Fix T64972: object convert to mesh not working after recent changes

This was the only remaining cases that used a string lookup, which didn't
work anymore now that it's no longer a real value in the context.
This commit is contained in:
Brecht Van Lommel 2019-05-22 10:32:40 +02:00
parent d9f4071ac6
commit 85322737ba
Notes: blender-bot 2023-02-14 08:42:53 +01:00
Referenced by issue #66083, Hair Info -> Tangent Normal still not working properly in Eevee
Referenced by issue #65429, Blender eve Crash when baking indirect lighting with clearcoat material
Referenced by issue #65059, Shift Ctrl Alt LMB / Ctrl Alt LMB in an empty scene closes / crashes Blender
Referenced by issue #65042, Hair Info Tangent Normal -> Principled BDSF Normal not working correctly
Referenced by issue #64998, Multi window spin tool crash
Referenced by issue #65002, crash: clicking in edit mode after wireframe object is disabled in viewport
Referenced by issue #64972, "convert to" is broken
1 changed files with 2 additions and 1 deletions

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@ -2052,7 +2052,8 @@ static int convert_exec(bContext *C, wmOperator *op)
FOREACH_SCENE_OBJECT_END;
}
ListBase selected_editable_bases = CTX_data_collection_get(C, "selected_editable_bases");
ListBase selected_editable_bases;
CTX_data_selected_editable_bases(C, &selected_editable_bases);
/* Ensure we get all meshes calculated with a sufficient data-mask,
* needed since re-evaluating single modifiers causes bugs if they depend