Depsgraph: Cleanup, remove unused function
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@ -78,9 +78,6 @@ void DEG_relations_tag_update(struct Main *bmain);
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*/
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void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene);
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/* Rebuild dependency graph only for a given scene. */
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void DEG_scene_relations_rebuild(struct Main *bmain, struct Scene *scene);
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/* Add Dependencies ----------------------------- */
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/* Handle for components to define their dependencies from callbacks.
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@ -301,15 +301,6 @@ void DEG_scene_relations_update(Main *bmain, Scene *scene)
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DEG_graph_relations_update(scene->depsgraph_legacy, bmain, scene);
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}
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/* Rebuild dependency graph only for a given scene. */
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void DEG_scene_relations_rebuild(Main *bmain, Scene *scene)
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{
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if (scene->depsgraph_legacy != NULL) {
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DEG_graph_tag_relations_update(scene->depsgraph_legacy);
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}
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DEG_scene_relations_update(bmain, scene);
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}
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void DEG_add_collision_relations(DepsNodeHandle *handle,
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Scene *scene,
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Object *ob,
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