Audaspace: external audaspace library update.
This commit is contained in:
parent
733073550f
commit
8528d76dad
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@ -47,7 +47,7 @@ static PyObject *AUD_getSoundFromPointer(PyObject *self, PyObject *args)
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if (sound) {
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Sound *obj = (Sound *)Sound_empty();
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if (obj) {
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obj->sound = AUD_copy(sound);
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obj->sound = AUD_Sound_copy(sound);
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return (PyObject *) obj;
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}
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}
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@ -53,6 +53,8 @@ typedef struct SoundWaveform {
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void BKE_sound_init_once(void);
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void BKE_sound_exit_once(void);
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void* BKE_sound_get_device(void);
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void BKE_sound_init(struct Main *main);
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void BKE_sound_init_main(struct Main *bmain);
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@ -109,13 +109,13 @@ void BKE_sound_free(bSound *sound)
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#ifdef WITH_AUDASPACE
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if (sound->handle) {
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AUD_unload(sound->handle);
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AUD_Sound_free(sound->handle);
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sound->handle = NULL;
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sound->playback_handle = NULL;
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}
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if (sound->cache) {
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AUD_unload(sound->cache);
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AUD_Sound_free(sound->cache);
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sound->cache = NULL;
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}
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@ -148,7 +148,7 @@ static void sound_sync_callback(void *data, int mode, float time)
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else
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BKE_sound_stop_scene(scene);
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if (scene->playback_handle)
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AUD_seek(scene->playback_handle, time);
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AUD_Handle_setPosition(scene->playback_handle, time);
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}
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scene = scene->id.next;
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}
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@ -180,6 +180,13 @@ void BKE_sound_init_once(void)
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atexit(BKE_sound_exit_once);
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}
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static AUD_Device* sound_device;
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void* sound_get_device(void)
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{
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return sound_device;
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}
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void BKE_sound_init(struct Main *bmain)
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{
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AUD_DeviceSpecs specs;
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@ -223,8 +230,8 @@ void BKE_sound_init(struct Main *bmain)
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if (specs.channels <= AUD_CHANNELS_INVALID)
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specs.channels = AUD_CHANNELS_STEREO;
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if (!AUD_init(device_name, "Blender", specs, buffersize))
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AUD_init("Null", "Blender", specs, buffersize);
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if (!(sound_device = AUD_init(device_name, specs, buffersize, "Blender")))
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sound_device = AUD_init("Null", specs, buffersize, "Blender");
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BKE_sound_init_main(bmain);
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}
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@ -240,12 +247,14 @@ void BKE_sound_init_main(struct Main *bmain)
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void BKE_sound_exit(void)
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{
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AUD_exit();
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AUD_exit(sound_device);
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sound_device = NULL;
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}
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void BKE_sound_exit_once(void)
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{
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AUD_exit();
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AUD_exit(sound_device);
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sound_device = NULL;
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AUD_exitOnce();
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}
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@ -303,9 +312,9 @@ void BKE_sound_cache(bSound *sound)
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{
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sound->flags |= SOUND_FLAGS_CACHING;
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if (sound->cache)
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AUD_unload(sound->cache);
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AUD_Sound_free(sound->cache);
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sound->cache = AUD_bufferSound(sound->handle);
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sound->cache = AUD_Sound_cache(sound->handle);
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if (sound->cache)
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sound->playback_handle = sound->cache;
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else
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@ -316,7 +325,7 @@ void BKE_sound_delete_cache(bSound *sound)
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{
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sound->flags &= ~SOUND_FLAGS_CACHING;
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if (sound->cache) {
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AUD_unload(sound->cache);
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AUD_Sound_free(sound->cache);
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sound->cache = NULL;
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sound->playback_handle = sound->handle;
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}
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@ -326,12 +335,12 @@ void BKE_sound_load(struct Main *bmain, bSound *sound)
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{
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if (sound) {
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if (sound->cache) {
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AUD_unload(sound->cache);
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AUD_Sound_free(sound->cache);
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sound->cache = NULL;
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}
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if (sound->handle) {
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AUD_unload(sound->handle);
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AUD_Sound_free(sound->handle);
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sound->handle = NULL;
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sound->playback_handle = NULL;
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}
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@ -356,10 +365,10 @@ void BKE_sound_load(struct Main *bmain, bSound *sound)
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/* but we need a packed file then */
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if (pf)
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sound->handle = AUD_loadBuffer((unsigned char *) pf->data, pf->size);
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sound->handle = AUD_Sound_bufferFile((unsigned char *) pf->data, pf->size);
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/* or else load it from disk */
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else
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sound->handle = AUD_load(fullpath);
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sound->handle = AUD_Sound_file(fullpath);
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}
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/* XXX unused currently */
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#if 0
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@ -376,13 +385,13 @@ void BKE_sound_load(struct Main *bmain, bSound *sound)
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}
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#endif
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if (sound->flags & SOUND_FLAGS_MONO) {
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void *handle = AUD_monoSound(sound->handle);
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AUD_unload(sound->handle);
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void *handle = AUD_Sound_rechannel(sound->handle, AUD_CHANNELS_MONO);
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AUD_Sound_free(sound->handle);
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sound->handle = handle;
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}
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if (sound->flags & SOUND_FLAGS_CACHING) {
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sound->cache = AUD_bufferSound(sound->handle);
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sound->cache = AUD_Sound_cache(sound->handle);
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}
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if (sound->cache)
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@ -405,9 +414,10 @@ void BKE_sound_create_scene(struct Scene *scene)
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if (scene->r.frs_sec_base == 0)
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scene->r.frs_sec_base = 1;
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scene->sound_scene = AUD_createSequencer(FPS, scene->audio.flag & AUDIO_MUTE);
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AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
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scene->audio.doppler_factor, scene->audio.distance_model);
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scene->sound_scene = AUD_Sequence_create(FPS, scene->audio.flag & AUDIO_MUTE);
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AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
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AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
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AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
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scene->playback_handle = NULL;
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scene->sound_scrub_handle = NULL;
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scene->speaker_handles = NULL;
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@ -416,11 +426,11 @@ void BKE_sound_create_scene(struct Scene *scene)
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void BKE_sound_destroy_scene(struct Scene *scene)
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{
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if (scene->playback_handle)
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AUD_stop(scene->playback_handle);
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AUD_Handle_stop(scene->playback_handle);
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if (scene->sound_scrub_handle)
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AUD_stop(scene->sound_scrub_handle);
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AUD_Handle_stop(scene->sound_scrub_handle);
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if (scene->sound_scene)
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AUD_destroySequencer(scene->sound_scene);
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AUD_Sequence_free(scene->sound_scene);
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if (scene->speaker_handles)
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AUD_destroySet(scene->speaker_handles);
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}
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@ -428,21 +438,22 @@ void BKE_sound_destroy_scene(struct Scene *scene)
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void BKE_sound_mute_scene(struct Scene *scene, int muted)
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{
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if (scene->sound_scene)
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AUD_setSequencerMuted(scene->sound_scene, muted);
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AUD_Sequence_setMuted(scene->sound_scene, muted);
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}
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void BKE_sound_update_fps(struct Scene *scene)
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{
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if (scene->sound_scene)
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AUD_setSequencerFPS(scene->sound_scene, FPS);
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AUD_Sequence_setFPS(scene->sound_scene, FPS);
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BKE_sequencer_refresh_sound_length(scene);
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}
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void BKE_sound_update_scene_listener(struct Scene *scene)
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{
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AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
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scene->audio.doppler_factor, scene->audio.distance_model);
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AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
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AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
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AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
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}
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void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
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@ -450,7 +461,7 @@ void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequ
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{
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if (scene != sequence->scene) {
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const double fps = FPS;
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return AUD_addSequence(scene->sound_scene, sequence->scene->sound_scene,
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return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene,
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startframe / fps, endframe / fps, frameskip / fps);
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}
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return NULL;
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@ -466,12 +477,12 @@ void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Seque
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void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
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{
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const double fps = FPS;
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void *handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle,
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void *handle = AUD_Sequence_add(scene->sound_scene, sequence->sound->playback_handle,
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startframe / fps, endframe / fps, frameskip / fps);
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AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
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AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
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AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
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AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
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AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0);
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
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return handle;
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}
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@ -484,18 +495,18 @@ void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *s
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void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
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{
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AUD_removeSequence(scene->sound_scene, handle);
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AUD_Sequence_remove(scene->sound_scene, handle);
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}
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void BKE_sound_mute_scene_sound(void *handle, char mute)
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{
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AUD_muteSequence(handle, mute);
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AUD_SequenceEntry_setMuted(handle, mute);
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}
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void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
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{
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const double fps = FPS;
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AUD_moveSequence(handle, startframe / fps, endframe / fps, frameskip / fps);
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AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps);
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}
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void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
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@ -509,7 +520,7 @@ void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *s
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void BKE_sound_update_scene_sound(void *handle, bSound *sound)
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{
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AUD_updateSequenceSound(handle, sound->playback_handle);
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AUD_SequenceEntry_setSound(handle, sound->playback_handle);
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}
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void BKE_sound_set_cfra(int cfra)
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@ -519,23 +530,23 @@ void BKE_sound_set_cfra(int cfra)
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void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
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{
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AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
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AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
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(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
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}
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void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
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{
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AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
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}
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void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
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{
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AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
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}
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void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
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{
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AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
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AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
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}
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void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
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@ -549,13 +560,18 @@ void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
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static void sound_start_play_scene(struct Scene *scene)
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{
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AUD_Specs specs;
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if (scene->playback_handle)
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AUD_stop(scene->playback_handle);
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AUD_Handle_stop(scene->playback_handle);
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AUD_setSequencerDeviceSpecs(scene->sound_scene);
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specs.channels = AUD_Device_getChannels(sound_device);
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specs.rate = AUD_Device_getRate(sound_device);
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if ((scene->playback_handle = AUD_play(scene->sound_scene, 1)))
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AUD_setLoop(scene->playback_handle, -1);
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AUD_Sequence_setSpecs(scene->sound_scene, specs);
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if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1)))
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AUD_Handle_setLoopCount(scene->playback_handle, -1);
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}
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void BKE_sound_play_scene(struct Scene *scene)
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@ -563,34 +579,34 @@ void BKE_sound_play_scene(struct Scene *scene)
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AUD_Status status;
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const float cur_time = (float)((double)CFRA / FPS);
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AUD_lock();
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AUD_Device_lock(sound_device);
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status = scene->playback_handle ? AUD_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
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status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
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if (status == AUD_STATUS_INVALID) {
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sound_start_play_scene(scene);
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if (!scene->playback_handle) {
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AUD_unlock();
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AUD_Device_unlock(sound_device);
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return;
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}
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}
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if (status != AUD_STATUS_PLAYING) {
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AUD_seek(scene->playback_handle, cur_time);
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AUD_resume(scene->playback_handle);
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AUD_Handle_setPosition(scene->playback_handle, cur_time);
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AUD_Handle_resume(scene->playback_handle);
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}
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if (scene->audio.flag & AUDIO_SYNC)
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AUD_playSynchronizer();
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AUD_unlock();
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AUD_Device_unlock(sound_device);
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}
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void BKE_sound_stop_scene(struct Scene *scene)
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{
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if (scene->playback_handle) {
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AUD_pause(scene->playback_handle);
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AUD_Handle_pause(scene->playback_handle);
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if (scene->audio.flag & AUDIO_SYNC)
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AUD_stopSynchronizer();
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@ -606,19 +622,19 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
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const float one_frame = (float)(1.0 / FPS);
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const float cur_time = (float)((double)CFRA / FPS);
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AUD_lock();
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AUD_Device_lock(sound_device);
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status = scene->playback_handle ? AUD_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
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status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
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if (status == AUD_STATUS_INVALID) {
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sound_start_play_scene(scene);
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if (!scene->playback_handle) {
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AUD_unlock();
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AUD_Device_unlock(sound_device);
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return;
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}
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AUD_pause(scene->playback_handle);
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AUD_Handle_pause(scene->playback_handle);
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}
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animation_playing = 0;
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@ -630,20 +646,17 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
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}
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if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
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AUD_Handle_setPosition(scene->playback_handle, cur_time);
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if (scene->audio.flag & AUDIO_SYNC) {
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AUD_seek(scene->playback_handle, cur_time);
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AUD_seekSynchronizer(scene->playback_handle, cur_time);
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}
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else {
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AUD_seek(scene->playback_handle, cur_time);
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}
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AUD_resume(scene->playback_handle);
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if (scene->sound_scrub_handle && AUD_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
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AUD_seek(scene->sound_scrub_handle, 0);
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AUD_Handle_resume(scene->playback_handle);
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if (scene->sound_scrub_handle && AUD_Handle_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
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AUD_Handle_setPosition(scene->sound_scrub_handle, 0);
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}
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else {
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if (scene->sound_scrub_handle) {
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AUD_stop(scene->sound_scrub_handle);
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AUD_Handle_stop(scene->sound_scrub_handle);
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}
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scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
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}
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@ -654,12 +667,12 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
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}
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else {
|
||||
if (status == AUD_STATUS_PLAYING) {
|
||||
AUD_seek(scene->playback_handle, cur_time);
|
||||
AUD_Handle_setPosition(scene->playback_handle, cur_time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AUD_unlock();
|
||||
AUD_Device_unlock(sound_device);
|
||||
}
|
||||
|
||||
float BKE_sound_sync_scene(struct Scene *scene)
|
||||
|
@ -668,7 +681,7 @@ float BKE_sound_sync_scene(struct Scene *scene)
|
|||
if (scene->audio.flag & AUDIO_SYNC)
|
||||
return AUD_getSynchronizerPosition(scene->playback_handle);
|
||||
else
|
||||
return AUD_getPosition(scene->playback_handle);
|
||||
return AUD_Handle_getPosition(scene->playback_handle);
|
||||
}
|
||||
return NAN_FLT;
|
||||
}
|
||||
|
@ -762,38 +775,41 @@ void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
|
|||
|
||||
if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
|
||||
if (speaker->sound) {
|
||||
AUD_moveSequence(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
|
||||
AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
|
||||
}
|
||||
else {
|
||||
AUD_removeSequence(scene->sound_scene, strip->speaker_handle);
|
||||
AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
|
||||
strip->speaker_handle = NULL;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (speaker->sound) {
|
||||
strip->speaker_handle = AUD_addSequence(scene->sound_scene,
|
||||
strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
|
||||
speaker->sound->playback_handle,
|
||||
(double)strip->start / FPS, FLT_MAX, 0);
|
||||
AUD_setRelativeSequence(strip->speaker_handle, 0);
|
||||
AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (strip->speaker_handle) {
|
||||
const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
|
||||
AUD_addSet(new_set, strip->speaker_handle);
|
||||
AUD_updateSequenceData(strip->speaker_handle, speaker->volume_max,
|
||||
speaker->volume_min, speaker->distance_max,
|
||||
speaker->distance_reference, speaker->attenuation,
|
||||
speaker->cone_angle_outer, speaker->cone_angle_inner,
|
||||
speaker->cone_volume_outer);
|
||||
AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
|
||||
AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
|
||||
AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
|
||||
AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
|
||||
AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
|
||||
AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
|
||||
AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
|
||||
AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
|
||||
|
||||
mat4_to_quat(quat, ob->obmat);
|
||||
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
|
||||
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
||||
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
|
||||
AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
|
||||
AUD_updateSequenceSound(strip->speaker_handle, speaker->sound->playback_handle);
|
||||
AUD_muteSequence(strip->speaker_handle, mute);
|
||||
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
|
||||
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
||||
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
|
||||
AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
|
||||
AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
|
||||
AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -801,13 +817,13 @@ void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
|
|||
}
|
||||
|
||||
while ((handle = AUD_getSet(scene->speaker_handles))) {
|
||||
AUD_removeSequence(scene->sound_scene, handle);
|
||||
AUD_Sequence_remove(scene->sound_scene, handle);
|
||||
}
|
||||
|
||||
if (scene->camera) {
|
||||
mat4_to_quat(quat, scene->camera->obmat);
|
||||
AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
|
||||
AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
||||
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
|
||||
AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
|
||||
}
|
||||
|
||||
AUD_destroySet(scene->speaker_handles);
|
||||
|
|
|
@ -138,7 +138,7 @@ static int write_audio_frame(FFMpegContext *context)
|
|||
pkt.size = 0;
|
||||
pkt.data = NULL;
|
||||
|
||||
AUD_readDevice(context->audio_mixdown_device, context->audio_input_buffer, context->audio_input_samples);
|
||||
AUD_Device_read(context->audio_mixdown_device, context->audio_input_buffer, context->audio_input_samples);
|
||||
context->audio_time += (double) context->audio_input_samples / (double) c->sample_rate;
|
||||
|
||||
#ifdef FFMPEG_HAVE_ENCODE_AUDIO2
|
||||
|
@ -1215,7 +1215,7 @@ static void end_ffmpeg_impl(FFMpegContext *context, int is_autosplit)
|
|||
#ifdef WITH_AUDASPACE
|
||||
if (is_autosplit == false) {
|
||||
if (context->audio_mixdown_device) {
|
||||
AUD_closeReadDevice(context->audio_mixdown_device);
|
||||
AUD_Device_free(context->audio_mixdown_device);
|
||||
context->audio_mixdown_device = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -230,7 +230,7 @@ if(WITH_AUDASPACE)
|
|||
add_definitions(-DWITH_EXTERNAL_AUDASPACE)
|
||||
list(APPEND INC_SYS ${CAUDASPACE_INCLUDE_DIRS})
|
||||
else()
|
||||
list(APPEND INC ../../../intern/audaspace/intern)
|
||||
list(APPEND INC ../../../../intern/audaspace/intern)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
|
@ -79,6 +79,7 @@ extern "C" {
|
|||
#include "BKE_ipo.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_sound.h"
|
||||
|
||||
/* avoid c++ conflict with 'new' */
|
||||
#define new _new
|
||||
|
@ -504,9 +505,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
|
|||
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
|
||||
|
||||
// initialize 3D Audio Settings
|
||||
AUD_setSpeedOfSound(scene->audio.speed_of_sound);
|
||||
AUD_setDopplerFactor(scene->audio.doppler_factor);
|
||||
AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model));
|
||||
AUD_Device* device = sound_get_device();
|
||||
AUD_Device_setSpeedOfSound(device, scene->audio.speed_of_sound);
|
||||
AUD_Device_setDopplerFactor(device, scene->audio.doppler_factor);
|
||||
AUD_Device_setDistanceModel(device, AUD_DistanceModel(scene->audio.distance_model));
|
||||
|
||||
// from see blender.c:
|
||||
// FIXME: this version patching should really be part of the file-reading code,
|
||||
|
@ -673,7 +675,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
|
|||
}
|
||||
|
||||
// stop all remaining playing sounds
|
||||
AUD_stopAll();
|
||||
AUD_Device_stopAll(sound_get_device());
|
||||
|
||||
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
|
||||
|
||||
|
|
|
@ -412,7 +412,7 @@ void BL_ConvertActuators(const char* maggiename,
|
|||
// if sound shall be 3D but isn't mono, we have to make it mono!
|
||||
if (is3d)
|
||||
{
|
||||
snd_sound = AUD_monoSound(snd_sound);
|
||||
snd_sound = AUD_Sound_rechannel(snd_sound, AUD_CHANNELS_MONO);
|
||||
}
|
||||
}
|
||||
KX_SoundActuator* tmpsoundact =
|
||||
|
@ -426,7 +426,7 @@ void BL_ConvertActuators(const char* maggiename,
|
|||
|
||||
// if we made it mono, we have to free it
|
||||
if(snd_sound != sound->playback_handle && snd_sound != NULL)
|
||||
AUD_unload(snd_sound);
|
||||
AUD_Sound_free(snd_sound);
|
||||
|
||||
tmpsoundact->SetName(bact->name);
|
||||
baseact = tmpsoundact;
|
||||
|
|
|
@ -65,7 +65,7 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
|
|||
KX_SOUNDACT_TYPE type)//,
|
||||
: SCA_IActuator(gameobj, KX_ACT_SOUND)
|
||||
{
|
||||
m_sound = AUD_copy(sound);
|
||||
m_sound = AUD_Sound_copy(sound);
|
||||
m_handle = NULL;
|
||||
m_volume = volume;
|
||||
m_pitch = pitch;
|
||||
|
@ -81,12 +81,12 @@ KX_SoundActuator::~KX_SoundActuator()
|
|||
{
|
||||
if(m_handle)
|
||||
{
|
||||
AUD_stop(m_handle);
|
||||
AUD_Handle_stop(m_handle);
|
||||
}
|
||||
|
||||
if(m_sound)
|
||||
{
|
||||
AUD_unload(m_sound);
|
||||
AUD_Sound_free(m_sound);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,7 @@ void KX_SoundActuator::play()
|
|||
{
|
||||
if(m_handle)
|
||||
{
|
||||
AUD_stop(m_handle);
|
||||
AUD_Handle_stop(m_handle);
|
||||
m_handle = NULL;
|
||||
}
|
||||
|
||||
|
@ -110,7 +110,7 @@ void KX_SoundActuator::play()
|
|||
{
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
||||
sound = AUD_pingpongSound(sound);
|
||||
sound = AUD_Sound_pingpong(sound);
|
||||
// fall through
|
||||
case KX_SOUNDACT_LOOPEND:
|
||||
case KX_SOUNDACT_LOOPSTOP:
|
||||
|
@ -122,31 +122,31 @@ void KX_SoundActuator::play()
|
|||
break;
|
||||
}
|
||||
|
||||
m_handle = AUD_play(sound, false);
|
||||
//m_handle = AUD_Device_play(sound_get_device(), sound, false);
|
||||
|
||||
// in case of pingpong, we have to free the sound
|
||||
if(sound != m_sound)
|
||||
AUD_unload(sound);
|
||||
AUD_Sound_free(sound);
|
||||
|
||||
if (m_handle != NULL)
|
||||
{
|
||||
if (m_is3d)
|
||||
{
|
||||
AUD_setRelative(m_handle, true);
|
||||
AUD_setVolumeMaximum(m_handle, m_3d.max_gain);
|
||||
AUD_setVolumeMinimum(m_handle, m_3d.min_gain);
|
||||
AUD_setDistanceReference(m_handle, m_3d.reference_distance);
|
||||
AUD_setDistanceMaximum(m_handle, m_3d.max_distance);
|
||||
AUD_setAttenuation(m_handle, m_3d.rolloff_factor);
|
||||
AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
|
||||
AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
|
||||
AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
|
||||
AUD_Handle_setRelative(m_handle, true);
|
||||
AUD_Handle_setVolumeMaximum(m_handle, m_3d.max_gain);
|
||||
AUD_Handle_setVolumeMinimum(m_handle, m_3d.min_gain);
|
||||
AUD_Handle_setDistanceReference(m_handle, m_3d.reference_distance);
|
||||
AUD_Handle_setDistanceMaximum(m_handle, m_3d.max_distance);
|
||||
AUD_Handle_setAttenuation(m_handle, m_3d.rolloff_factor);
|
||||
AUD_Handle_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
|
||||
AUD_Handle_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
|
||||
AUD_Handle_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
|
||||
}
|
||||
|
||||
if (loop)
|
||||
AUD_setLoop(m_handle, -1);
|
||||
AUD_setSoundPitch(m_handle, m_pitch);
|
||||
AUD_setSoundVolume(m_handle, m_volume);
|
||||
AUD_Handle_setLoopCount(m_handle, -1);
|
||||
AUD_Handle_setPitch(m_handle, m_pitch);
|
||||
AUD_Handle_setVolume(m_handle, m_volume);
|
||||
}
|
||||
|
||||
m_isplaying = true;
|
||||
|
@ -163,7 +163,7 @@ void KX_SoundActuator::ProcessReplica()
|
|||
{
|
||||
SCA_IActuator::ProcessReplica();
|
||||
m_handle = NULL;
|
||||
m_sound = AUD_copy(m_sound);
|
||||
m_sound = AUD_Sound_copy(m_sound);
|
||||
}
|
||||
|
||||
bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
|
@ -182,7 +182,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
|||
return false;
|
||||
|
||||
// actual audio device playing state
|
||||
bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
|
||||
bool isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
|
||||
|
||||
if (bNegativeEvent)
|
||||
{
|
||||
|
@ -198,7 +198,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
|||
// stop immediately
|
||||
if (m_handle)
|
||||
{
|
||||
AUD_stop(m_handle);
|
||||
AUD_Handle_stop(m_handle);
|
||||
m_handle = NULL;
|
||||
}
|
||||
break;
|
||||
|
@ -213,7 +213,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
|||
{
|
||||
// stop the looping so that the sound stops when it finished
|
||||
if (m_handle)
|
||||
AUD_setLoop(m_handle, 0);
|
||||
AUD_Handle_setLoopCount(m_handle, 0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -240,7 +240,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
|||
play();
|
||||
}
|
||||
// verify that the sound is still playing
|
||||
isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
|
||||
isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
|
||||
|
||||
if (isplaying)
|
||||
{
|
||||
|
@ -258,13 +258,13 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
|||
p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition());
|
||||
p = Mo * p;
|
||||
p.getValue(data);
|
||||
AUD_setSourceLocation(m_handle, data);
|
||||
AUD_Handle_setLocation(m_handle, data);
|
||||
p = (obj->GetLinearVelocity() - cam->GetLinearVelocity());
|
||||
p = Mo * p;
|
||||
p.getValue(data);
|
||||
AUD_setSourceVelocity(m_handle, data);
|
||||
AUD_Handle_setVelocity(m_handle, data);
|
||||
(Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(data);
|
||||
AUD_setSourceOrientation(m_handle, data);
|
||||
AUD_Handle_setOrientation(m_handle, data);
|
||||
}
|
||||
}
|
||||
result = true;
|
||||
|
@ -339,11 +339,11 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
|
|||
"startSound()\n"
|
||||
"\tStarts the sound.\n")
|
||||
{
|
||||
switch (m_handle ? AUD_getStatus(m_handle) : AUD_STATUS_INVALID) {
|
||||
switch (m_handle ? AUD_Handle_getStatus(m_handle) : AUD_STATUS_INVALID) {
|
||||
case AUD_STATUS_PLAYING:
|
||||
break;
|
||||
case AUD_STATUS_PAUSED:
|
||||
AUD_resume(m_handle);
|
||||
AUD_Handle_resume(m_handle);
|
||||
break;
|
||||
default:
|
||||
play();
|
||||
|
@ -356,7 +356,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
|
|||
"\tPauses the sound.\n")
|
||||
{
|
||||
if (m_handle)
|
||||
AUD_pause(m_handle);
|
||||
AUD_Handle_pause(m_handle);
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
|
@ -366,7 +366,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
|
|||
{
|
||||
if (m_handle)
|
||||
{
|
||||
AUD_stop(m_handle);
|
||||
AUD_Handle_stop(m_handle);
|
||||
m_handle = NULL;
|
||||
}
|
||||
Py_RETURN_NONE;
|
||||
|
@ -417,7 +417,7 @@ PyObject *KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
|
|||
float position = 0.0;
|
||||
|
||||
if (actuator->m_handle)
|
||||
position = AUD_getPosition(actuator->m_handle);
|
||||
position = AUD_Handle_getPosition(actuator->m_handle);
|
||||
|
||||
PyObject *result = PyFloat_FromDouble(position);
|
||||
|
||||
|
@ -469,42 +469,42 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
|
|||
if (!strcmp(prop, "volume_maximum")) {
|
||||
actuator->m_3d.max_gain = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setVolumeMaximum(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setVolumeMaximum(actuator->m_handle, prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "volume_minimum")) {
|
||||
actuator->m_3d.min_gain = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setVolumeMinimum(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setVolumeMinimum(actuator->m_handle, prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "distance_reference")) {
|
||||
actuator->m_3d.reference_distance = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setDistanceReference(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setDistanceReference(actuator->m_handle, prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "distance_maximum")) {
|
||||
actuator->m_3d.max_distance = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setDistanceMaximum(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setDistanceMaximum(actuator->m_handle, prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "attenuation")) {
|
||||
actuator->m_3d.rolloff_factor = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setAttenuation(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setAttenuation(actuator->m_handle, prop_value);
|
||||
|
||||
} else if (!!strcmp(prop, "cone_angle_inner")) {
|
||||
actuator->m_3d.cone_inner_angle = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setConeAngleInner(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setConeAngleInner(actuator->m_handle, prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "cone_angle_outer")) {
|
||||
actuator->m_3d.cone_outer_angle = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setConeAngleOuter(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setConeAngleOuter(actuator->m_handle, prop_value);
|
||||
|
||||
} else if (!strcmp(prop, "cone_volume_outer")) {
|
||||
actuator->m_3d.cone_outer_gain = prop_value;
|
||||
if (actuator->m_handle)
|
||||
AUD_setConeVolumeOuter(actuator->m_handle, prop_value);
|
||||
AUD_Handle_setConeVolumeOuter(actuator->m_handle, prop_value);
|
||||
|
||||
} else {
|
||||
return PY_SET_ATTR_FAIL;
|
||||
|
@ -522,7 +522,7 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI
|
|||
return PY_SET_ATTR_FAIL;
|
||||
|
||||
if (actuator->m_handle)
|
||||
AUD_seek(actuator->m_handle, position);
|
||||
AUD_Handle_setPosition(actuator->m_handle, position);
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -535,7 +535,7 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE
|
|||
|
||||
actuator->m_volume = gain;
|
||||
if (actuator->m_handle)
|
||||
AUD_setSoundVolume(actuator->m_handle, gain);
|
||||
AUD_Handle_setVolume(actuator->m_handle, gain);
|
||||
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
|
@ -549,7 +549,7 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
|
|||
|
||||
actuator->m_pitch = pitch;
|
||||
if (actuator->m_handle)
|
||||
AUD_setSoundPitch(actuator->m_handle, pitch);
|
||||
AUD_Handle_setPitch(actuator->m_handle, pitch);
|
||||
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
|
@ -565,7 +565,7 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D
|
|||
|
||||
if (snd)
|
||||
{
|
||||
AUD_unload(actuator->m_sound);
|
||||
AUD_Sound_free(actuator->m_sound);
|
||||
actuator->m_sound = snd;
|
||||
return PY_SET_ATTR_SUCCESS;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue