Fix subdivision surface modifier doing unnnecessary work

There was accidentally some displacement related code running even when not
using displacement.

Differential Revision: https://developer.blender.org/D14169
This commit is contained in:
Brecht Van Lommel 2022-02-18 21:34:41 +01:00
parent 4e78a7360e
commit 85b39b6be0
1 changed files with 39 additions and 39 deletions

View File

@ -88,6 +88,9 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vertices)
{
if (!ctx->have_displacement) {
return;
}
ctx->accumulated_counters = MEM_calloc_arrayN(
num_vertices, sizeof(*ctx->accumulated_counters), "subdiv accumulated counters");
}
@ -440,18 +443,17 @@ static void subdiv_accumulate_vertex_displacement(SubdivMeshContext *ctx,
const float v,
MVert *subdiv_vert)
{
/* Accumulate displacement. */
Subdiv *subdiv = ctx->subdiv;
const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
/* Accumulate displacement if needed. */
if (ctx->have_displacement) {
/* NOTE: The subdivided mesh is allocated in this module, and its vertices are kept at zero
* locations as a default calloc(). */
BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
add_v3_v3(subdiv_vert->co, D);
}
/* NOTE: The subdivided mesh is allocated in this module, and its vertices are kept at zero
* locations as a default calloc(). */
BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
add_v3_v3(subdiv_vert->co, D);
if (ctx->accumulated_counters) {
++ctx->accumulated_counters[subdiv_vertex_index];
}
@ -570,12 +572,13 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
add_v3_v3(subdiv_vert->co, D);
}
static void subdiv_mesh_vertex_every_corner_or_edge(const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int ptex_face_index,
const float u,
const float v,
const int subdiv_vertex_index)
static void subdiv_mesh_vertex_displacement_every_corner_or_edge(
const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int ptex_face_index,
const float u,
const float v,
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = foreach_context->user_data;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
@ -584,31 +587,32 @@ static void subdiv_mesh_vertex_every_corner_or_edge(const SubdivForeachContext *
subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
}
static void subdiv_mesh_vertex_every_corner(const SubdivForeachContext *foreach_context,
void *tls,
const int ptex_face_index,
const float u,
const float v,
const int UNUSED(coarse_vertex_index),
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int subdiv_vertex_index)
static void subdiv_mesh_vertex_displacement_every_corner(
const SubdivForeachContext *foreach_context,
void *tls,
const int ptex_face_index,
const float u,
const float v,
const int UNUSED(coarse_vertex_index),
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int subdiv_vertex_index)
{
subdiv_mesh_vertex_every_corner_or_edge(
subdiv_mesh_vertex_displacement_every_corner_or_edge(
foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
}
static void subdiv_mesh_vertex_every_edge(const SubdivForeachContext *foreach_context,
void *tls,
const int ptex_face_index,
const float u,
const float v,
const int UNUSED(coarse_edge_index),
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int subdiv_vertex_index)
static void subdiv_mesh_vertex_displacement_every_edge(const SubdivForeachContext *foreach_context,
void *tls,
const int ptex_face_index,
const float u,
const float v,
const int UNUSED(coarse_edge_index),
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int subdiv_vertex_index)
{
subdiv_mesh_vertex_every_corner_or_edge(
subdiv_mesh_vertex_displacement_every_corner_or_edge(
foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
}
@ -1094,12 +1098,8 @@ static void setup_foreach_callbacks(const SubdivMeshContext *subdiv_context,
foreach_context->topology_info = subdiv_mesh_topology_info;
/* Every boundary geometry. Used for displacement averaging. */
if (subdiv_context->have_displacement) {
foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
foreach_context->vertex_every_edge = subdiv_mesh_vertex_every_edge;
}
else {
foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
foreach_context->vertex_every_edge = subdiv_mesh_vertex_every_edge;
foreach_context->vertex_every_corner = subdiv_mesh_vertex_displacement_every_corner;
foreach_context->vertex_every_edge = subdiv_mesh_vertex_displacement_every_edge;
}
foreach_context->vertex_corner = subdiv_mesh_vertex_corner;
foreach_context->vertex_edge = subdiv_mesh_vertex_edge;