Cleanup: run autopep8 on intern/cycles/
Disable autopep8 for the block that yields passes in list_render_passes, for better readability.
This commit is contained in:
parent
11dd7941af
commit
8898251584
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@ -10,6 +10,7 @@ import bpy
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from bpy_extras.io_utils import ExportHelper
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from bpy.props import PointerProperty, StringProperty
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def strip(root):
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root.text = None
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root.tail = None
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@ -17,6 +18,7 @@ def strip(root):
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for elem in root:
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strip(elem)
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def write(node, fname):
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strip(node)
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@ -26,25 +28,31 @@ def write(node, fname):
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f = open(fname, "w")
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f.write(s)
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class CyclesXMLSettings(bpy.types.PropertyGroup):
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@classmethod
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def register(cls):
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bpy.types.Scene.cycles_xml = PointerProperty(
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type=cls,
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name="Cycles XML export Settings",
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description="Cycles XML export settings")
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type=cls,
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name="Cycles XML export Settings",
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description="Cycles XML export settings",
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)
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cls.filepath = StringProperty(
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name='Filepath',
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description='Filepath for the .xml file',
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maxlen=256,
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default='',
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subtype='FILE_PATH')
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name='Filepath',
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description='Filepath for the .xml file',
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maxlen=256,
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default='',
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subtype='FILE_PATH',
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)
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@classmethod
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def unregister(cls):
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del bpy.types.Scene.cycles_xml
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# User Interface Drawing Code
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# User Interface Drawing Code.
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class RenderButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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@ -114,22 +122,31 @@ class ExportCyclesXML(bpy.types.Operator, ExportHelper):
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uvs += str(uvf.uv1[0]) + " " + str(uvf.uv1[1]) + " "
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uvs += str(uvf.uv2[0]) + " " + str(uvf.uv2[1]) + " "
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uvs += str(uvf.uv3[0]) + " " + str(uvf.uv3[1]) + " "
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if vcount==4:
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if vcount == 4:
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uvs += " " + str(uvf.uv4[0]) + " " + str(uvf.uv4[1]) + " "
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node = etree.Element('mesh', attrib={'nverts': nverts.strip(), 'verts': verts.strip(), 'P': P, 'UV' : uvs.strip()})
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node = etree.Element(
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'mesh',
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attrib={
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'nverts': nverts.strip(),
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'verts': verts.strip(),
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'P': P,
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'UV': uvs.strip(),
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})
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# write to file
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write(node, filepath)
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return {'FINISHED'}
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def register():
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bpy.utils.register_module(__name__)
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def unregister():
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bpy.utils.unregister_module(__name__)
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if __name__ == "__main__":
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register()
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@ -4,11 +4,14 @@
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# <pep8 compliant>
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# Fit to match default projective camera with focal_length 50 and sensor_width 36.
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default_fisheye_polynomial = [-1.1735143712967577e-05,
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-0.019988736953434998,
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-3.3525322965709175e-06,
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3.099275275886036e-06,
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-2.6064646454854524e-08]
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default_fisheye_polynomial = [
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-1.1735143712967577e-05,
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-0.019988736953434998,
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-3.3525322965709175e-06,
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3.099275275886036e-06,
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-2.6064646454854524e-08,
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]
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# Utilities to generate lens polynomials to match built-in camera types, only here
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# for reference at the moment, not used by the code.
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@ -51,7 +54,9 @@ def fisheye_lens_polynomial_from_equidistant(fov=180, sensor_width=36, sensor_he
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return [0, -np.radians(fov) / sensor_width, 0, 0, 0]
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def fisheye_lens_polynomial_from_distorted_projective_polynomial(k1, k2, k3, focal_length=50, sensor_width=36, sensor_height=None):
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def fisheye_lens_polynomial_from_distorted_projective_polynomial(
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k1, k2, k3, focal_length=50, sensor_width=36, sensor_height=None,
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):
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import numpy as np
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rr = create_grid(sensor_height, sensor_width)
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r2 = (rr / focal_length) ** 2
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@ -61,7 +66,10 @@ def fisheye_lens_polynomial_from_distorted_projective_polynomial(k1, k2, k3, foc
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polynomial = np.polyfit(rr.flat, (-np.arctan(rr / focal_length * r_coeff)).flat, 4)
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return list(reversed(polynomial))
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def fisheye_lens_polynomial_from_distorted_projective_divisions(k1, k2, focal_length=50, sensor_width=36, sensor_height=None):
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def fisheye_lens_polynomial_from_distorted_projective_divisions(
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k1, k2, focal_length=50, sensor_width=36, sensor_height=None,
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):
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import numpy as np
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rr = create_grid(sensor_height, sensor_width)
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r2 = (rr / focal_length) ** 2
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@ -98,6 +98,7 @@ def render_frame_finish(engine):
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import _cycles
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_cycles.render_frame_finish(engine.session)
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def draw(engine, depsgraph, space_image):
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if not engine.session:
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return
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@ -168,6 +169,9 @@ def list_render_passes(scene, srl):
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# Combined pass.
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yield ("Combined", "RGBA", 'COLOR')
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# Keep alignment for readability.
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# autopep8: off
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# Data passes.
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if srl.use_pass_z: yield ("Depth", "Z", 'VALUE')
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if srl.use_pass_mist: yield ("Mist", "Z", 'VALUE')
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@ -195,9 +199,11 @@ def list_render_passes(scene, srl):
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if srl.use_pass_shadow: yield ("Shadow", "RGB", 'COLOR')
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if srl.use_pass_ambient_occlusion: yield ("AO", "RGB", 'COLOR')
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if crl.use_pass_shadow_catcher: yield ("Shadow Catcher", "RGB", 'COLOR')
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# autopep8: on
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# Debug passes.
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if crl.pass_debug_sample_count: yield ("Debug Sample Count", "X", 'VALUE')
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if crl.pass_debug_sample_count:
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yield ("Debug Sample Count", "X", 'VALUE')
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# Cryptomatte passes.
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crypto_depth = (srl.pass_cryptomatte_depth + 1) // 2
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@ -217,9 +223,9 @@ def list_render_passes(scene, srl):
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if crl.use_pass_shadow_catcher:
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yield ("Noisy Shadow Catcher", "RGBA", 'COLOR')
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if crl.denoising_store_passes:
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yield ("Denoising Normal", "XYZ", 'VECTOR')
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yield ("Denoising Albedo", "RGB", 'COLOR')
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yield ("Denoising Depth", "Z", 'VALUE')
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yield ("Denoising Normal", "XYZ", 'VECTOR')
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yield ("Denoising Albedo", "RGB", 'COLOR')
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yield ("Denoising Depth", "Z", 'VALUE')
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# Custom AOV passes.
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for aov in srl.aovs:
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@ -34,8 +34,8 @@ class CYCLES_OT_use_shading_nodes(Operator):
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class CYCLES_OT_denoise_animation(Operator):
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"Denoise rendered animation sequence using current scene and view " \
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"layer settings. Requires denoising data passes and output to " \
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"OpenEXR multilayer files"
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"layer settings. Requires denoising data passes and output to " \
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"OpenEXR multilayer files"
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bl_idname = "cycles.denoise_animation"
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bl_label = "Denoise Animation"
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@ -117,7 +117,7 @@ class CYCLES_OT_denoise_animation(Operator):
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class CYCLES_OT_merge_images(Operator):
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"Combine OpenEXR multilayer images rendered with different sample " \
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"ranges into one image with reduced noise"
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"ranges into one image with reduced noise"
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bl_idname = "cycles.merge_images"
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bl_label = "Merge Images"
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@ -85,6 +85,7 @@ class AddPresetViewportSampling(AddPresetBase, Operator):
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preset_subdir = "cycles/viewport_sampling"
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classes = (
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AddPresetIntegrator,
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AddPresetSampling,
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@ -83,7 +83,8 @@ enum_sampling_pattern = (
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enum_volume_sampling = (
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('DISTANCE', "Distance", "Use distance sampling, best for dense volumes with lights far away"),
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('EQUIANGULAR', "Equiangular", "Use equiangular sampling, best for volumes with low density with light inside or near the volume"),
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('MULTIPLE_IMPORTANCE', "Multiple Importance", "Combine distance and equi-angular sampling for volumes where neither method is ideal"),
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('MULTIPLE_IMPORTANCE', "Multiple Importance",
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"Combine distance and equi-angular sampling for volumes where neither method is ideal"),
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)
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enum_volume_interpolation = (
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@ -181,7 +182,12 @@ def enum_preview_denoiser(self, context):
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oidn_items = enum_openimagedenoise_denoiser(self, context)
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if len(optix_items) or len(oidn_items):
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items = [('AUTO', "Automatic", "Use the fastest available denoiser for viewport rendering (OptiX if available, OpenImageDenoise otherwise)", 0)]
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items = [
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('AUTO',
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"Automatic",
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("Use the fastest available denoiser for viewport rendering "
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"(OptiX if available, OpenImageDenoise otherwise)"),
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0)]
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else:
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items = [('AUTO', "None", "Blender was compiled without a viewport denoiser", 0)]
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@ -210,11 +216,14 @@ enum_denoising_prefilter = (
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)
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enum_direct_light_sampling_type = (
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('MULTIPLE_IMPORTANCE_SAMPLING', "Multiple Importance Sampling", "Multiple importance sampling is used to combine direct light contributions from next-event estimation and forward path tracing", 0),
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('MULTIPLE_IMPORTANCE_SAMPLING', "Multiple Importance Sampling",
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"Multiple importance sampling is used to combine direct light contributions from next-event estimation and forward path tracing", 0),
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('FORWARD_PATH_TRACING', "Forward Path Tracing", "Direct light contributions are only sampled using forward path tracing", 1),
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('NEXT_EVENT_ESTIMATION', "Next-Event Estimation", "Direct light contributions are only sampled using next-event estimation", 2),
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('NEXT_EVENT_ESTIMATION', "Next-Event Estimation",
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"Direct light contributions are only sampled using next-event estimation", 2),
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)
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def update_render_passes(self, context):
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view_layer = context.view_layer
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view_layer.update_render_passes()
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@ -262,7 +271,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
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description="Denoise the image with the selected denoiser. "
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"For denoising the image after rendering",
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items=enum_denoiser,
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default=4, # Use integer to avoid error in builds without OpenImageDenoise.
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default=4, # Use integer to avoid error in builds without OpenImageDenoise.
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update=update_render_passes,
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)
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denoising_prefilter: EnumProperty(
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@ -1547,7 +1556,6 @@ class CyclesPreferences(bpy.types.AddonPreferences):
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row.use_property_split = True
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row.prop(self, "use_metalrt")
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def draw(self, context):
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self.draw_impl(self.layout, context)
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@ -14,6 +14,7 @@ from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
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from bl_ui.properties_render import draw_curves_settings
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from bl_ui.properties_view_layer import ViewLayerCryptomattePanel, ViewLayerAOVPanel, ViewLayerLightgroupsPanel
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class CyclesPresetPanel(PresetPanel, Panel):
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COMPAT_ENGINES = {'CYCLES'}
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preset_operator = "script.execute_preset"
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@ -25,16 +26,19 @@ class CyclesPresetPanel(PresetPanel, Panel):
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render = context.scene.render
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render.filter_size = render.filter_size
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class CYCLES_PT_sampling_presets(CyclesPresetPanel):
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bl_label = "Sampling Presets"
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preset_subdir = "cycles/sampling"
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preset_add_operator = "render.cycles_sampling_preset_add"
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class CYCLES_PT_viewport_sampling_presets(CyclesPresetPanel):
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bl_label = "Viewport Sampling Presets"
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preset_subdir = "cycles/viewport_sampling"
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preset_add_operator = "render.cycles_viewport_sampling_preset_add"
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class CYCLES_PT_integrator_presets(CyclesPresetPanel):
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bl_label = "Integrator Presets"
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preset_subdir = "cycles/integrator"
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@ -90,6 +94,7 @@ def use_metal(context):
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return (get_device_type(context) == 'METAL' and cscene.device == 'GPU')
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def use_cuda(context):
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cscene = context.scene.cycles
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@ -101,11 +106,13 @@ def use_hip(context):
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return (get_device_type(context) == 'HIP' and cscene.device == 'GPU')
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def use_optix(context):
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cscene = context.scene.cycles
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return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
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def use_multi_device(context):
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cscene = context.scene.cycles
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if cscene.device != 'GPU':
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@ -133,7 +140,6 @@ def get_effective_preview_denoiser(context):
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return 'OIDN'
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class CYCLES_RENDER_PT_sampling(CyclesButtonsPanel, Panel):
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bl_label = "Sampling"
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@ -353,6 +359,7 @@ class CYCLES_RENDER_PT_curves(CyclesButtonsPanel, Panel):
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if ccscene.shape == 'RIBBONS':
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col.prop(ccscene, "subdivisions", text="Curve Subdivisions")
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class CYCLES_RENDER_PT_curves_viewport_display(CyclesButtonsPanel, Panel):
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bl_label = "Viewport Display"
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bl_parent_id = "CYCLES_RENDER_PT_curves"
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@ -361,6 +368,7 @@ class CYCLES_RENDER_PT_curves_viewport_display(CyclesButtonsPanel, Panel):
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def draw(self, context):
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draw_curves_settings(self, context)
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class CYCLES_RENDER_PT_volumes(CyclesButtonsPanel, Panel):
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bl_label = "Volumes"
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bl_options = {'DEFAULT_CLOSED'}
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@ -478,10 +486,10 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
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col.prop(cscene, "fast_gi_method", text="Method")
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if world:
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light = world.light_settings
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col = layout.column(align=True)
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col.prop(light, "ao_factor", text="AO Factor")
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col.prop(light, "distance", text="AO Distance")
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light = world.light_settings
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col = layout.column(align=True)
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col.prop(light, "ao_factor", text="AO Factor")
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col.prop(light, "distance", text="AO Distance")
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if cscene.fast_gi_method == 'REPLACE':
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col = layout.column(align=True)
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@ -1034,7 +1042,8 @@ class CYCLES_OBJECT_PT_motion_blur(CyclesButtonsPanel, Panel):
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def poll(cls, context):
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ob = context.object
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if CyclesButtonsPanel.poll(context) and ob:
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if ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT', 'META', 'CAMERA', 'CURVES', 'POINTCLOUD', 'VOLUME'}:
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if ob.type in {'MESH', 'CURVE', 'CURVE', 'SURFACE', 'FONT',
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'META', 'CAMERA', 'CURVES', 'POINTCLOUD', 'VOLUME'}:
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return True
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if ob.instance_type == 'COLLECTION' and ob.instance_collection:
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return True
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@ -1446,7 +1455,14 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
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row.use_property_decorate = False
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sub = row.column(align=True)
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sub.prop_search(world, "lightgroup", view_layer, "lightgroups", text="Light Group", results_are_suggestions=True)
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sub.prop_search(
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world,
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"lightgroup",
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view_layer,
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"lightgroups",
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text="Light Group",
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results_are_suggestions=True,
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)
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sub = row.column(align=True)
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sub.active = bool(world.lightgroup) and not any(lg.name == world.lightgroup for lg in view_layer.lightgroups)
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@ -1572,7 +1588,6 @@ class CYCLES_WORLD_PT_settings_surface(CyclesButtonsPanel, Panel):
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sub.prop(cworld, "is_caustics_light", text="Shadow Caustics")
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class CYCLES_WORLD_PT_settings_volume(CyclesButtonsPanel, Panel):
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bl_label = "Volume"
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bl_parent_id = "CYCLES_WORLD_PT_settings"
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@ -1894,6 +1909,7 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
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if cbk.target == 'IMAGE_TEXTURES':
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layout.prop(cbk, "use_clear", text="Clear Image")
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class CYCLES_RENDER_PT_bake_output_margin(CyclesButtonsPanel, Panel):
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bl_label = "Margin"
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bl_context = "render"
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@ -1932,7 +1948,6 @@ class CYCLES_RENDER_PT_bake_output_margin(CyclesButtonsPanel, Panel):
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layout.prop(cbk, "margin", text="Size")
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class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
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bl_label = "Debug"
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bl_context = "render"
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@ -72,7 +72,7 @@ def do_versions(self):
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# Device might not currently be available so this can fail
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try:
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if system.legacy_compute_device_type == 1:
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prop.compute_device_type = 'NONE' # Was OpenCL
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prop.compute_device_type = 'NONE' # Was OpenCL
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elif system.legacy_compute_device_type == 2:
|
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prop.compute_device_type = 'CUDA'
|
||||
else:
|
||||
|
@ -181,24 +181,24 @@ def do_versions(self):
|
|||
|
||||
if version <= (2, 92, 4):
|
||||
if scene.render.engine == 'CYCLES':
|
||||
for view_layer in scene.view_layers:
|
||||
cview_layer = view_layer.cycles
|
||||
view_layer.use_pass_cryptomatte_object = cview_layer.get("use_pass_crypto_object", False)
|
||||
view_layer.use_pass_cryptomatte_material = cview_layer.get("use_pass_crypto_material", False)
|
||||
view_layer.use_pass_cryptomatte_asset = cview_layer.get("use_pass_crypto_asset", False)
|
||||
view_layer.pass_cryptomatte_depth = cview_layer.get("pass_crypto_depth", 6)
|
||||
for view_layer in scene.view_layers:
|
||||
cview_layer = view_layer.cycles
|
||||
view_layer.use_pass_cryptomatte_object = cview_layer.get("use_pass_crypto_object", False)
|
||||
view_layer.use_pass_cryptomatte_material = cview_layer.get("use_pass_crypto_material", False)
|
||||
view_layer.use_pass_cryptomatte_asset = cview_layer.get("use_pass_crypto_asset", False)
|
||||
view_layer.pass_cryptomatte_depth = cview_layer.get("pass_crypto_depth", 6)
|
||||
|
||||
if version <= (2, 93, 7):
|
||||
if scene.render.engine == 'CYCLES':
|
||||
for view_layer in scene.view_layers:
|
||||
cview_layer = view_layer.cycles
|
||||
for caov in cview_layer.get("aovs", []):
|
||||
aov_name = caov.get("name", "AOV")
|
||||
if aov_name in view_layer.aovs:
|
||||
continue
|
||||
baov = view_layer.aovs.add()
|
||||
baov.name = caov.get("name", "AOV")
|
||||
baov.type = "COLOR" if caov.get("type", 1) == 1 else "VALUE"
|
||||
for view_layer in scene.view_layers:
|
||||
cview_layer = view_layer.cycles
|
||||
for caov in cview_layer.get("aovs", []):
|
||||
aov_name = caov.get("name", "AOV")
|
||||
if aov_name in view_layer.aovs:
|
||||
continue
|
||||
baov = view_layer.aovs.add()
|
||||
baov.name = caov.get("name", "AOV")
|
||||
baov.type = "COLOR" if caov.get("type", 1) == 1 else "VALUE"
|
||||
|
||||
if version <= (2, 93, 16):
|
||||
cscene = scene.cycles
|
||||
|
|
Loading…
Reference in New Issue