Eevee: Use fmod instead of floor.

This commit is contained in:
Clément Foucault 2017-09-27 15:35:58 +02:00
parent cc8c064f11
commit 88a3323a47
1 changed files with 5 additions and 7 deletions

View File

@ -456,15 +456,13 @@ void EEVEE_update_util_texture(float offset)
/* Copy blue noise in 3rd layer */
for (int i = 0; i < 64 * 64; i++) {
float noise;
noise = blue_noise[i][0] + offset;
noise = noise - floorf(noise); /* fract */
noise = fmod(blue_noise[i][0] + offset, 1.0f);
texels_layer[i][0] = noise;
noise = blue_noise[i][1] + offset;
noise = noise - floorf(noise); /* fract */
texels_layer[i][1] = noise * 0.5 + 0.5;
texels_layer[i][2] = cosf(noise * 2.0 * M_PI);
texels_layer[i][3] = sinf(noise * 2.0 * M_PI);
noise = fmod(blue_noise[i][1] + offset, 1.0f);
texels_layer[i][1] = noise * 0.5f + 0.5f;
texels_layer[i][2] = cosf(noise * 2.0f * M_PI);
texels_layer[i][3] = sinf(noise * 2.0f * M_PI);
}
texels_layer += 64 * 64;