Draw depth even when in wire mode (for OB_RENDER)
Note: this is not working at the moment, but the logic is sound. Since we will still change the drawing code a lot I think the commit is valid.
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@ -976,8 +976,10 @@ static void draw_depth_buffer(const bContext *C, ARegion *ar)
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*/
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static void view3d_draw_prerender_buffers(const bContext *C, ARegion *ar, DrawData *draw_data)
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{
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View3D *v3d = CTX_wm_view3d(C);
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/* TODO viewport */
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if (draw_data->is_render && (!draw_data->clip_border)) {
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if (draw_data->is_render && ((!draw_data->clip_border) || (v3d->drawtype <= OB_WIRE))) {
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draw_depth_buffer(C, ar);
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}
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}
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