Cleanup: spelling

This commit is contained in:
Campbell Barton 2021-05-04 00:42:34 +10:00
parent 12d8720b9b
commit 888a697e24
7 changed files with 10 additions and 7 deletions

View File

@ -561,7 +561,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
sync_background_light(b_v3d, use_portal);
/* Handle removed data and modified pointers, as this may free memory, delete Nodes in the
* right order to ensure that dependant data is freed after their users. Objects should be
* right order to ensure that dependent data is freed after their users. Objects should be
* freed before particle systems and geometries. */
light_map.post_sync();
object_map.post_sync();

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@ -35,7 +35,7 @@ using namespace Alembic::AbcGeom;
CCL_NAMESPACE_BEGIN
/* TODO(@kevindietrich): motion blur support */
/* TODO(kevindietrich): motion blur support. */
template<typename SchemaType>
static vector<FaceSetShaderIndexPair> parse_face_sets_for_shader_assignment(

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@ -416,7 +416,10 @@ typedef enum {
GHOST_kGrabNormal,
/** Wrap the mouse location to prevent limiting screen bounds. */
GHOST_kGrabWrap,
/** Hide the mouse while grabbing and restore the original location on release (numbuts). */
/**
* Hide the mouse while grabbing and restore the original location on release
* (used for number buttons and some other draggable UI elements).
*/
GHOST_kGrabHide,
} GHOST_TGrabCursorMode;

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@ -427,7 +427,7 @@ static void gpencil_vfx_glow(GlowShaderFxData *fx, Object *UNUSED(ob), gpIterVfx
float ref_col[4];
if (fx->mode == eShaderFxGlowMode_Luminance) {
/* Only pass in the first value for luminace. */
/* Only pass in the first value for luminance. */
ref_col[0] = fx->threshold;
ref_col[1] = -1.0f;
ref_col[2] = -1.0f;

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@ -403,7 +403,7 @@ uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
pup->layout = UI_block_layout(
pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
/* note, this intentionally differs from the menu & submenu default because many operators
/* note, this intentionally differs from the menu & sub-menu default because many operators
* use popups like this to select one of their options -
* where having invoke doesn't make sense */
uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);

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@ -111,7 +111,7 @@ class FrameBuffer {
public:
/* Reference of a pointer that needs to be cleaned when deallocating the frame-buffer.
* Points to BPyGPUFrameBuffer::fb */
* Points to #BPyGPUFrameBuffer::fb */
void **ref = nullptr;
public:

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@ -817,7 +817,7 @@ static void ffmpeg_postprocess(struct anim *anim)
# if defined(__x86_64__) || defined(_M_X64)
/* Scale and flip image over Y axis in one go, using negative strides.
* This doesn't work with arm/powerpc though and may be misusing the API.
* This doesn't work with ARM/PowerPC though and may be misusing the API.
* Limit it x86_64 where it appears to work.
* http://trac.ffmpeg.org/ticket/9060 */
int *dstStride = anim->pFrameRGB->linesize;