Cleanup: Point cloud vs point-cloud in comments

Point cloud is two separate words, this just changes comments in
a few places where we were inconsistent. A small wording change
to another comment is also included.
This commit is contained in:
Hans Goudey 2021-12-12 23:00:39 -06:00
parent d9d4b9899e
commit 80f1527762
7 changed files with 11 additions and 11 deletions

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@ -264,8 +264,8 @@ inline constexpr bool is_geometry_component_v = std::is_base_of_v<GeometryCompon
* individual components might be shared between multiple geometries and other code. Shared
* components are copied automatically when write access is requested.
*
* The components usually do not store data by them self, but keep a reference to a data structure
* defined elsewhere in Blender. There is at most one component of each type:
* The components usually do not store data directly, but keep a reference to a data
* structure defined elsewhere. There is at most one component of each type:
* - #MeshComponent
* - #CurveComponent
* - #PointCloudComponent
@ -559,7 +559,7 @@ class MeshComponent : public GeometryComponent {
* A geometry component that stores a point cloud, corresponding to the #PointCloud data structure.
* While a point cloud is technically a subset of a mesh in some respects, it is useful because of
* its simplicity, partly on a conceptual level for the user, but also in the code, though partly
* for historical reasons. Point-clouds can also be rendered in special ways, based on the built-in
* for historical reasons. Point clouds can also be rendered in special ways, based on the built-in
* `radius` attribute.
*
* Attributes on point clouds are all stored in contiguous arrays in its #CustomData,

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@ -18,7 +18,7 @@
/** \file
* \ingroup bke
* \brief General operations for point-clouds.
* \brief General operations for point clouds.
*/
#ifdef __cplusplus
extern "C" {

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@ -74,7 +74,7 @@ GeometrySet object_get_evaluated_geometry_set(const Object &object)
add_final_mesh_as_geometry_component(object, geometry_set);
}
/* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the
/* TODO: Cover the case of point clouds without modifiers-- they may not be covered by the
* #geometry_set_eval case above. */
/* TODO: Add volume support. */

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@ -3101,11 +3101,11 @@ static int object_convert_exec(bContext *C, wmOperator *op)
basen = duplibase_for_convert(bmain, depsgraph, scene, view_layer, base, NULL);
newob = basen->object;
/* Decrement original point-cloud's usage count. */
/* Decrement original point cloud's usage count. */
PointCloud *pointcloud = newob->data;
id_us_min(&pointcloud->id);
/* Make a new copy of the point-cloud. */
/* Make a new copy of the point cloud. */
newob->data = BKE_id_copy(bmain, &pointcloud->id);
}
else {

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@ -714,7 +714,7 @@ static bool modifier_apply_shape(Main *bmain,
BKE_id_free(NULL, mesh_applied);
}
else {
/* TODO: implement for hair, point-clouds and volumes. */
/* TODO: implement for hair, point clouds and volumes. */
BKE_report(reports, RPT_ERROR, "Cannot apply modifier for this object type");
return false;
}
@ -813,7 +813,7 @@ static bool modifier_apply_obdata(
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
else {
/* TODO: implement for hair, point-clouds and volumes. */
/* TODO: implement for hair, point clouds and volumes. */
BKE_report(reports, RPT_ERROR, "Cannot apply modifier for this object type");
return false;
}

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@ -403,7 +403,7 @@ static void transfer_attribute_nearest(const GeometrySet &src_geometry,
data_type);
for (const int i : IndexRange(tot_samples)) {
if (pointcloud_distances_sq[i] < mesh_distances_sq[i]) {
/* Point-cloud point is closer. */
/* Point cloud point is closer. */
const int index = pointcloud_indices[i];
pointcloud_src_attribute.varray.get(index, buffer);
dst_attribute->set_by_relocate(i, buffer);

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@ -501,7 +501,7 @@ class NearestTransferFunction : public fn::MultiFunction {
Array<int> mesh_indices;
Array<float> mesh_distances;
/* If there is a point-cloud, find the closest points. */
/* If there is a point cloud, find the closest points. */
if (use_points_) {
point_indices.reinitialize(tot_samples);
if (use_mesh_) {