Nodes: add non-const utility to find socket by identifier
This does the same as the corresponding const method.
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@ -487,6 +487,18 @@ inline const bNodeSocket &bNode::output_by_identifier(blender::StringRef identif
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return *this->runtime->outputs_by_identifier.lookup_as(identifier);
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}
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inline bNodeSocket &bNode::input_by_identifier(blender::StringRef identifier)
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{
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BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
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return *this->runtime->inputs_by_identifier.lookup_as(identifier);
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}
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inline bNodeSocket &bNode::output_by_identifier(blender::StringRef identifier)
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{
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BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
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return *this->runtime->outputs_by_identifier.lookup_as(identifier);
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}
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inline const bNodeTree &bNode::owner_tree() const
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{
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BLI_assert(blender::bke::node_tree_runtime::topology_cache_is_available(*this));
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@ -582,6 +594,11 @@ inline int bNodeSocket::index_in_tree() const
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return this->runtime->index_in_all_sockets;
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}
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inline bool bNodeSocket::is_hidden() const
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{
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return (this->flag & SOCK_HIDDEN) != 0;
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}
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inline bool bNodeSocket::is_available() const
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{
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return (this->flag & SOCK_UNAVAIL) == 0;
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@ -170,6 +170,7 @@ typedef struct bNodeSocket {
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bNodeSocketRuntimeHandle *runtime;
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#ifdef __cplusplus
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bool is_hidden() const;
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bool is_available() const;
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bool is_multi_input() const;
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bool is_input() const;
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@ -356,6 +357,8 @@ typedef struct bNode {
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/** Lookup socket of this node by its identifier. */
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const bNodeSocket &input_by_identifier(blender::StringRef identifier) const;
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const bNodeSocket &output_by_identifier(blender::StringRef identifier) const;
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bNodeSocket &input_by_identifier(blender::StringRef identifier);
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bNodeSocket &output_by_identifier(blender::StringRef identifier);
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/** If node is frame, will return all children nodes. */
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blender::Span<bNode *> direct_children_in_frame() const;
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/** Node tree this node belongs to. */
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