Fluid: Clang-format cleanup
Updated fluid source files in extern with clang-format.
This commit is contained in:
parent
adefdbc9df
commit
80bc819d50
|
@ -234,10 +234,10 @@ void subdivideMesh(
|
|||
normalize(ne2);
|
||||
|
||||
// Real thisArea = sqrMag(cross(-e2,e0));
|
||||
// small angle approximation says sin(x) = arcsin(x) = x,
|
||||
// arccos(x) = pi/2 - arcsin(x),
|
||||
// cos(x) = dot(A,B),
|
||||
// so angle is approximately 1 - dot(A,B).
|
||||
// small angle approximation says sin(x) = arcsin(x) = x,
|
||||
// arccos(x) = pi/2 - arcsin(x),
|
||||
// cos(x) = dot(A,B),
|
||||
// so angle is approximately 1 - dot(A,B).
|
||||
Real angle[3];
|
||||
angle[0] = 1.0 - dot(ne0, -ne2);
|
||||
angle[1] = 1.0 - dot(ne1, -ne0);
|
||||
|
|
|
@ -2287,10 +2287,9 @@ struct knFlipComputePotentialTrappedAir : public KernelBase {
|
|||
const Vec3 &vj = scaleFromManta * v.getCentered(x, y, z);
|
||||
const Vec3 xij = xi - xj;
|
||||
const Vec3 vij = vi - vj;
|
||||
Real h = !pot.is3D() ?
|
||||
1.414 * radius :
|
||||
1.732 * radius; // estimate sqrt(2)*radius resp. sqrt(3)*radius for h, due
|
||||
// to squared resp. cubic neighbor area
|
||||
Real h = !pot.is3D() ? 1.414 * radius :
|
||||
1.732 * radius; // estimate sqrt(2)*radius resp. sqrt(3)*radius
|
||||
// for h, due to squared resp. cubic neighbor area
|
||||
vdiff += norm(vij) * (1 - dot(getNormalized(vij), getNormalized(xij))) *
|
||||
(1 - norm(xij) / h);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue