blender 2.8: OpenGL immediate mode: editmesh_loopcut.c
Reviewers: merwin Reviewed By: merwin Subscribers: dfelinto Tags: #bf_blender_2.8 Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2480
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Notes:
blender-bot
2023-02-14 08:42:53 +01:00
Referenced by commit be72d7a9f5
, OpenGL: use new matrix API for Loop Cut
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@ -47,6 +47,8 @@
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#include "BIF_gl.h"
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#include "GPU_immediate.h"
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#include "UI_interface.h"
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#include "ED_screen.h"
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@ -107,24 +109,38 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
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glPushMatrix();
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glMultMatrixf(lcd->ob->obmat);
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glColor3ub(255, 0, 255);
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unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor3ub(255, 0, 255);
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if (lcd->totedge > 0) {
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, lcd->edges);
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glDrawArrays(GL_LINES, 0, lcd->totedge * 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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immBegin(GL_LINES, lcd->totedge * 2);
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for (int i = 0; i < lcd->totedge; i++) {
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immVertex3fv(pos, lcd->edges[i][0]);
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immVertex3fv(pos, lcd->edges[i][1]);
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}
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immEnd();
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}
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if (lcd->totpoint > 0) {
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glPointSize(3.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, lcd->points);
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glDrawArrays(GL_POINTS, 0, lcd->totpoint);
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glDisableClientState(GL_VERTEX_ARRAY);
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immBegin(GL_POINTS, lcd->totpoint);
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for (int i = 0; i < lcd->totpoint; i++) {
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immVertex3fv(pos, lcd->points[i]);
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}
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immEnd();
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}
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immUnbindProgram();
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glPopMatrix();
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if (v3d && v3d->zbuf)
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glEnable(GL_DEPTH_TEST);
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}
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