Cycles: Make MESA compiler more happy

While this compiler is not officially supported yet, getting it to work is
a nice thing because more and more AMD cards will fall under MESA driver.

It's also nice to use explicit comparison with NULL, which makes it more
clear whether variable is a boolean or pointer. Even Rust enforces this!

Patch by Ian Bruce with own modifications.
This commit is contained in:
Sergey Sharybin 2017-03-13 09:55:18 +01:00
parent e8021f5e3b
commit 8794a43b68
Notes: blender-bot 2023-02-14 07:16:29 +01:00
Referenced by issue #50522, OpenCL kernel build fails on Linux with Mesa drivers (RX 480)
2 changed files with 2 additions and 2 deletions

View File

@ -62,7 +62,7 @@ ccl_device_inline ShaderClosure *bsdf_alloc(ShaderData *sd, int size, float3 wei
{
ShaderClosure *sc = closure_alloc(sd, size, CLOSURE_NONE_ID, weight);
if(!sc)
if(sc == NULL)
return NULL;
float sample_weight = fabsf(average(weight));

View File

@ -266,7 +266,7 @@ ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosur
(bsdf_a->alpha_y == bsdf_b->alpha_y) &&
(isequal_float3(bsdf_a->T, bsdf_b->T)) &&
(bsdf_a->ior == bsdf_b->ior) &&
((!bsdf_a->extra && !bsdf_b->extra) ||
((bsdf_a->extra == NULL && bsdf_b->extra == NULL) ||
((bsdf_a->extra && bsdf_b->extra) &&
(isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color))));
}