Add vert prefix in header

This commit is contained in:
Hans Goudey 2023-01-09 11:53:44 -05:00
parent f4739db682
commit 80b93d8932
4 changed files with 10 additions and 10 deletions

View File

@ -275,7 +275,7 @@ typedef bool (*MeshRemapIslandsCalc)(const float (*positions)[3],
* Calculate 'generic' UV islands, i.e. based only on actual geometry data (edge seams),
* not some UV layers coordinates.
*/
bool BKE_mesh_calc_islands_loop_poly_edgeseam(const float (*positions)[3],
bool BKE_mesh_calc_islands_loop_poly_edgeseam(const float (*vert_positions)[3],
int totvert,
const struct MEdge *edges,
int totedge,
@ -298,7 +298,7 @@ bool BKE_mesh_calc_islands_loop_poly_edgeseam(const float (*positions)[3],
* Not sure it would be worth the more complex code, though,
* those loops are supposed to be really quick to do.
*/
bool BKE_mesh_calc_islands_loop_poly_uvmap(float (*positions)[3],
bool BKE_mesh_calc_islands_loop_poly_uvmap(float (*vert_positions)[3],
int totvert,
struct MEdge *edges,
int totedge,

View File

@ -266,7 +266,7 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
struct Mesh *mesh,
const struct MPoly *mpoly,
const struct MLoop *mloop,
float (*positions)[3],
float (*vert_positions)[3],
int totvert,
struct CustomData *vdata,
struct CustomData *ldata,

View File

@ -1200,7 +1200,7 @@ static bool mesh_calc_islands_loop_poly_uv(const MEdge *edges,
return true;
}
bool BKE_mesh_calc_islands_loop_poly_edgeseam(const float (*positions)[3],
bool BKE_mesh_calc_islands_loop_poly_edgeseam(const float (*vert_positions)[3],
const int totvert,
const MEdge *edges,
const int totedge,
@ -1210,12 +1210,12 @@ bool BKE_mesh_calc_islands_loop_poly_edgeseam(const float (*positions)[3],
const int totloop,
MeshIslandStore *r_island_store)
{
UNUSED_VARS(positions, totvert);
UNUSED_VARS(vert_positions, totvert);
return mesh_calc_islands_loop_poly_uv(
edges, totedge, polys, totpoly, loops, totloop, nullptr, r_island_store);
}
bool BKE_mesh_calc_islands_loop_poly_uvmap(float (*positions)[3],
bool BKE_mesh_calc_islands_loop_poly_uvmap(float (*vert_positions)[3],
const int totvert,
MEdge *edges,
const int totedge,
@ -1226,7 +1226,7 @@ bool BKE_mesh_calc_islands_loop_poly_uvmap(float (*positions)[3],
const MLoopUV *luvs,
MeshIslandStore *r_island_store)
{
UNUSED_VARS(positions, totvert);
UNUSED_VARS(vert_positions, totvert);
BLI_assert(luvs != nullptr);
return mesh_calc_islands_loop_poly_uv(
edges, totedge, polys, totpoly, loops, totloop, luvs, r_island_store);

View File

@ -811,7 +811,7 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
Mesh *mesh,
const MPoly *mpoly,
const MLoop *mloop,
float (*positions)[3],
float (*vert_positions)[3],
int totvert,
struct CustomData *vdata,
struct CustomData *ldata,
@ -830,7 +830,7 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
&mesh->pdata, CD_PROP_INT32, "material_index");
pbvh->mloop = mloop;
pbvh->looptri = looptri;
pbvh->vert_positions = positions;
pbvh->vert_positions = vert_positions;
BKE_mesh_vertex_normals_ensure(mesh);
pbvh->vert_normals = BKE_mesh_vertex_normals_for_write(mesh);
pbvh->hide_vert = (bool *)CustomData_get_layer_named(&mesh->vdata, CD_PROP_BOOL, ".hide_vert");
@ -867,7 +867,7 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
BB_reset((BB *)bbc);
for (int j = 0; j < sides; j++) {
BB_expand((BB *)bbc, positions[pbvh->mloop[lt->tri[j]].v]);
BB_expand((BB *)bbc, vert_positions[pbvh->mloop[lt->tri[j]].v]);
}
BBC_update_centroid(bbc);