Windows: Enable python debugging in Visual Studio.
see D3817 for technical details, and https://wiki.blender.org/wiki/Tools/Debugging/Python_Visual_Studio for a end user quick-start guide. Differential Revision: https://developer.blender.org/D3817
This commit is contained in:
parent
32d66889e9
commit
86dbbd156f
Notes:
blender-bot
2023-02-14 08:58:01 +01:00
Referenced by issue #61920, Render stops responding. AMD CPU + Multi GPU system Referenced by issue #59997, Unbaked Dynamic Paint Not Displayed in Rendered Output but Shows in Viewport
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@ -577,6 +577,9 @@ if(WIN32)
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option(WINDOWS_USE_VISUAL_STUDIO_FOLDERS "Organize the visual studio project according to source folders." ON)
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mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_FOLDERS)
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option(WINDOWS_PYTHON_DEBUG "Include the files needed for debugging python scripts with visual studio 2017+." OFF)
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mark_as_advanced(WINDOWS_PYTHON_DEBUG)
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endif()
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# avoid using again
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@ -1195,7 +1195,11 @@ function(delayed_do_install
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foreach(i RANGE ${n})
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list(GET files ${i} f)
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list(GET destinations ${i} d)
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install(FILES ${f} DESTINATION ${targetdir}/${d})
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if(NOT IS_ABSOLUTE ${d})
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install(FILES ${f} DESTINATION ${targetdir}/${d})
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else()
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install(FILES ${f} DESTINATION ${d})
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endif()
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endforeach()
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endif()
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endfunction()
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@ -607,3 +607,40 @@ if(WITH_CYCLES_OSL)
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set(WITH_CYCLES_OSL OFF)
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endif()
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endif()
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if (WINDOWS_PYTHON_DEBUG)
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# Include the system scripts in the blender_python_system_scripts project.
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FILE(GLOB_RECURSE inFiles "${CMAKE_SOURCE_DIR}/release/scripts/*.*" )
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ADD_CUSTOM_TARGET(blender_python_system_scripts SOURCES ${inFiles})
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foreach(_source IN ITEMS ${inFiles})
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get_filename_component(_source_path "${_source}" PATH)
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string(REPLACE "${CMAKE_SOURCE_DIR}/release/scripts/" "" _source_path "${_source_path}")
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string(REPLACE "/" "\\" _group_path "${_source_path}")
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source_group("${_group_path}" FILES "${_source}")
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endforeach()
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# Include the user scripts from the profile folder in the blender_python_user_scripts project.
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set(USER_SCRIPTS_ROOT "$ENV{appdata}/blender foundation/blender/${BLENDER_VERSION}")
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file(TO_CMAKE_PATH ${USER_SCRIPTS_ROOT} USER_SCRIPTS_ROOT)
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FILE(GLOB_RECURSE inFiles "${USER_SCRIPTS_ROOT}/scripts/*.*" )
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ADD_CUSTOM_TARGET(blender_python_user_scripts SOURCES ${inFiles})
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foreach(_source IN ITEMS ${inFiles})
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get_filename_component(_source_path "${_source}" PATH)
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string(REPLACE "${USER_SCRIPTS_ROOT}/scripts" "" _source_path "${_source_path}")
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string(REPLACE "/" "\\" _group_path "${_source_path}")
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source_group("${_group_path}" FILES "${_source}")
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endforeach()
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set_target_properties(blender_python_system_scripts PROPERTIES FOLDER "scripts")
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set_target_properties(blender_python_user_scripts PROPERTIES FOLDER "scripts")
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# Set the default debugging options for the project, only write this file once so the user
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# is free to override them at their own perril.
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set(USER_PROPS_FILE "${CMAKE_CURRENT_BINARY_DIR}/source/creator/blender.Cpp.user.props")
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if(NOT EXISTS ${USER_PROPS_FILE})
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# Layout below is messy, because otherwise the generated file will look messy.
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file(WRITE ${USER_PROPS_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>
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<Project DefaultTargets=\"Build\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">
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<PropertyGroup>
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<LocalDebuggerCommandArguments>-con --env-system-scripts \"${CMAKE_SOURCE_DIR}/release/scripts\" </LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project>")
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endif()
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endif()
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@ -19,7 +19,11 @@ if "%WITH_CLANG%"=="1" (
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exit /b 1
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)
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)
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS% %CLANG_CMAKE_ARGS% %ASAN_CMAKE_ARGS%
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if "%WITH_PYDEBUG%"=="1" (
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set PYDEBUG_CMAKE_ARGS=-DWINDOWS_PYTHON_DEBUG=On
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)
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set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS% %CLANG_CMAKE_ARGS% %ASAN_CMAKE_ARGS% %PYDEBUG_CMAKE_ARGS%
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if NOT EXIST %BUILD_DIR%\nul (
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mkdir %BUILD_DIR%
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@ -64,6 +64,8 @@ if NOT "%1" == "" (
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shift /1
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) else if "%1" == "nobuild" (
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set NOBUILD=1
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) else if "%1" == "pydebug" (
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set WITH_PYDEBUG=1
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) else if "%1" == "showhash" (
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SET BUILD_SHOW_HASHES=1
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REM Non-Build Commands
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@ -25,3 +25,5 @@ set WITH_CLANG=
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set WITH_ASAN=
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set CLANG_CMAKE_ARGS=
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set ASAN_CMAKE_ARGS=
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set WITH_PYDEBUG=
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set PYDEBUG_CMAKE_ARGS=
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@ -3,7 +3,14 @@ if(NOT WITH_BLENDER AND WITH_CYCLES_STANDALONE)
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set(CYCLES_INSTALL_PATH "")
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else()
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set(WITH_CYCLES_BLENDER ON)
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set(CYCLES_INSTALL_PATH "scripts/addons/cycles")
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# WINDOWS_PYTHON_DEBUG needs to write into the user addons folder since it will
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# be started with --env-system-scripts pointing to the release folder, which will
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# lack the cycles addon, and we don't want to write into it.
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if(NOT WINDOWS_PYTHON_DEBUG)
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set(CYCLES_INSTALL_PATH "scripts/addons/cycles")
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else()
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set(CYCLES_INSTALL_PATH "$ENV{appdata}/blender foundation/blender/${BLENDER_VERSION}/scripts/addons/cycles")
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endif()
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endif()
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# External Libraries
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@ -753,6 +753,19 @@ elseif(WIN32)
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DESTINATION ${BLENDER_VERSION}/python/bin
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CONFIGURATIONS Debug
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)
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if(WINDOWS_PYTHON_DEBUG)
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install(
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FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.pdb
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DESTINATION "."
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CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
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)
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install(
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FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}_d.pdb
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DESTINATION "."
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CONFIGURATIONS Debug
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)
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endif()
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endif()
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unset(_PYTHON_VERSION_NO_DOTS)
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@ -1031,4 +1044,9 @@ if(WIN32 AND NOT WITH_PYTHON_MODULE)
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COMPONENT Blender
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DESTINATION "."
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)
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set_target_properties(
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blender
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PROPERTIES
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VS_USER_PROPS "blender.Cpp.user.props"
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)
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endif()
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