Cleanup: Move scenes' foreach_id handling of toolsettings into own func.
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22ceb4a752
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@ -463,6 +463,46 @@ static void scene_foreach_paint(LibraryForeachIDData *data, Paint *paint)
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BKE_LIB_FOREACHID_PROCESS(data, paint->palette, IDWALK_CB_USER);
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}
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static void scene_foreach_toolsettings(LibraryForeachIDData *data, ToolSettings *toolsett)
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{
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.scene, IDWALK_CB_NOP);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.object, IDWALK_CB_NOP);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.shape_object, IDWALK_CB_NOP);
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scene_foreach_paint(data, &toolsett->imapaint.paint);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.stencil, IDWALK_CB_USER);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.clone, IDWALK_CB_USER);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.canvas, IDWALK_CB_USER);
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if (toolsett->vpaint) {
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scene_foreach_paint(data, &toolsett->vpaint->paint);
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}
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if (toolsett->wpaint) {
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scene_foreach_paint(data, &toolsett->wpaint->paint);
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}
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if (toolsett->sculpt) {
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scene_foreach_paint(data, &toolsett->sculpt->paint);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
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}
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if (toolsett->uvsculpt) {
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scene_foreach_paint(data, &toolsett->uvsculpt->paint);
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}
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if (toolsett->gp_paint) {
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scene_foreach_paint(data, &toolsett->gp_paint->paint);
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}
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if (toolsett->gp_vertexpaint) {
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scene_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
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}
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if (toolsett->gp_sculptpaint) {
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scene_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
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}
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if (toolsett->gp_weightpaint) {
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scene_foreach_paint(data, &toolsett->gp_weightpaint->paint);
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}
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
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}
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static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
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{
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LISTBASE_FOREACH (LayerCollection *, lc, lb) {
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@ -552,42 +592,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
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ToolSettings *toolsett = scene->toolsettings;
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if (toolsett) {
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.scene, IDWALK_CB_NOP);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.object, IDWALK_CB_NOP);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.shape_object, IDWALK_CB_NOP);
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scene_foreach_paint(data, &toolsett->imapaint.paint);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.stencil, IDWALK_CB_USER);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.clone, IDWALK_CB_USER);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.canvas, IDWALK_CB_USER);
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if (toolsett->vpaint) {
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scene_foreach_paint(data, &toolsett->vpaint->paint);
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}
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if (toolsett->wpaint) {
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scene_foreach_paint(data, &toolsett->wpaint->paint);
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}
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if (toolsett->sculpt) {
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scene_foreach_paint(data, &toolsett->sculpt->paint);
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
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}
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if (toolsett->uvsculpt) {
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scene_foreach_paint(data, &toolsett->uvsculpt->paint);
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}
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if (toolsett->gp_paint) {
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scene_foreach_paint(data, &toolsett->gp_paint->paint);
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}
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if (toolsett->gp_vertexpaint) {
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scene_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
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}
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if (toolsett->gp_sculptpaint) {
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scene_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
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}
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if (toolsett->gp_weightpaint) {
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scene_foreach_paint(data, &toolsett->gp_weightpaint->paint);
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}
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BKE_LIB_FOREACHID_PROCESS(data, toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
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scene_foreach_toolsettings(data, toolsett);
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}
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if (scene->rigidbody_world) {
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