Eevee: Fix world test for volumetric

Compiler even throws a warning at this.
This commit is contained in:
Dalai Felinto 2017-07-04 18:07:34 +02:00
parent 3898236b81
commit 84d20dd227
Notes: blender-bot 2023-02-14 11:28:43 +01:00
Referenced by issue #51984, Blender EEVEE Reflection Plane Does not Reflect Sky Properly
Referenced by issue #51986, Blender EEVEE Shadows Look Choppy
Referenced by issue #51972, Crash When Tab Into Edit Mode, Blender Internal Rendering Engine
1 changed files with 1 additions and 1 deletions

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@ -411,7 +411,7 @@ void EEVEE_effects_init(EEVEE_Data *vedata)
&tex_vol, 1);
World *wo = scene->world;
if ((wo != NULL) && (wo->use_nodes != NULL) && (wo->nodetree != NULL)) {
if ((wo != NULL) && (wo->use_nodes) && (wo->nodetree != NULL)) {
effects->enabled_effects |= EFFECT_VOLUMETRIC;
}
}