Cleanup: remove outdated, unhelpful comments
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@ -113,7 +113,6 @@ void copy_m4_m3(float m1[4][4], const float m2[3][3]) /* no clear */
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m1[2][1] = m2[2][1];
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m1[2][2] = m2[2][2];
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/* Reevan's Bugfix */
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m1[0][3] = 0.0f;
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m1[1][3] = 0.0f;
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m1[2][3] = 0.0f;
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@ -2241,7 +2240,6 @@ void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4])
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normalize_m3_m3(mat3_n, mat3);
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/* So scale doesn't interfere with rotation T24291. */
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/* FIXME: this is a workaround for negative matrix not working for rotation conversion. */
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if (is_negative_m3(mat3)) {
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negate_m3(mat3_n);
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}
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