Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update

This commit is contained in:
Clément Foucault 2019-10-09 23:45:31 +02:00
parent 9bd62379d6
commit 8163fda9fb
Notes: blender-bot 2023-02-14 06:54:28 +01:00
Referenced by issue #70609, Complex node setup: Longer render times in experimental build vs. stable release
1 changed files with 2 additions and 1 deletions

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@ -412,7 +412,8 @@ static void flatten_group_do(bNodeTree *ntree, bNode *gnode)
BLI_remlink(&ngroup->nodes, node);
BLI_addtail(&ntree->nodes, node);
/* ensure unique node name in the node tree */
nodeUniqueName(ntree, node);
/* This is very slow and it has no use for GPU nodetree. (see T70609) */
// nodeUniqueName(ntree, node);
}
/* Save first and last link to iterate over flattened group links. */