Eevee: Use fmod instead of floor.
This commit is contained in:
parent
cc8c064f11
commit
88a3323a47
|
@ -456,15 +456,13 @@ void EEVEE_update_util_texture(float offset)
|
|||
/* Copy blue noise in 3rd layer */
|
||||
for (int i = 0; i < 64 * 64; i++) {
|
||||
float noise;
|
||||
noise = blue_noise[i][0] + offset;
|
||||
noise = noise - floorf(noise); /* fract */
|
||||
noise = fmod(blue_noise[i][0] + offset, 1.0f);
|
||||
texels_layer[i][0] = noise;
|
||||
|
||||
noise = blue_noise[i][1] + offset;
|
||||
noise = noise - floorf(noise); /* fract */
|
||||
texels_layer[i][1] = noise * 0.5 + 0.5;
|
||||
texels_layer[i][2] = cosf(noise * 2.0 * M_PI);
|
||||
texels_layer[i][3] = sinf(noise * 2.0 * M_PI);
|
||||
noise = fmod(blue_noise[i][1] + offset, 1.0f);
|
||||
texels_layer[i][1] = noise * 0.5f + 0.5f;
|
||||
texels_layer[i][2] = cosf(noise * 2.0f * M_PI);
|
||||
texels_layer[i][3] = sinf(noise * 2.0f * M_PI);
|
||||
}
|
||||
texels_layer += 64 * 64;
|
||||
|
||||
|
|
Loading…
Reference in New Issue