Geometry Nodes: Updated Subdivision Surface Node

Replaces the old Subdivision Surface Node.

Changes:
 - Removes implicit instance realization, instead the node runs once
   per unique instance.
 - "Use Creases" becomes a crease field input applied to edges.
   The values are clamped between zero and one.

Addresses T91763

Differential Revision: https://developer.blender.org/D12830
This commit is contained in:
Jarrett Johnson 2021-10-15 15:12:04 -05:00 committed by Hans Goudey
parent 19bab2a536
commit 88d295f952
Notes: blender-bot 2024-01-16 18:05:25 +01:00
Referenced by issue #91763, Updated version of subdivision surface node
8 changed files with 176 additions and 1 deletions

View File

@ -148,6 +148,7 @@ def mesh_node_items(context):
yield NodeItem("GeometryNodeMeshToPoints")
yield NodeItem("GeometryNodeSplitEdges")
yield NodeItem("GeometryNodeSubdivideMesh")
yield NodeItem("GeometryNodeSubdivisionSurface")
yield NodeItem("GeometryNodeTriangulate")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputShadeSmooth")

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@ -1538,6 +1538,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_SPLIT_EDGES 1123
#define GEO_NODE_MESH_TO_CURVE 1124
#define GEO_NODE_TRANSFER_ATTRIBUTE 1125
#define GEO_NODE_SUBDIVISION_SURFACE 1126
/** \} */

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@ -5726,6 +5726,7 @@ static void registerGeometryNodes()
register_node_type_geo_legacy_select_by_handle_type();
register_node_type_geo_legacy_curve_subdivide();
register_node_type_geo_legacy_edge_split();
register_node_type_geo_legacy_subdivision_surface();
register_node_type_geo_align_rotation_to_vector();
register_node_type_geo_attribute_capture();

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@ -278,6 +278,7 @@ set(SRC
geometry/nodes/node_geo_triangulate.cc
geometry/nodes/node_geo_viewer.cc
geometry/nodes/node_geo_volume_to_mesh.cc
geometry/nodes/node_geo_subdivision_surface.cc
geometry/node_geometry_exec.cc
geometry/node_geometry_tree.cc

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@ -43,6 +43,7 @@ void register_node_type_geo_legacy_curve_reverse(void);
void register_node_type_geo_legacy_select_by_handle_type(void);
void register_node_type_geo_legacy_curve_subdivide(void);
void register_node_type_geo_legacy_edge_split(void);
void register_node_type_geo_legacy_subdivision_surface(void);
void register_node_type_geo_align_rotation_to_vector(void);
void register_node_type_geo_attribute_capture(void);

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@ -399,6 +399,7 @@ DefNode(GeometryNode, GEO_NODE_SET_SPLINE_CYCLIC, 0, "SET_SPLINE_CYCLIC", SetSpl
DefNode(GeometryNode, GEO_NODE_SET_SPLINE_RESOLUTION, 0, "SET_SPLINE_RESOLUTION", SetSplineResolution, "Set Spline Resolution", "")
DefNode(GeometryNode, GEO_NODE_STRING_JOIN, 0, "STRING_JOIN", StringJoin, "Join Strings", "")
DefNode(GeometryNode, GEO_NODE_STRING_TO_CURVES, def_geo_string_to_curves, "STRING_TO_CURVES", StringToCurves, "String to Curves", "")
DefNode(GeometryNode, GEO_NODE_SUBDIVISION_SURFACE, def_geo_subdivision_surface, "SUBDIVISION_SURFACE", SubdivisionSurface, "Subdivision Surface", "")
DefNode(GeometryNode, GEO_NODE_SWITCH, def_geo_switch, "SWITCH", Switch, "Switch", "")
DefNode(GeometryNode, GEO_NODE_TRANSFER_ATTRIBUTE, def_geo_transfer_attribute, "ATTRIBUTE_TRANSFER", AttributeTransfer, "Transfer Attribute", "")
DefNode(GeometryNode, GEO_NODE_TRANSFORM, 0, "TRANSFORM", Transform, "Transform", "")

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@ -128,7 +128,7 @@ static void geo_node_subdivision_surface_exec(GeoNodeExecParams params)
} // namespace blender::nodes
void register_node_type_geo_subdivision_surface()
void register_node_type_geo_legacy_subdivision_surface()
{
static bNodeType ntype;

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@ -0,0 +1,169 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "BKE_mesh.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
namespace blender::nodes {
static void geo_node_subdivision_surface_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Int>("Level").default_value(1).min(0).max(6);
b.add_input<decl::Float>("Crease")
.default_value(0.0f)
.min(0.0f)
.max(1.0f)
.supports_field()
.subtype(PROP_FACTOR);
b.add_output<decl::Geometry>("Geometry");
}
static void geo_node_subdivision_surface_layout(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
#ifdef WITH_OPENSUBDIV
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiItemR(layout, ptr, "uv_smooth", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "boundary_smooth", 0, nullptr, ICON_NONE);
#else
UNUSED_VARS(layout, ptr);
#endif
}
static void geo_node_subdivision_surface_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeGeometrySubdivisionSurface *data = (NodeGeometrySubdivisionSurface *)MEM_callocN(
sizeof(NodeGeometrySubdivisionSurface), __func__);
data->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES;
data->boundary_smooth = SUBSURF_BOUNDARY_SMOOTH_ALL;
node->storage = data;
}
static void geo_node_subdivision_surface_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
Field<float> crease_field = params.extract_input<Field<float>>("Crease");
const NodeGeometrySubdivisionSurface &storage =
*(const NodeGeometrySubdivisionSurface *)params.node().storage;
const int uv_smooth = storage.uv_smooth;
const int boundary_smooth = storage.boundary_smooth;
const int subdiv_level = clamp_i(params.extract_input<int>("Level"), 0, 30);
/* Only process subdivision if level is greater than 0. */
if (subdiv_level == 0) {
params.set_output("Geometry", std::move(geometry_set));
return;
}
#ifndef WITH_OPENSUBDIV
params.error_message_add(NodeWarningType::Error,
TIP_("Disabled, Blender was compiled without OpenSubdiv"));
#else
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
if (!geometry_set.has_mesh()) {
return;
}
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
AttributeDomain domain = ATTR_DOMAIN_EDGE;
GeometryComponentFieldContext field_context{mesh_component, domain};
const int domain_size = mesh_component.attribute_domain_size(domain);
FieldEvaluator evaluator(field_context, domain_size);
evaluator.add(crease_field);
evaluator.evaluate();
const VArray<float> &creases = evaluator.get_evaluated<float>(0);
OutputAttribute_Typed<float> crease = mesh_component.attribute_try_get_for_output_only<float>(
"crease", domain);
MutableSpan<float> crease_span = crease.as_span();
for (auto i : creases.index_range()) {
crease_span[i] = std::clamp(creases[i], 0.0f, 1.0f);
}
crease.save();
/* Initialize mesh settings. */
SubdivToMeshSettings mesh_settings;
mesh_settings.resolution = (1 << subdiv_level) + 1;
mesh_settings.use_optimal_display = false;
/* Initialize subdivision settings. */
SubdivSettings subdiv_settings;
subdiv_settings.is_simple = false;
subdiv_settings.is_adaptive = false;
subdiv_settings.use_creases = !(creases.is_single() && creases.get_internal_single() == 0.0f);
subdiv_settings.level = subdiv_level;
subdiv_settings.vtx_boundary_interpolation =
BKE_subdiv_vtx_boundary_interpolation_from_subsurf(boundary_smooth);
subdiv_settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
uv_smooth);
Mesh *mesh_in = mesh_component.get_for_write();
/* Apply subdivision to mesh. */
Subdiv *subdiv = BKE_subdiv_update_from_mesh(nullptr, &subdiv_settings, mesh_in);
/* In case of bad topology, skip to input mesh. */
if (subdiv == nullptr) {
return;
}
Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in);
BKE_mesh_normals_tag_dirty(mesh_out);
mesh_component.replace(mesh_out);
BKE_subdiv_free(subdiv);
});
#endif
params.set_output("Geometry", std::move(geometry_set));
}
} // namespace blender::nodes
void register_node_type_geo_subdivision_surface()
{
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_SUBDIVISION_SURFACE, "Subdivision Surface", NODE_CLASS_GEOMETRY, 0);
ntype.declare = blender::nodes::geo_node_subdivision_surface_declare;
ntype.geometry_node_execute = blender::nodes::geo_node_subdivision_surface_exec;
ntype.draw_buttons = blender::nodes::geo_node_subdivision_surface_layout;
node_type_init(&ntype, blender::nodes::geo_node_subdivision_surface_init);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_storage(&ntype,
"NodeGeometrySubdivisionSurface",
node_free_standard_storage,
node_copy_standard_storage);
nodeRegisterType(&ntype);
}