Code cleanup: use GPUDataSource enum instead of int

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1026
This commit is contained in:
Nicholas Bishop 2015-01-24 15:33:34 +01:00
parent 3a3d68cd88
commit 8174ea2684
1 changed files with 1 additions and 1 deletions

View File

@ -124,7 +124,7 @@ typedef struct GPUInput {
GPUNode *node;
GPUType type; /* datatype */
int source; /* data source */
GPUDataSource source; /* data source */
int id; /* unique id as created by code generator */
int texid; /* number for multitexture, starting from zero */