Fix T92080: Background of Node editors appear brighter than before
In the original code depth=0 meant that there was no parents. But with BLI_listbase_count we have depth 1 in those cases. Differential Revision: https://developer.blender.org/D12817
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blender-bot
2023-02-14 06:54:28 +01:00
Referenced by issue #92080, The background of Node editors appear brighter than they used too
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@ -2181,10 +2181,15 @@ static void draw_nodetree(const bContext *C,
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*/
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static void draw_background_color(const SpaceNode *snode)
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{
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const int max_depth = 2;
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const int max_tree_length = 3;
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const float bright_factor = 0.25f;
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const int depth = BLI_listbase_count_at_most(&snode->treepath, max_depth);
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/* We ignore the first element of the path since it is the top-most tree and it doesn't need to
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* be brighter. We also set a cap to how many levels we want to set apart, to avoid the
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* background from getting too bright. */
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const int clamped_tree_path_length = BLI_listbase_count_at_most(&snode->treepath,
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max_tree_length);
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const int depth = max_ii(0, clamped_tree_path_length - 1);
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float color[3];
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UI_GetThemeColor3fv(TH_BACK, color);
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