Cycles: Cleanup, delete trailing whitespace

This commit is contained in:
Sergey Sharybin 2017-01-16 18:59:22 +01:00
parent 254fbcdd7b
commit 811e6c2d32
1 changed files with 10 additions and 11 deletions

View File

@ -394,7 +394,7 @@ void Mesh::compute_bounds()
if(use_motion_blur && attr) {
size_t steps_size = verts.size() * (motion_steps - 1);
float3 *vert_steps = attr->data_float3();
for(size_t i = 0; i < steps_size; i++)
bnds.grow(vert_steps[i]);
}
@ -403,7 +403,7 @@ void Mesh::compute_bounds()
if(use_motion_blur && curve_attr) {
size_t steps_size = curve_keys.size() * (motion_steps - 1);
float3 *key_steps = curve_attr->data_float3();
for(size_t i = 0; i < steps_size; i++)
bnds.grow(key_steps[i]);
}
@ -417,11 +417,11 @@ void Mesh::compute_bounds()
for(size_t i = 0; i < curve_keys_size; i++)
bnds.grow_safe(curve_keys[i], curve_radius[i]);
if(use_motion_blur && attr) {
size_t steps_size = verts.size() * (motion_steps - 1);
float3 *vert_steps = attr->data_float3();
for(size_t i = 0; i < steps_size; i++)
bnds.grow_safe(vert_steps[i]);
}
@ -429,7 +429,7 @@ void Mesh::compute_bounds()
if(use_motion_blur && curve_attr) {
size_t steps_size = curve_keys.size() * (motion_steps - 1);
float3 *key_steps = curve_attr->data_float3();
for(size_t i = 0; i < steps_size; i++)
bnds.grow_safe(key_steps[i]);
}
@ -464,7 +464,7 @@ void Mesh::add_face_normals()
/* don't compute if already there */
if(attributes.find(ATTR_STD_FACE_NORMAL))
return;
/* get attributes */
Attribute *attr_fN = attributes.add(ATTR_STD_FACE_NORMAL);
float3 *fN = attr_fN->data_float3();
@ -1002,7 +1002,7 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
if(attr_map_stride == 0)
return;
/* create attribute map */
uint4 *attr_map = dscene->attributes_map.resize(attr_map_stride*scene->objects.size());
memset(attr_map, 0, dscene->attributes_map.size()*sizeof(uint));
@ -1946,14 +1946,14 @@ bool Mesh::need_attribute(Scene *scene, AttributeStandard std)
{
if(std == ATTR_STD_NONE)
return false;
if(scene->need_global_attribute(std))
return true;
foreach(Shader *shader, used_shaders)
if(shader->attributes.find(std))
return true;
return false;
}
@ -1965,9 +1965,8 @@ bool Mesh::need_attribute(Scene * /*scene*/, ustring name)
foreach(Shader *shader, used_shaders)
if(shader->attributes.find(name))
return true;
return false;
}
CCL_NAMESPACE_END