branches/blender-2.47

Merge from trunk:
	Revision: 15620
	Revision: 15623
This commit is contained in:
Diego Borghetti 2008-07-19 05:10:21 +00:00
parent 8dc1d7809e
commit 812666f02b
10 changed files with 39 additions and 15 deletions

View File

@ -5401,7 +5401,9 @@ uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win)
int getsizex, getsizey;
bwin_getsize(win, &getsizex, &getsizey);
block->aspect= 2.0/( (getsizex)*block->winmat[0][0]);
/* TODO - investigate why block->winmat[0][0] is negative
* in the image view when viewRedrawForce is called */
block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]);
}
uiSetCurFont(block, font);

View File

@ -300,7 +300,7 @@ const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist)
}
#endif
void SCA_IObject::Suspend(void)
void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {

View File

@ -17,7 +17,8 @@
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
: KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this),
CcdPhysicsController(ci)
CcdPhysicsController(ci),
m_savedCollisionFlags(0)
{
}
@ -154,14 +155,26 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
{
}
void KX_BulletPhysicsController::SuspendDynamics()
void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
GetRigidBody()->setActivationState(DISABLE_SIMULATION);
btRigidBody *body = GetRigidBody();
if (body->getActivationState() != DISABLE_SIMULATION)
{
m_savedCollisionFlags = body->getCollisionFlags();
body->setActivationState(DISABLE_SIMULATION);
body->setCollisionFlags((btCollisionObject::CF_STATIC_OBJECT)|
((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:0));
}
}
void KX_BulletPhysicsController::RestoreDynamics()
{
GetRigidBody()->forceActivationState(ACTIVE_TAG);
btRigidBody *body = GetRigidBody();
if (body->getActivationState() == DISABLE_SIMULATION)
{
GetRigidBody()->forceActivationState(ACTIVE_TAG);
body->setCollisionFlags(m_savedCollisionFlags);
}
}
SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)

View File

@ -7,7 +7,8 @@
class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysicsController
{
private:
int m_savedCollisionFlags;
public:
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna);
@ -38,7 +39,7 @@ public:
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
virtual void SuspendDynamics();
virtual void SuspendDynamics(bool ghost);
virtual void RestoreDynamics();
virtual SG_Controller* GetReplica(class SG_Node* destnode);

View File

@ -236,6 +236,10 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj)
if (rootlist->RemoveValue(this))
// the object was in parent list, decrement ref count as it's now removed
Release();
if (m_pPhysicsController1)
{
m_pPhysicsController1->SuspendDynamics(true);
}
}
}
@ -256,6 +260,10 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
if (!rootlist->SearchValue(this))
// object was not in root list, add it now and increment ref count
rootlist->Add(AddRef());
if (m_pPhysicsController1)
{
m_pPhysicsController1->RestoreDynamics();
}
}
}
@ -702,7 +710,7 @@ void KX_GameObject::Resume(void)
}
}
void KX_GameObject::Suspend(void)
void KX_GameObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {

View File

@ -77,7 +77,7 @@ public:
virtual MT_Vector3 getReactionForce()=0;
virtual void setRigidBody(bool rigid)=0;
virtual void SuspendDynamics()=0;
virtual void SuspendDynamics(bool ghost=false)=0;
virtual void RestoreDynamics()=0;
virtual SG_Controller* GetReplica(class SG_Node* destnode)=0;

View File

@ -177,7 +177,7 @@ void KX_OdePhysicsController::setRigidBody(bool rigid)
}
void KX_OdePhysicsController::SuspendDynamics()
void KX_OdePhysicsController::SuspendDynamics(bool)
{
ODEPhysicsController::SuspendDynamics();
}

View File

@ -74,7 +74,7 @@ public:
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
virtual void SuspendDynamics();
virtual void SuspendDynamics(bool);
virtual void RestoreDynamics();

View File

@ -101,7 +101,7 @@ void KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly)
}
void KX_SumoPhysicsController::SuspendDynamics()
void KX_SumoPhysicsController::SuspendDynamics(bool)
{
SumoPhysicsController::SuspendDynamics();
}

View File

@ -74,7 +74,7 @@ public:
void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
void SuspendDynamics();
void SuspendDynamics(bool);
void RestoreDynamics();
virtual void getOrientation(MT_Quaternion& orn);
virtual void setOrientation(const MT_Quaternion& orn);