modernize basic shader a tiny bit
"varying" is redundant here, all GS inputs & outputs vary. Any code that uses this will be GLSL 1.3 or newer.
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@ -14,9 +14,9 @@ layout(line_strip, max_vertices = 10) out;
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layout(triangle_strip, max_vertices = 6) out;
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#endif
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varying out float t;
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varying in vec4 varying_vertex_color_line[];
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varying out vec4 varying_vertex_color;
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out float t;
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in vec4 varying_vertex_color_line[];
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out vec4 varying_vertex_color;
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uniform ivec4 viewport;
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uniform float line_width;
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