Fix T64510 Armature: Empty Not Visible as Bone custom shape

This commit is contained in:
Clément Foucault 2019-05-30 19:34:54 +02:00
parent 493eaaf213
commit 846056de6b
Notes: blender-bot 2023-02-14 11:28:43 +01:00
Referenced by issue #65319, Crash when selecting vertices in edit mode
Referenced by issue #64510, Empty Not Visible as Armature Bone Viewport Display Object
4 changed files with 146 additions and 76 deletions

View File

@ -80,6 +80,8 @@ static struct {
DRWCallBuffer *lines_ik_no_target;
DRWCallBuffer *lines_ik_spline;
DRWEmptiesBufferList empties;
DRWArmaturePasses passes;
bool transparent;
@ -435,6 +437,50 @@ static void drw_shgroup_bone_custom_wire(const float (*bone_mat)[4],
}
}
static void drw_shgroup_bone_custom_empty(const float (*bone_mat)[4],
const float color[4],
const eGPUShaderConfig sh_cfg,
Object *custom)
{
DRWEmptiesBufferList *buffers = &g_data.empties;
const float *draw_size = &custom->empty_drawsize;
if (g_data.empties.plain_axes == NULL) {
empties_callbuffers_create(g_data.passes.bone_wire, buffers, sh_cfg);
}
float final_color[4] = {color[0], color[1], color[2], 1.0f};
float final_bonemat[4][4];
mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
switch (custom->empty_drawtype) {
case OB_PLAINAXES:
DRW_buffer_add_entry(buffers->plain_axes, final_color, draw_size, final_bonemat);
break;
case OB_SINGLE_ARROW:
DRW_buffer_add_entry(buffers->single_arrow, final_color, draw_size, final_bonemat);
DRW_buffer_add_entry(buffers->single_arrow_line, final_color, draw_size, final_bonemat);
break;
case OB_CUBE:
DRW_buffer_add_entry(buffers->cube, final_color, draw_size, final_bonemat);
break;
case OB_CIRCLE:
DRW_buffer_add_entry(buffers->circle, final_color, draw_size, final_bonemat);
break;
case OB_EMPTY_SPHERE:
DRW_buffer_add_entry(buffers->sphere, final_color, draw_size, final_bonemat);
break;
case OB_EMPTY_CONE:
DRW_buffer_add_entry(buffers->cone, final_color, draw_size, final_bonemat);
break;
case OB_ARROWS:
DRW_buffer_add_entry(buffers->empty_axes, final_color, draw_size, final_bonemat);
break;
case OB_EMPTY_IMAGE:
break;
}
}
/* Head and tail sphere */
static void drw_shgroup_bone_point(const float (*bone_mat)[4],
const float bone_color[4],
@ -1394,6 +1440,12 @@ static void draw_bone_custom_shape(EditBone *eBone,
DRW_select_load_id(select_id | BONESEL_BONE);
}
if (pchan->custom->type == OB_EMPTY) {
Object *ob = pchan->custom;
if (ob->empty_drawtype != OB_EMPTY_IMAGE) {
drw_shgroup_bone_custom_empty(disp_mat, col_wire, sh_cfg, pchan->custom);
}
}
if ((boneflag & BONE_DRAWWIRE) == 0) {
drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, sh_cfg, pchan->custom);
}

View File

@ -981,6 +981,49 @@ struct DRWCallBuffer *buffer_instance_bone_dof(struct DRWPass *pass,
return DRW_shgroup_call_buffer_instance(grp, g_formats.instance_bone_dof, geom);
}
void empties_callbuffers_create(struct DRWPass *pass,
DRWEmptiesBufferList *buffers,
eGPUShaderConfig sh_cfg)
{
struct GPUBatch *geom;
geom = DRW_cache_plain_axes_get();
buffers->plain_axes = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_empty_cube_get();
buffers->cube = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_circle_get();
buffers->circle = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_empty_sphere_get();
buffers->sphere = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_sphere_get();
buffers->sphere_solid = buffer_instance_solid(pass, geom);
geom = DRW_cache_empty_cylinder_get();
buffers->cylinder = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_empty_capsule_cap_get();
buffers->capsule_cap = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_empty_capsule_body_get();
buffers->capsule_body = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_empty_cone_get();
buffers->cone = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_single_arrow_get();
buffers->single_arrow = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_single_line_get();
buffers->single_arrow_line = buffer_instance(pass, geom, sh_cfg);
geom = DRW_cache_bone_arrows_get();
buffers->empty_axes = buffer_instance_empty_axes(pass, geom, sh_cfg);
}
struct GPUShader *mpath_line_shader_get(void)
{
COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];

View File

@ -123,6 +123,21 @@ BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16)
void DRW_globals_update(void);
void DRW_globals_free(void);
typedef struct DRWEmptiesBufferList {
struct DRWCallBuffer *plain_axes;
struct DRWCallBuffer *cube;
struct DRWCallBuffer *circle;
struct DRWCallBuffer *sphere;
struct DRWCallBuffer *sphere_solid;
struct DRWCallBuffer *cylinder;
struct DRWCallBuffer *capsule_cap;
struct DRWCallBuffer *capsule_body;
struct DRWCallBuffer *cone;
struct DRWCallBuffer *single_arrow;
struct DRWCallBuffer *single_arrow_line;
struct DRWCallBuffer *empty_axes;
} DRWEmptiesBufferList;
/* TODO(fclem) ideally, most of the DRWCallBuffer functions shouldn't create a shgroup. */
struct DRWCallBuffer *buffer_dynlines_flat_color(struct DRWPass *pass, eGPUShaderConfig sh_cfg);
struct DRWCallBuffer *buffer_dynlines_dashed_uniform_color(struct DRWPass *pass,
@ -193,6 +208,10 @@ struct DRWCallBuffer *buffer_instance_bone_dof(struct DRWPass *pass,
struct GPUBatch *geom,
bool blend);
void empties_callbuffers_create(struct DRWPass *pass,
struct DRWEmptiesBufferList *buffers,
eGPUShaderConfig sh_cfg);
struct GPUShader *mpath_line_shader_get(void);
struct GPUShader *mpath_points_shader_get(void);

View File

@ -172,18 +172,7 @@ typedef struct OBJECT_ShadingGroupList {
struct DRWPass *bone_axes;
/* Empties */
DRWCallBuffer *plain_axes;
DRWCallBuffer *cube;
DRWCallBuffer *circle;
DRWCallBuffer *sphere;
DRWCallBuffer *sphere_solid;
DRWCallBuffer *cylinder;
DRWCallBuffer *capsule_cap;
DRWCallBuffer *capsule_body;
DRWCallBuffer *cone;
DRWCallBuffer *single_arrow;
DRWCallBuffer *single_arrow_line;
DRWCallBuffer *empty_axes;
DRWEmptiesBufferList empties;
/* Force Field */
DRWCallBuffer *field_wind;
@ -1252,41 +1241,7 @@ static void OBJECT_cache_init(void *vedata)
sgl->image_empties = psl->image_empties[i] = DRW_pass_create("Image Empties", state);
/* Empties */
geom = DRW_cache_plain_axes_get();
sgl->plain_axes = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_empty_cube_get();
sgl->cube = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_circle_get();
sgl->circle = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_empty_sphere_get();
sgl->sphere = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_sphere_get();
sgl->sphere_solid = buffer_instance_solid(sgl->non_meshes, geom);
geom = DRW_cache_empty_cylinder_get();
sgl->cylinder = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_empty_capsule_cap_get();
sgl->capsule_cap = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_empty_capsule_body_get();
sgl->capsule_body = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_empty_cone_get();
sgl->cone = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_single_arrow_get();
sgl->single_arrow = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_single_line_get();
sgl->single_arrow_line = buffer_instance(sgl->non_meshes, geom, draw_ctx->sh_cfg);
geom = DRW_cache_bone_arrows_get();
sgl->empty_axes = buffer_instance_empty_axes(sgl->non_meshes, geom, draw_ctx->sh_cfg);
empties_callbuffers_create(sgl->non_meshes, &sgl->empties, draw_ctx->sh_cfg);
/* Force Field */
geom = DRW_cache_field_wind_get();
@ -2035,7 +1990,7 @@ static void camera_view3d_reconstruction(OBJECT_ShadingGroupList *sgl,
};
mul_m4_m4m4(bundle_mat, bundle_mat, bundle_scale_mat);
DRW_buffer_add_entry(sgl->sphere_solid, bundle_mat, bundle_color_v4);
DRW_buffer_add_entry(sgl->empties.sphere_solid, bundle_mat, bundle_color_v4);
}
else {
DRW_shgroup_empty_ex(
@ -2237,28 +2192,29 @@ static void DRW_shgroup_empty_ex(OBJECT_ShadingGroupList *sgl,
char draw_type,
const float color[4])
{
DRWEmptiesBufferList *buffers = &sgl->empties;
switch (draw_type) {
case OB_PLAINAXES:
DRW_buffer_add_entry(sgl->plain_axes, color, draw_size, mat);
DRW_buffer_add_entry(buffers->plain_axes, color, draw_size, mat);
break;
case OB_SINGLE_ARROW:
DRW_buffer_add_entry(sgl->single_arrow, color, draw_size, mat);
DRW_buffer_add_entry(sgl->single_arrow_line, color, draw_size, mat);
DRW_buffer_add_entry(buffers->single_arrow, color, draw_size, mat);
DRW_buffer_add_entry(buffers->single_arrow_line, color, draw_size, mat);
break;
case OB_CUBE:
DRW_buffer_add_entry(sgl->cube, color, draw_size, mat);
DRW_buffer_add_entry(buffers->cube, color, draw_size, mat);
break;
case OB_CIRCLE:
DRW_buffer_add_entry(sgl->circle, color, draw_size, mat);
DRW_buffer_add_entry(buffers->circle, color, draw_size, mat);
break;
case OB_EMPTY_SPHERE:
DRW_buffer_add_entry(sgl->sphere, color, draw_size, mat);
DRW_buffer_add_entry(buffers->sphere, color, draw_size, mat);
break;
case OB_EMPTY_CONE:
DRW_buffer_add_entry(sgl->cone, color, draw_size, mat);
DRW_buffer_add_entry(buffers->cone, color, draw_size, mat);
break;
case OB_ARROWS:
DRW_buffer_add_entry(sgl->empty_axes, color, draw_size, mat);
DRW_buffer_add_entry(buffers->empty_axes, color, draw_size, mat);
break;
case OB_EMPTY_IMAGE:
BLI_assert(!"Should never happen, use DRW_shgroup_empty instead.");
@ -2424,7 +2380,7 @@ static void DRW_shgroup_volume_extra(OBJECT_ShadingGroupList *sgl,
translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f);
mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat);
DRW_buffer_add_entry(sgl->cube, color, &one, voxel_cubemat);
DRW_buffer_add_entry(sgl->empties.cube, color, &one, voxel_cubemat);
/* Don't show smoke before simulation starts, this could be made an option in the future. */
if (!sds->draw_velocity || !sds->fluid || CFRA < sds->point_cache[0]->startframe) {
@ -2605,13 +2561,13 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
copy_m4_m4(mat, ob->obmat);
normalize_m4(mat);
DRW_buffer_add_entry(sgl->single_arrow, color, &ob->empty_drawsize, mat);
DRW_buffer_add_entry(sgl->single_arrow_line, color, &ob->empty_drawsize, mat);
DRW_buffer_add_entry(sgl->empties.single_arrow, color, &ob->empty_drawsize, mat);
DRW_buffer_add_entry(sgl->empties.single_arrow_line, color, &ob->empty_drawsize, mat);
copy_m4_m4(mat, ob->obmat);
zero_v3(mat[2]);
DRW_buffer_add_entry(sgl->cube, color, &one, mat);
DRW_buffer_add_entry(sgl->empties.cube, color, &one, mat);
}
if ((prb->flag & LIGHTPROBE_FLAG_SHOW_INFLUENCE) != 0) {
@ -2625,8 +2581,8 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
}
if (prb->type == LIGHTPROBE_TYPE_GRID || prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) {
DRW_buffer_add_entry(sgl->cube, color, &prb->distgridinf, ob->obmat);
DRW_buffer_add_entry(sgl->cube, color, &prb->distfalloff, ob->obmat);
DRW_buffer_add_entry(sgl->empties.cube, color, &prb->distgridinf, ob->obmat);
DRW_buffer_add_entry(sgl->empties.cube, color, &prb->distfalloff, ob->obmat);
}
else if (prb->type == LIGHTPROBE_TYPE_PLANAR) {
float rangemat[4][4];
@ -2634,17 +2590,17 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
normalize_v3(rangemat[2]);
mul_v3_fl(rangemat[2], prb->distinf);
DRW_buffer_add_entry(sgl->cube, color, &one, rangemat);
DRW_buffer_add_entry(sgl->empties.cube, color, &one, rangemat);
copy_m4_m4(rangemat, ob->obmat);
normalize_v3(rangemat[2]);
mul_v3_fl(rangemat[2], prb->distfalloff);
DRW_buffer_add_entry(sgl->cube, color, &one, rangemat);
DRW_buffer_add_entry(sgl->empties.cube, color, &one, rangemat);
}
else {
DRW_buffer_add_entry(sgl->sphere, color, &prb->distgridinf, ob->obmat);
DRW_buffer_add_entry(sgl->sphere, color, &prb->distfalloff, ob->obmat);
DRW_buffer_add_entry(sgl->empties.sphere, color, &prb->distgridinf, ob->obmat);
DRW_buffer_add_entry(sgl->empties.sphere, color, &prb->distfalloff, ob->obmat);
}
}
@ -2663,10 +2619,10 @@ static void DRW_shgroup_lightprobe(OBJECT_Shaders *sh_data,
}
if (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) {
DRW_buffer_add_entry(sgl->cube, color, dist, obmat);
DRW_buffer_add_entry(sgl->empties.cube, color, dist, obmat);
}
else {
DRW_buffer_add_entry(sgl->sphere, color, dist, obmat);
DRW_buffer_add_entry(sgl->empties.sphere, color, dist, obmat);
}
}
}
@ -2928,7 +2884,7 @@ static void DRW_shgroup_bounds(OBJECT_ShadingGroupList *sgl, Object *ob, int the
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
mul_m4_m4m4(tmp, ob->obmat, tmp);
DRW_buffer_add_entry(sgl->cube, color, &one, tmp);
DRW_buffer_add_entry(sgl->empties.cube, color, &one, tmp);
break;
case OB_BOUND_SPHERE:
size[0] = max_fff(size[0], size[1], size[2]);
@ -2936,7 +2892,7 @@ static void DRW_shgroup_bounds(OBJECT_ShadingGroupList *sgl, Object *ob, int the
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
mul_m4_m4m4(tmp, ob->obmat, tmp);
DRW_buffer_add_entry(sgl->sphere, color, &one, tmp);
DRW_buffer_add_entry(sgl->empties.sphere, color, &one, tmp);
break;
case OB_BOUND_CYLINDER:
size[0] = max_ff(size[0], size[1]);
@ -2944,7 +2900,7 @@ static void DRW_shgroup_bounds(OBJECT_ShadingGroupList *sgl, Object *ob, int the
size_to_mat4(tmp, size);
copy_v3_v3(tmp[3], center);
mul_m4_m4m4(tmp, ob->obmat, tmp);
DRW_buffer_add_entry(sgl->cylinder, color, &one, tmp);
DRW_buffer_add_entry(sgl->empties.cylinder, color, &one, tmp);
break;
case OB_BOUND_CONE:
size[0] = max_ff(size[0], size[1]);
@ -2955,7 +2911,7 @@ static void DRW_shgroup_bounds(OBJECT_ShadingGroupList *sgl, Object *ob, int the
swap_v3_v3(tmp[1], tmp[2]);
tmp[3][2] -= size[2];
mul_m4_m4m4(tmp, ob->obmat, tmp);
DRW_buffer_add_entry(sgl->cone, color, &one, tmp);
DRW_buffer_add_entry(sgl->empties.cone, color, &one, tmp);
break;
case OB_BOUND_CAPSULE:
size[0] = max_ff(size[0], size[1]);
@ -2964,14 +2920,14 @@ static void DRW_shgroup_bounds(OBJECT_ShadingGroupList *sgl, Object *ob, int the
copy_v2_v2(tmp[3], center);
tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]);
mul_m4_m4m4(final_mat, ob->obmat, tmp);
DRW_buffer_add_entry(sgl->capsule_cap, color, &one, final_mat);
DRW_buffer_add_entry(sgl->empties.capsule_cap, color, &one, final_mat);
negate_v3(tmp[2]);
tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]);
mul_m4_m4m4(final_mat, ob->obmat, tmp);
DRW_buffer_add_entry(sgl->capsule_cap, color, &one, final_mat);
DRW_buffer_add_entry(sgl->empties.capsule_cap, color, &one, final_mat);
tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f);
mul_m4_m4m4(final_mat, ob->obmat, tmp);
DRW_buffer_add_entry(sgl->capsule_body, color, &one, final_mat);
DRW_buffer_add_entry(sgl->empties.capsule_body, color, &one, final_mat);
break;
}
}
@ -3436,7 +3392,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
float *color, axes_size = 1.0f;
DRW_object_wire_theme_get(ob, view_layer, &color);
DRW_buffer_add_entry(sgl->empty_axes, color, &axes_size, ob->obmat);
DRW_buffer_add_entry(sgl->empties.empty_axes, color, &axes_size, ob->obmat);
}
if ((md = modifiers_findByType(ob, eModifierType_Smoke)) &&