LIBRARY_BUNDLED;
library_reference.custom_library_index = -1;
const int enum_value = ED_asset_library_reference_to_enum_value(&library_reference);
EnumPropertyItem tmp = {
enum_value, "BUNDLED", ICON_NONE, "Bundled", "Show assets that came bundled with Blender"};
RNA_enum_item_add(&item, &totitem, &tmp);
}
RNA_enum_item_add_separator(&item, &totitem);
int i;
LISTBASE_FOREACH_INDEX (bUserAssetLibrary *, user_library, &U.asset_libraries, i) {
/* Note that the path itself isn't checked for validity here. If an invalid library path is

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@ -372,6 +372,7 @@ std::optional<eFileSelectType> AssetListStorage::asset_library_reference_to_file
switch (eAssetLibraryType(library_reference.type)) {
case ASSET_LIBRARY_ALL:
return FILE_ASSET_LIBRARY_ALL;
case ASSET_LIBRARY_BUNDLED:
case ASSET_LIBRARY_CUSTOM:
return FILE_ASSET_LIBRARY;
case ASSET_LIBRARY_LOCAL:

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@ -424,7 +424,13 @@ static void fileselect_refresh_asset_params(FileAssetSelectParams *asset_params)
}
}
switch (library->type) {
switch (eAssetLibraryType(library->type)) {
case ASSET_LIBRARY_BUNDLED:
BLI_strncpy(base_params->dir,
"/home/jacques/blender/build_release/bin/3.5/datafiles/assets/base_meshes",
sizeof(base_params->dir));
base_params->type = FILE_ASSET_LIBRARY;
break;
case ASSET_LIBRARY_ALL:
base_params->dir[0] = '\0';
base_params->type = FILE_ASSET_LIBRARY_ALL;

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@ -86,7 +86,7 @@ typedef struct AssetMetaData {
typedef enum eAssetLibraryType {
/* For the future. Display assets bundled with Blender by default. */
// ASSET_LIBRARY_BUNDLED = 0,
ASSET_LIBRARY_BUNDLED = 0,
/** Display assets from the current session (current "Main"). */
ASSET_LIBRARY_LOCAL = 1,
ASSET_LIBRARY_ALL = 2,