Fix Lock to Selection does not work in mask mode

A regression since 2.80: need to use evaluated mask to calculate
its bounds. Non-evaluated mask does not contain state for the
current frame, so iterating over control points of the original
mask gives points state from the time they were edited last (aka,
not affected by the animation).
This commit is contained in:
Sergey Sharybin 2021-01-20 12:52:12 +01:00
parent 8e5b6320a6
commit 87db3423c9
1 changed files with 8 additions and 1 deletions

View File

@ -606,7 +606,14 @@ void ED_mask_point_pos__reverse(
bool ED_mask_selected_minmax(const bContext *C, float min[2], float max[2])
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Mask *mask = CTX_data_edit_mask(C);
/* Use evaluated mask to take animation into account.
* The animation of splies is not "flushed" back to original, so need to explicitly
* sue evaluated datablock here. */
Mask *mask_eval = (Mask *)DEG_get_evaluated_id(depsgraph, &mask->id);
bool ok = false;
if (mask == NULL) {
@ -614,7 +621,7 @@ bool ED_mask_selected_minmax(const bContext *C, float min[2], float max[2])
}
INIT_MINMAX2(min, max);
for (MaskLayer *mask_layer = mask->masklayers.first; mask_layer != NULL;
for (MaskLayer *mask_layer = mask_eval->masklayers.first; mask_layer != NULL;
mask_layer = mask_layer->next) {
if (mask_layer->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;