Fix T76512: Sculpt mode: crash when applying base
Differential Revision: https://developer.blender.org/D7663
This commit is contained in:
parent
815855b91b
commit
86a16e7381
Notes:
blender-bot
2023-02-14 08:58:01 +01:00
Referenced by issue #76512, Sculpt mode: crash when applying base
|
@ -1565,6 +1565,17 @@ static bool sculpt_undo_use_multires_mesh(bContext *C)
|
|||
static void sculpt_undo_push_all_grids(Object *object)
|
||||
{
|
||||
SculptSession *ss = object->sculpt;
|
||||
|
||||
/* It is possible that undo push is done from an object state where there is no PBVH. This
|
||||
* happens, for example, when an operation which tagged for geometry update was performed prior
|
||||
* to the current operation without making any stroke inbetween.
|
||||
*
|
||||
* Skip pushing nodes based on the following logic: on redo SCULPT_UNDO_COORDS will ensure
|
||||
* PBVH for the new base geometry, which will have same coordinates as if we create PBVH here. */
|
||||
if (ss->pbvh == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
PBVHNode **nodes;
|
||||
int totnodes;
|
||||
|
||||
|
|
Loading…
Reference in New Issue