Fix incremental snap in animation editors

Animation editors have their own snap types and incremental is not
supported.
This commit is contained in:
Germano Cavalcante 2021-08-18 11:02:24 -03:00 committed by Germano Cavalcante
parent 46aafbbf66
commit 85b044b3ef
1 changed files with 9 additions and 5 deletions

View File

@ -594,7 +594,7 @@ static void initSnappingMode(TransInfo *t)
else if (t->spacetype == SPACE_SEQ) {
t->tsnap.mode = SEQ_tool_settings_snap_mode_get(t->scene);
}
else {
else if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE) && !(t->options & CTX_CAMERA)) {
/* force project off when not supported */
if ((ts->snap_mode & SCE_SNAP_MODE_FACE) == 0) {
t->tsnap.project = 0;
@ -608,6 +608,14 @@ static void initSnappingMode(TransInfo *t)
t->tsnap.mode |= SCE_SNAP_MODE_GRID;
}
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION, SPACE_NLA)) {
/* No incremental snapping. */
t->tsnap.mode = 0;
}
else {
/* Fallback. */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE) && !(t->options & CTX_CAMERA)) {
/* Only 3D view or UV. */
@ -654,10 +662,6 @@ static void initSnappingMode(TransInfo *t)
setSnappingCallback(t);
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
}
else {
/* Fallback. */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
if (t->spacetype == SPACE_VIEW3D) {
if (t->tsnap.object_context == NULL) {